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samljer

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Everything posted by samljer

  1. Submitted a bug a long time ago here https://www.getmangos.eu/bug-tracker/archives/2-archived-reports/grey-level-mobs-granting-exp-r1501/?tab=comments#comment-6459 Just tested on live(classic), i was in fact right and it is a bug. theres a reason this was a meme for so long. (eg: south park) gray mobs always = 0 xp, regardless of the community made forumla that was used to try and prove me wrong.
  2. Twilight of the dawn runner - can loot the crate. issues the alliance NPC's kill the escort target (they didnt in vanilla) when shes alive, she does not have the escort option available. Stinky's Escape everythings fine up to the bridge, then the NPC just vanishes, no quest complete. The grimtotem weapon Targets that are dying near the totem (which is working) does not provide progress towards quest completion. - the debuff from the totem also dies and reapplies at a high rate, it should just stay on the target. Corrosion prevention The item works as intended, in the limited areas it should. but doesnt actually do anything to the slimes.
  3. Upon delivery of the kodo for "kodo roundup" in Desolace, you are asked to inspect he kodo, which is fine. but when you do the kodo has a quest available "the quest youre on" but it should have a dialog option saying "inspect the beast" or something along those lines. giving credit for a delivery (you need 5 deliveries). The quest itself shouldnt be on the kodos. i should also note that you clicking the quest on the kodo also does nothing at all. screenshot attched.
  4. When I try it on mine it says "That command is not allowed" It doesnt matter if its a new name, or a character that exists, or any other number of variables.. just "thats not allowed" Same with init; which im assuming is to create a new bot? teleporting doesnt work, making them follow only works if they are in melee range, teleport never worked, and they dont resurrect properly. (to get them to me ive had to use admin command summon players, which does work) the bots are a mess and i wouldnt count on them for anything legit. We have been able to use them in 5 man dungeons with real players doing the tanking and healing, but thier dps is usually is so low that its an all day adventure. also, if a bot dies the whole thing falls apart. other then that, the AI and implementation is just not good enough for anything real. They are meant to be around for a quest here and there, and for that, they work if theres a bot already near by; and another person isnt.
  5. Oh yea, mind if I ask what the most active Core is? IE: which core gets the most attention? the weird thing is many of the bugs on Core2, didnt exist on core1 (tbc) and vice-versa.
  6. Is this being worked on, people on my server running around with 100 ghouls is getting old???
  7. Nope, once a mob goes grey, there should be zero exp, zero honor, etc. Spells that reward off mobs that grant exp/honor (drain soul, etc) should also stop working.
  8. Mobs below a certain level should not be giving EXP... This is the latest version of the server as of Dec 13/17 video proof.
  9. Latest version of server, the spell "raise dead" crashes server. Issues: Should be limited to ONE ghoul... you can have infinite. Should have 3 minute cooldown... there no cooldown at all. Should need corpse dust, or a dead body to cast it.. but it will cast on everything in a 30 yard range, dead or alive, friend or foe, ALL AT ONCE! - doesnt matter. it even will recast off the ghouls from prior casts, the effect is exponential. The corpse dust reagent that is required, is 100% ignored. The pet bar does not appear (it should - this is a permanent pet, like a hunter pet) note: This video shows the base line spell, not the improved version that makes the pet permanent SpellID# 46584. you can tell by the "lasts 1 min." in the tooltip. Tooltip: Raises a ghoul to fight by your side, if no humanoid corpse that yeilds experience or honor is available, you must supply corpse dust to complete the spell. you can have a maximum of one ghoul at a time, last 1 min. Video attached. You can see by the end of the video, I crashed the server. For reference, server is I7-6700k, 32GB DDR4, 10TB storage 2xGTX1080 + 1xRX580, Windows 10 Home retail. EDIT: getting the ability "Master of Ghouls" from the unholy tree the spell changes. it summons 1 ghoul and limits you to 1. however... has issues as well. the tooltip does not update (still says 1 minute duration) the pet bar does not show up. and you can still summon your ghoul off anything.
  10. You cannot turn in this quest because city guards kill you on sight. Cant complete the quest chain to join your faction as death knight. edit: after corpse walking 18492849 times, king varian isnt where he should be.
