macks
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Everything posted by macks
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I'll be sure to try it out when I can free up some more disk space. I seriously need to clean some old builds.
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Where can I find your code, Gitch? It sounds like you're doing some work!
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Thanks, evilatwow. Good to know.
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This doesn't include the Buildings or dbc folders. The DBCs are a quick extraction so no big deal. Is the Buildings folder necessary? It's created during the vmap extraction or assembly (I don't know which.)
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This has happened to me before with a Warrior when simply walking (and not in combat.)
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I wasn't aware of the registration being free. My mistake. It's still a large download though.
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I would really prefer to build MaNGOS on Cygwin rather than downloading the massive (and only "free trial") Visual Studio Express. When attempting to do so, I am running into errors that I do not know how to fix. For example, at the beginning of the build of TBB make begins to attempt to call "cl" the Microsoft C compiler, even though $(CC) in the makefiles should be referencing gcc, not cl. It calls gcc when I type it into bash, for example. When running cmake, I get a notification explicitly stating that the makefile is being made as if I were running a Unix-like operating system, so I am uncertain why it is trying to use anything other than the installed gcc. While I can probably learn a bit of C by going through the files as errors occur, doing research to find out what I need to do to fix them, and repeating. However, all I'd really be doing is porting the application and that isn't something I want to do unless there's no other way (might be fun, but only if it's required.) Could anyone assist me in either case?
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blueboy: I wasn't aware of the "craft" command. Oops. I've read the docs, but missed it. I keep logging into the character to do crafting /sillyme Today's update to playerbot includes something that breaks the merge in win/VC100/game.vcxproj.filters, but since I'm not using VS, it doesn't affect me. Where exactly do these files go? I don't have anything called priest.h (or Priest.h) to modify or replace with your code. Would love to test it out though. EDIT: It looks like the file is named PlayerbotPriestAI.h.
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I would like to see a modification that provides a crafting interface as well. In addition, it gets rather annoying when the bot's items break and I get back to a armor/weaponsmith to repair items and find multiple missing. If a notification could be given as armor and weapons reach critical levels, that would be nice.
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