

KAPATEJIb
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Everything posted by KAPATEJIb
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[Fix] Seal of Command, Corruption/Vengeance, Blood/the Martyr
KAPATEJIb replied to Auntie Mangos's topic in ... acceptedOld
I'm not expert in paladins, but with my fix it works as said in spell tooltips. For example - Seal of blood procs for 29 damage - paladin gets 2 damage back. -
[Fix] Seal of Command, Corruption/Vengeance, Blood/the Martyr
KAPATEJIb replied to Auntie Mangos's topic in ... acceptedOld
Here a typo Should be (20467, 0.7695, 0, 0.16, "Paladin - Judgement of Command"), ADDED: I've already tested both of your patch for paladins. Bug: Seal of Blood inflict 100% of damage to paladin, not 10% as should be. Seal of Martyr works as should fix: change line if(m_spellInfo->Id == 31893) to if(m_spellInfo->Id == 31892) -
where? patch and link isn't changed in first post
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Only last rank of spell (5) works for me, other ranks return 1 mana. Tested on 7900 rev.
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Patch contained in my compiled binaries for a long time. Patch tested on many servers and works as should.
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As i said before... that talent is modified by blizz in 3.1 patch. On 3.0.9 he works as should.
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Bug: Improved Fear procs from http://www.wowhead.com/?spell=17928 Fix: add spell icon id check That patch also helps me to create patch for Physhic Horror talent for 3.0.9 (on 3.1+ that talent is modified a bit) diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 2dd62f9..4969bb4 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -3302,6 +3302,23 @@ void Aura::HandleModFear(bool apply, bool Real) return; m_target->SetFeared(apply, GetCasterGUID(), GetId()); + + if(!apply && m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST) + { + Unit* caster = GetCaster(); + int32 spell_id = 0; + if(!caster || caster->GetTypeId() != TYPEID_PLAYER) + return; + else + { + if(caster->HasAura(47571, 0)) + spell_id = 59980; + else if(caster->HasAura(47572, 0)) + spell_id = 59981; + } + if(spell_id) + m_target->CastSpell(m_target, spell_id, false); + } } void Aura::HandleFeignDeath(bool apply, bool Real)
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When i use a scroll, that created from vellum, and logout, i've get a errors in console GameEvent 34 "L70ETC Concert" removed. Player(GUID: 12 Name: Pristyag)::_SaveInventory - the bag(255) and slot(255) val ues for the item with guid 302 are incorrect, the player doesn't have an item at that position! Player::_SaveInventory - one or more errors occurred save aborted! and sometimes (if player equip item, enchanted from that scroll) server crashes Revision: * * 7859 68c9688307709667d5bcb94b2eb3021ce9f4b789 Date 21:5:2009. Time 0:2 //===================================================== *** Hardware *** Processor: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz Number Of Processors: 2 Physical Memory: 4192460 KB (Available: 1795428 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Microsoft Windows Server 2003 Professional Service Pack 2 (Version 5.2, Build 3790) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 004010B9 01:000000B9 C:\\EmulatorX\\wotlk\\mangosd.exe Registers: EAX:3CFF8200 EBX:1A9C0820 ECX:3CFF8200 EDX:00000000 ESI:00000000 EDI:00922A40 CS:EIP:0023:004010B9 SS:ESP:002B:06A7F3A4 EBP:06A7F3B8 DS:002B ES:002B FS:0053 GS:002B Flags:00010293 Call stack: Address Frame Function SourceFile 004010B9 00000000 Object::GetGUIDLow+19 0050484E 00000000 Player::_SaveInventory+2EE 00503C61 00000000 Player::SaveToDB+1081 00613500 00000000 WorldSession::LogoutPlayer+A10 008E4DF6 00000000 WorldSession::HandleLogoutRequestOpcode+286 0061283C 00000000 WorldSession::Update+18C 0063D86B 00000000 World::UpdateSessions+11B 0063992A 00000000 World::Update+36A 004385CE 00000000 WorldRunnable::run+8E 00922A57 00000000 ACE_Based::Thread::ThreadTask+17 100514D4 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61C828 00000000 ZwWaitForSingleObject+15 7D4D8BF1 00000000 WaitForSingleObject+12 Call stack: Address Frame Function SourceFile 7D61CCA8 00000000 ZwDelayExecution+15 7D4D14EF 00000000 Sleep+F 00922C30 00000000 ACE_Based::Thread::Sleep+30 0092A8B0 00000000 SqlDelayThread::run+20 00922A57 00000000 ACE_Based::Thread::ThreadTask+17 