  11. 1) The scarlet members should -not- give exp when they die by the cannon. ( you could grind to level 60 in 5minutes, they are giving 1600 exp each lel...) 2) the gryphon that takes you back to base moves slower then mud rolling uphill. - longer then my bathroom break! - 3) spell #2 on the cannon does nothing. ( should kill all the guys hitting the canon, but it doesnt work, so you get beat down pretty quick)
  12. I should point out it works when not mounted. but should be working on a mount too.
  13. Pets summoned for quests, or by items, that are attack companions default to "aggressive" and they pull everything in sight constantly, Fix: The default behaviour for these pets should be "defensive", like the "defensive" setting for a hunters pet. They should only attack when you attack, or are attacked. Example item: "dog whistle" item# 3456 "Use: Summons a tracking hound that will protect you for 10min." note: using this item pretty much guarantees youll be in combat for 10minutes. and dont use it in an instance dungeon, its going to pull everything within firing range. Example quest: "The gift that keeps on giving" quest # 12698 Gothik the Harvester at Death's Breach has given you the Gift of the Harvester to use on Scarlet Miners. Create 5 Scarlet Ghouls with the device and return the ghouls to Gothik. note: The quest is the worst, those ghouls pretty much just run everywhere pulling everything for miles.
  14. Latest version of core. latest version of DB. Quest "Take Down Tethyr!" # 11198 Biggest issue is the cannons cannt be interacted with, so you cannot kill this NPC. however.... This one is wonky. Accepting the quest "SOMETIMES" will spawn tethyr "Creature 23899 Sometimes it will spawn, 2 or 3 of him "at least it did for me" and most of the time, he does not spawn at all.
  15. Latest version of core. latest version of DB. Quest "Corrosion prevention" Quest #11174 Cannot be completed because the zepplin power core fragments "Entry 186441" do not provide the aura, that powers the item required to melt the oozes.
  16. Ive no idea how to do that. But i would love to fix this since there are many quest hubs that require it to some degree.
  17. yes, i have the talent, my wife doesnt. we move at the exact same speed. in fact sometimes she gets up to do something, puts me on follow, and can keep up forever. where can i check for auras? there should be 2 auras right, one for the speed, one for the disarm ? ill post a screen shot or two if itll help, but dont know what to take a screenshot of that would be of any use. ill see if i can get a video up later. Edit: I have a video ready, its 55MB, just tell me where you want it.
  18. Persuit of justice paladin talent does not give the movement speed bonus on mounts. MangosTwo.
  19. 2 bugs, 1 minor (first) 1 major (second) this raid can not be completed in any way. 1st (minor) the elevator behind lady deathwhisper (boss #2) shouldnt move untill the boss has been defeated. 2nd (game breaking) the 3rd boss, does not exist, its a ship fight. once you approach where it should be, you can see everything that should be on the ship, fall to the ground below (cannons, etc) the raid stops here, there is zero ways of progressing without this existing.
  20. None of the ships or zeppelins have NPCs, placing them manually does not work. this wouldnt be so bad if it didnt affect ALL vehicles. I mean we dont really need the captains and deckhands on the boat between booty bay and ratchet. but it also affects questing hubs. it seems that moving vehicles, cannot hold NPCs of any kind. example: this means the major quest hubs in Icecrown dont work (the 2 flying ships) placing the NPCs (or ANY npc) with gm commands (example .npc add #####) results in them falling a bit through the floor, then falling back behind the ship, remaining airborn as the ships keep going. This pretty much makes questing/leveling in icecrown pointless, as a large portion of the content is unavailable.
  21. Necrovoice is going to start hating my constant bug reports.
  22. Twilight of the dawn runner - can loot the crate. issues the alliance NPC's kill the escort target (they didnt in vanilla) when shes alive, she does not have the escort option available. Stinky's Escape everythings fine up to the bridge, then the NPC just vanishes, no quest complete. The grimtotem weapon Targets that are dying near the totem (which is working) does not provide progress towards quest completion. - the debuff from the totem also dies and reapplies at a high rate, it should just stay on the target. Corrosion prevention The item works as intended, in the limited areas it should. but doesnt actually do anything to the slimes.
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