FeRkEl
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Everything posted by FeRkEl
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think he wants a npc that casts buffs after triggering an gossip without SD2, just in sql
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it could be still a typo, just not only in the patch file but also in the Creature.h and @ Janu yes i mean the missing "t"
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aktually you just searched for delete holder, didn't you? your first holder isn't an aura holder but a SQL..holder (don't know exact class) shouldn't be in this Function (unit.cpp 3816) bool Unit::AddSpellAuraHolder(SpellAuraHolder *holder) a check if (holder->IsEmptyHolder() ) before delete? should this prevent crashs?? // If holder in use (removed from code that plan access to it data after return) // store it in holder list with delayed deletion if (holder->IsInUse()) m_deletedHolders.push_back(holder); else delete holder; maybe this would be the solution?
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Unit->GetGuidTranspor() << is this typo ?
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if you don't want the password in a script, and prefer a prompt for Password use : stty -echo echo "Password" read mysqlpw stty echo
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pls try the following Format parameter addition maybe it helps "O"
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SD2 uses SQL querys to the DB at startup, but didn't think the connection is closed after that maybe you can use that connection or just open a connection to the other DB at startup and don't close the connection? hope it helped
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is the difference constant or variable? ( somtimes 45mins somtimes 2h ...)
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you want to know why you have to make the exern DatabaseMysql CharactersDatabase; ? the definition of the variable isn't make in the SD2 scope and to use you have to import it. ( i think its not correct definition but i hobe understandable for beginners)
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first i think this should be asked in the scriptdev2 forum not @ mangos i haven't realy expirience with Mangos/SD2 on Windows , but i think youre script does not know the CharTitlesEntry type maybe not linked or you must include it. hope i could help
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i think you miss get it , i think he wants to add a title to a player via an Gossip menu from an NPC @ Veretos what errors did you get? pls post full code (pastebin or so ) is the gossipmenu implementet in SD2?
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src / game / Level1.cpp src/game/LevelX.cpp where the X is the GM Level (?)
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spell dmg is taken from dbc's as far as i know some values u can change in database
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maybe that addon command just access an clientside function wich orders the infos from the server. look for UI events ( or similar) in wowwiki best regards
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[HELP] Fetching info from the DB for use in script
FeRkEl replied to Auntie Mangos's topic in OldC / C++
so i guess your scriptdev2 database can't be accessed by the mangos -sql user Lg -
maybe you can realize it with a GM command .say (?) and use it in /g ( you can chat with guild while dead) MfG
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maybe you can realize it with a GM command .say (?) and use it in /g ( you can chat with guild while dead) MfG
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[8874][patch] Extract player skills from data blob
FeRkEl replied to Auntie Mangos's topic in ... acceptedOld
dear hunuza think the pastebin link is broken. -
better search @ sd2 forum think its possible with only scriptdev use
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i dunno how to get zoneid form coords but thats not relevant in my opinion ( just wanted to display the users and they have zone in the db) must search my latest script and than i can give it to you
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http://user.orangevir.us/~ferkel/zm2/playermap.php a small preview of the site ( the aktual version is not loaded so the lvl is not displayed ) i calculateted for every zone an offset and a zoom faktor
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