Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won

  • Donations

    0.00 GBP 

samljer last won the day on November 20 2017

samljer had the most liked content!

Community Reputation

4 Neutral

About samljer

  • Rank
    Advanced Member

Core Infomation

  • Core

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Twilight of the dawn runner - can loot the crate. issues the alliance NPC's kill the escort target (they didnt in vanilla) when shes alive, she does not have the escort option available. Stinky's Escape everythings fine up to the bridge, then the NPC just vanishes, no quest complete. The grimtotem weapon Targets that are dying near the totem (which is working) does not provide progress towards quest completion. - the debuff from the totem also dies and reapplies at a high rate, it should just stay on
  2. Upon delivery of the kodo for "kodo roundup" in Desolace, you are asked to inspect he kodo, which is fine. but when you do the kodo has a quest available "the quest youre on" but it should have a dialog option saying "inspect the beast" or something along those lines. giving credit for a delivery (you need 5 deliveries). The quest itself shouldnt be on the kodos. i should also note that you clicking the quest on the kodo also does nothing at all. screenshot attched.
  3. When I try it on mine it says "That command is not allowed" It doesnt matter if its a new name, or a character that exists, or any other number of variables.. just "thats not allowed" Same with init; which im assuming is to create a new bot? teleporting doesnt work, making them follow only works if they are in melee range, teleport never worked, and they dont resurrect properly. (to get them to me ive had to use admin command summon players, which does work) the bots are a mess and i wouldnt count on them for anything legit. We have been able to use them in
  4. Oh yea, mind if I ask what the most active Core is? IE: which core gets the most attention? the weird thing is many of the bugs on Core2, didnt exist on core1 (tbc) and vice-versa.
  5. Is this being worked on, people on my server running around with 100 ghouls is getting old???
  6. Nope, once a mob goes grey, there should be zero exp, zero honor, etc. Spells that reward off mobs that grant exp/honor (drain soul, etc) should also stop working.
  7. Mobs below a certain level should not be giving EXP... This is the latest version of the server as of Dec 13/17 video proof.
  8. Latest version of server, the spell "raise dead" crashes server. Issues: Should be limited to ONE ghoul... you can have infinite. Should have 3 minute cooldown... there no cooldown at all. Should need corpse dust, or a dead body to cast it.. but it will cast on everything in a 30 yard range, dead or alive, friend or foe, ALL AT ONCE! - doesnt matter. it even will recast off the ghouls from prior casts, the effect is exponential. The corpse dust reagent that is required, is 100% ignored. The pet bar does not appear (it should - this is a permanent p
  9. You cannot turn in this quest because city guards kill you on sight. Cant complete the quest chain to join your faction as death knight. edit: after corpse walking 18492849 times, king varian isnt where he should be.
  10. 1) The scarlet members should -not- give exp when they die by the cannon. ( you could grind to level 60 in 5minutes, they are giving 1600 exp each lel...) 2) the gryphon that takes you back to base moves slower then mud rolling uphill. - longer then my bathroom break! - 3) spell #2 on the cannon does nothing. ( should kill all the guys hitting the canon, but it doesnt work, so you get beat down pretty quick)
  11. 20 years of c++ doesnt prepare you for poor documentation i looked everywhere, and couldnt find a link to the page you just gave.
  12. Which event handler should i use if i want to trigger a script on an NPC for: When player opens a shop: and when player opens text window: either im blind, or being daft today; but i dont see a "_on_chat" or "_on_buy" event. edit: id like the script tied to the NPC, not the player.
  13. I should point out it works when not mounted. but should be working on a mount too.
  14. Pets summoned for quests, or by items, that are attack companions default to "aggressive" and they pull everything in sight constantly, Fix: The default behaviour for these pets should be "defensive", like the "defensive" setting for a hunters pet. They should only attack when you attack, or are attacked. Example item: "dog whistle" item# 3456 "Use: Summons a tracking hound that will protect you for 10min." note: using this item pretty much guarantees youll be in combat for 10minutes. and dont use it in an instance dungeon, its going to pull every
  15. Latest version of core. latest version of DB. Quest "Take Down Tethyr!" # 11198 Biggest issue is the cannons cannt be interacted with, so you cannot kill this NPC. however.... This one is wonky. Accepting the quest "SOMETIMES" will spawn tethyr "Creature 23899 Sometimes it will spawn, 2 or 3 of him "at least it did for me" and most of the time, he does not spawn at all.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use