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Tuker

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Everything posted by Tuker

  1. Pooling on 13 different sub zones let you have a distribuited randomness. Even because if you look the map the distribution is not equal on every zones. I.e. using only one pool you risk to have all nodes in the right half of the map
  2. Far as i know pools bring some randomness in spawn and prevent gameobject to spawn at the same time. not sure about how spawn points should be done, there isn’t a rule. I think is ok to use available Public data (such ad wowhead), put it in the database and test it. We can always tune it later If we find something odd if you have a full gather db and want to share with the community consider to make a post in the forum
  3. As suggested by @Necrovoice is it good to have pools for spawning Copper Ore vein. So we are actually producing a script to have 13 different pools.
  4. You are probably right. it look wrong to me to, cause If it fit this behaviour, is not si clean in regular behaviour(i.e. A player buying things) Unfortunately from what can i see no relation in the code base between the two event, so far i’m not sure you can easily check if one message has been sent. but i have like 0 experience with protocol and opcodes so i was just trying to figure it out. what i think is that probably is wrong that at Client Side the message it’s triggered with the opcode SMSG_BUY_ITEM
  5. Spawn points situation at the end. 116 new gameobject added. I now need to produce a script and then they will be available for everyone.
  6. Changed Status to In Progress Changed Assigned to Tuker Changed Implemented Version to Unset Changed Milestone to Unset Changed Priority to New
  7. I'm working on creating all missing gameobject. As soon as i have a working script i will add it to the repository.
  8. Planned some work to do for fix that. Using this addon attached (tomtom + way) is it possible to use coordinate from wowhead. You just need to click on one of the pin point (in the map) and select TomTom Command (screenshot in attachment). In your clipboard you will have something similar to this: you need to remove the Id after the command /way so the commands became one you use one of those command a Arrow will indicate you were to go for the exact location. Once there you can use the following command to add a Copper Ore Vein. So the server will advice you that a gameobject have been added with a specific Guid. Keep it safe so you can generate a list to export.
  9. From what can i see here Copper ore wowhead its a shortage for sure
  10. Is it shortage in tirisfal or maybe abundance in other places? Have you tried looking for some detail about blizzlike spawn points?
  11. I’ll let you know tomorrow, thx for your feedback
  12. Have you tried commenting the send of packet?
  13. Yesterday i was playing with a Gnome on MaNGOS Zero. Doing quest 'Beer Basted Boar Ribs' in Kharanos (entry id 384 in quest_template) i've noticed that if you buy the item 'Rhapsody Melt' (entry 2894 in item_template) there is a "Rhapsody Malt: 1/1" message that is shown twice. After some tries i've found that in code of Player.cpp this message is actually triggered in two location: - Line 16006 - method SendQuestUpdateAddItem - OpCode: SMSG_QUESTUPDATE_ADD_ITEM - Line 20175 - method BuyItemFromVendor - OpCode: SMSG_BUY_ITEM What i have tried is to comment the sendPacket call in BuyItemFromVendor and tested with the following quests: Quest with entry id 179 and Title 'Dwarven Outfitters' required item with entry id '750' item name 'Tough Wolf Meat'. (this is a collectin quest killing mobs) Quest with entry id 384 and Title 'Beer Basted Boar Ribs' required item with entry id '2894' item name 'Rhapsody Melt'. (this is a killing quest with 1 item that need to be purchased by the innkeper) unfortunately i have no experience with OPCODE or client/server workflow. Not sure if this can be considered a good fix or not or what this comment can involve. Attached there are screenshot before and after commenting line 20175.
  14. Test on MaNGOS Zero and it works as said by Nezor. No reference on spell used by emanresU and no reply to Nezor answer. This can be considered as working and solved.
  15. You can also copy the log at the end of build when it says that there was an error while compiling. There is a button "Copy log".
  16. Thank you for your feedbacks. This is a known issue and it will be fixed and available on repository as soon as possible.
  17. Hi bigmike, Can you attach here your EasyBuild log file? Thanks
  18. As bigmike454 said me in pm, it was a problem of connection that wasn't correctly fetching all data from git. Solved.
  19. Please try to follow this guide for the git clone of MaNGOS Zero.
  20. Just to be sure, do you have built the server core using the source code from the master branch of MaNGOS Zero?
  21. Hi samljer, as you can see in http://wowwiki.wikia.com/wiki/Formulas:Mob_XP , in the zero difference section, is ok for you to receive xp from a 48 lvl creature. As described in this link, only creature with -16 lvl will not give you xp at this lvl
  22. It's been a while since the last update. As all of you can see in the description (updated some week ago), I've excluded some feature from the first release. I've also refactored everything to work with CodeIgniter, to let all of you more comfortable in case of customization. Btw, the first release is now in testing and should be available with a little installation guide in a few days (probably on 3rd December). It will be not a Perfect Version and a lot of work is required to be considered as full working, but it's a good start to achieve to have a CMS/Web site for every Test Environment.
  23. Changed Status to Confirmed Changed Assigned to Tuker Changed Implemented Version to 22.1 Changed Milestone to 24 Changed Priority to Normal Changed Type to Scripts (Eluna / SD3)
  24. Hi Nalal, i've checked all Peons and sometimes happen that there is a Delay from Spawn of Peons and start of the Working/Sleeping routine, that's why you see them doing nothing, but if you wait a couple of minutes they should start working. It should be an easy fix and i'm just working on it. Btw, Peons react correctly to the Foreman's blackjack ONLY if sleeping of course.
  25. http://www.wowhead.com/npc=22487/greater-poison-cleansing-totem Added in patch 2.2.0.7272 so it should be related to mangos one not mangos zero.
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