100514D4 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61CCA8 00000000 ZwDelayExecution+15 7D4D14EF 00000000 Sleep+F 00922C30 00000000 ACE_Based::Thread::Sleep+30 0092A8B0 00000000 SqlDelayThread::run+20 00922A57 00000000 ACE_Based::Thread::ThreadTask+17 100514D4 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61CCA8 00000000 ZwDelayExecution+15 7D4D14EF 00000000 Sleep+F 00922C30 00000000 ACE_Based::Thread::Sleep+30 0092A8B0 00000000 SqlDelayThread::run+20 00922A57 00000000 ACE_Based::Thread::ThreadTask+17 100514D4 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61D6C6 00000000 ZwGetContextThread+12 06A7E3A8 00000000 0000:00000000 FF50D845 FFFFFFFF
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Patch for last revisions diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index f84dd6a..7839408 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -4038,6 +4038,10 @@ void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/) target->RemoveAurasDueToSpell(26592); } } + + // Heroic Fury (remove Intercept cooldown) + if( apply && GetId() == 60970 && m_target->GetTypeId() == TYPEID_PLAYER ) + ((Player*)m_target)->RemoveSpellCooldown(20252,true); } //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
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I think that because a spells, that increases all damage in percent, are applyed on SoC twice: first - increases melee "white" damage in stats, second - increased final damage. As i know (from my offy players) - should increase only one. For example you can use buffs for attack power, that increases your damage in stats near 20% and attack other players/mob; after that you should remove that buffs, use Avenging Wrath, that increase all damage on 20% and attack that player/mob - you should see a big difference
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0.12 Patch have a typo in makefile. + OutdoorPvPEP.cpp \\__ should be + OutdoorPvPEP.cpp \\ used __ because you can't see a "spaces" in codebox
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7602 git pull git://github.com/charlie2025/mangos.git outdoor_0.12 remote: Counting objects: 513, done. remote: Compressing objects: 100% (140/140), done. Indexing 311 objects... remote: Total 311 (delta 260), reused 212 (delta 170) 100% (311/311) done Resolving 260 deltas... 100% (260/260) done 60 objects were added to complete this thin pack. Auto-merged src/game/Player.cpp Auto-merged src/game/Spell.cpp Auto-merged src/game/SpellAuras.cpp CONFLICT (content): Merge conflict in src/game/SpellAuras.cpp Auto-merged src/game/Unit.cpp Automatic merge failed; fix conflicts and then commit the result.
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7594 9>OutdoorPvPSI.cpp 9>..\\..\\src\\game\\OutdoorPvPSI.cpp(133) : error C2039: 'ModifyFactionReputation' : is not a member of 'Player' 9> c:\\mangos-0.12\\src\\game\\Player.h(862) : see declaration of 'Player' 9>..\\..\\src\\game\\OutdoorPvPSI.cpp(158) : error C2039: 'ModifyFactionReputation' : is not a member of 'Player' 9> c:\\mangos-0.12\\src\\game\\Player.h(862) : see declaration of 'Player' 9>OutdoorPvPNA.cpp 9>OutdoorPvPMgr.cpp 9>c:\\mangos-0.12\\src\\game\\OutdoorPvPEP.h(6) : fatal error C1083: Cannot open include file: 'Database/DBCStructure.h': No such file or directory 9>OutdoorPvPHP.cpp 9>OutdoorPvPEP.cpp 9>c:\\mangos-0.12\\src\\game\\OutdoorPvPEP.h(6) : fatal error C1083: Cannot open include file: 'Database/DBCStructure.h': No such file or directory
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On mangos two or more warriors can use different ranks of Battle Shout to get more AP bonus.
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Feign Death should also drop flag, i have other patch that haves already fixed case with feign death. Sorry, but that patch is old, and i've forget a first author name http://paste2.org/p/168712 patch tested on many servers (because used in my compiled binaries ) and don't have any bugs related... That patch can be splitted on two parts: first - implementation of aura flag_lost_selection (drops flag) second - part, that don't allow to pick up the flag with immunity grant spells
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some spells stack still bugged, you can have two buffs from different paladins, for example: Blessing of Kings and Greater Blessing of Kings, Blessing of Might and Greater Blessing of Might. These spells shouldn't stack.
