FeRkEl
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Everything posted by FeRkEl
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do i understand it right that this packet says if you can enter an instance ( e.g. as ghost) when a boss fight / encounter is running?
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there should be an SQL Folder with some .SQL files you have to applie those SQL Files first you go start->execute cmd and type following comand to applie the patch your cmd should look like : "C:/mysql/bin/mysql.exe -u mangos -p < C:/mangos/sql/create_mysql.sql" (the pathes to both files will surly be different) this you have to repeat for the other SQL files ( except of the drop_mysql) [edit] but with the other sql files you have to put the databasename ( mangos,realmd,characters) after the -p and before the < the -p tells mysql you want to enter a passwort for the sqluser(mangos) [/edit] hope it helped a bit
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hmm how about execute the binaries? the errors will tell you if you are missing something if you have compiled the source and extracted DBC/Maps/Vmaps and put them into the right order, also editet the config, you just need to run the Server Compile on windows : http://getmangos.eu/wiki/Compile_MaNGOS_On_Windows Compile on Linux : http://getmangos.eu/wiki/Compile_MaNGOS_On_Linux setting up Mangos : http://getmangos.eu/wiki/Setting_up_MaNGOS
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// make sure that the character belongs to the current account, that rename at login is enabled // and that there is no character with the desired new name CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack, GetAccountId(), newname, "SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')", GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str() ); same functionality in mangos zero it checks if at_login_rename bit is set in at_login column of the character otherwise the SQL-Query will return null rows afaik AsyncPQuery will give the result of the SQL-Query to its CallBack Handler function ( in this case &WorldSession::HandleChangePlayerNameOpcodeCallBack ) the query should effect 1 or 0 rows ( 1 if at_login is set, 0 if its not set in database)
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maybe client side you can see the rename, but after relog the name should be the old again so it shouldn't work @ mangos as tonian said
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what flag has the libmangosscript ? maybe you need to chown the script file to the right user? and it should be readable and executeable for your mangos user ls -lah of your lib folder would be nice
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does your patch also check for patterns inserted in client online list ( like max lvl or something like that, sry longtime no wow but i think i remember you can search the who list with some parameters) Best regards
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you didn't merge the vehicle patch into your clean mangos? maybe thats the problem, mangos doesn't support Vehicle nativly,yet the Patch is under development and needs own Merging hope it helped
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did you applied SQL part of vehicle patch to your YTDB ?
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if you mean by userbar data of an char in an picture , yes tehre are some for mangos, but don't know where
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whole Eastern kingdom is one Map you can only make a Instance of a Map a Zone is e.g. Ironforge, Elwyn forest (hope i'm right) and you can use Phases as workarround for Zone instances. if your player is phased, you can only see things with the same phase effect so its like an instance MfG
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surley you mean 3.3.5 :-)
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in genereall yes there will be ways to make mangos support oracle, i mean there is support for postgre and mysql ( think booth DB's are full supported) you just have to make all files for Oralce support like postgre/mysql in "mangos / src / shared / Database " MfG edit: definition wich engine is used is handled here i think:
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[Patch] Auction House Bot (Xeross' Branch)
FeRkEl replied to Auntie Mangos's topic in OldCore modifications
the conf is in the sourcefile directory src/game/auctionhousebot/ahbot.conf ( don't know if it will be copied to any expected destination, i never compiled and run the new ahbot ) -
can u add this to first post pls faramir? would be nice for beginners to learn a bit how it should work and so on
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afaik there is a patchfile or an branch you have to merge. ( think this is the one: http://github.com/Tasssadar/Valhalla-Project/commits/vehicle ) best regards
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what do you want to tell us with this post?
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full ack at first i would enjoy the clean " under review section" without those outdated patches i think i would restore AH-Bot thread from cyberium ( but can't get close to mmaps redux thread )
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[patch] Implement MonsterSay target-support for Unit-targets
FeRkEl replied to Schmoozerd's topic in ... acceptedOld
think its typo, at least first check !unitTarget wouldn't prevent crash if target is NULL -
i think wiki is for an IS state and not for How it could be or what would be best Disscuisions, for such things ( it would be better to have an Forum section)
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i think sqlyog don't like /* */ comments or an semicolon ( after it :-/
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[Patch] Auction House Bot (Xeross' Branch)
FeRkEl replied to Auntie Mangos's topic in OldCore modifications
"[ URL=http://www.wowhead.com/spell=51696]Waylay[/url ]" "Waylay" just a qoute from an patchpost ( 2 whitespaces to show the BB code) :-) edit: does AH bot sell more as 1 item of same ID at once (maybe he just has 1 item_template entry to sell and this almost in the ah from seller so he don't sell a 2nd till this was bought?) -
as far as i understood schmoozerd A is just attacking C so he can't attack B at this time, and B shouldn't be affected yet?
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the bug is that B shouldn't be set in combat till is realy attacked ? am i wrong?
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