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seems patch not works for me. heroic fury still not drop cooldown for intercept
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http://mangos.ru/showthread.php?t=17228
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9>SpellAuras.cpp 9>..\\..\\src\\game\\SpellAuras.cpp(3267) : error C2679: binary '==' : no operator found which takes a right-hand operand of type 'AuraType' (or there is no acceptable conversion) 9> could be 'built-in C++ operator==(const uint32 [3], const uint32 [3])' 9> C:\\Program Files\\Microsoft SDKs\\Windows\\v6.0A\\include\\guiddef.h(192): or 'int operator ==(const GUID &,const GUID &)' 9> while trying to match the argument list '(const uint32 [3], AuraType)'
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diff --git a/src/game/Player.cpp b/src/game/Player.cpp index e05d48a..c705c4b 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18747,6 +18747,7 @@ uint32 Player::GetResurrectionSpellId() case 20764: spell_id = 20760; break; // rank 4 case 20765: spell_id = 20761; break; // rank 5 case 27239: spell_id = 27240; break; // rank 6 + case 47883: spell_id = 47882; break; // rank 7 default: sLog.outError("Unhandled spell %%u: S.Resurrection",(*itr)->GetId()); continue;
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Merging problems with [7026]
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Problem not in heroic instances. To crash server you can use .go object 11011 I hope developers read this and reproduce crash on their servers
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Easy to reproduce on UDB 363. Use .go object 11011 and server crash Revision: 2008-11-19 16:18:05 6840 eca35bf3d6abc94ccb46f244c5e3ac289c3396ee Date 24:11:2008. Time 0:12 //===================================================== *** Hardware *** Processor: AMD Athlon(tm) 64 Processor 3700+ Number Of Processors: 1 Physical Memory: 3145200 KB (Available: 1842020 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Microsoft Windows XP Professional Service Pack 2 (Version 5.1, Build 2600) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0049E96B 01:0009D96B C:\\Documents and Settings\\admin\\Рабочий стол\\EmulatorX\\Server\\mangosd.exe Registers: EAX:00000000 EBX:01679E18 ECX:00000000 EDX:0AEF6F48 ESI:00001071 EDI:0012FA84 CS:EIP:001B:0049E96B SS:ESP:0023:0429FA60 EBP:0429FA74 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010246 Call stack: Address Frame Function SourceFile 0049E96B 00000000 LinkedListHead::Iterator<MapReference>::operator+++1B 0049948D 00000000 Map::Update+5D 00623C5F 00000000 MapManager::Update+1AF 00605F71 00000000 World::Update+B11 004337C1 00000000 WorldRunnable::run+91 00888725 00000000 ZThread::ThreadImpl::Dispatch+1D5 00888B83 00000000 ZThread::`anonymous namespace'::Launcher::run+33 0088CC37 00000000 ZThread::ThreadOps::_dispatch+17 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C80B50B 00000000 GetModuleFileNameA+1B4 Call stack: Address Frame Function SourceFile 7C90EB94 00000000 KiFastSystemCallRet+0 7C802542 00000000 WaitForSingleObject+12 Call stack: Address Frame Function SourceFile 7C90EB94 00000000 KiFastSystemCallRet+0 7C802542 00000000 WaitForSingleObject+12 0088C64E 00000000 ZThread::Monitor::wait+9E 00888320 00000000 ZThread::ThreadImpl::sleep+60 0088749C 00000000 ZThread::Thread::sleep+C 0086F540 00000000 SqlDelayThread::run+20 00888725 00000000 ZThread::ThreadImpl::Dispatch+1D5 00888B83 00000000 ZThread::`anonymous namespace'::Launcher::run+33 0088CC37 00000000 ZThread::ThreadOps::_dispatch+17 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C80B50B 00000000 GetModuleFileNameA+1B4 Call stack: Address Frame Function SourceFile 7C90EB94 00000000 KiFastSystemCallRet+0 7C802542 00000000 WaitForSingleObject+12 0088C64E 00000000 ZThread::Monitor::wait+9E 00888320 00000000 ZThread::ThreadImpl::sleep+60 0088749C 00000000 ZThread::Thread::sleep+C 0086F540 00000000 SqlDelayThread::run+20 00888725 00000000 ZThread::ThreadImpl::Dispatch+1D5 00888B83 00000000 ZThread::`anonymous namespace'::Launcher::run+33 0088CC37 00000000 ZThread::ThreadOps::_dispatch+17 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C80B50B 00000000 GetModuleFileNameA+1B4 Call stack: Address Frame Function SourceFile 7C90EB94 00000000 KiFastSystemCallRet+0 7C802542 00000000 WaitForSingleObject+12 0088C64E 00000000 ZThread::Monitor::wait+9E 00888320 00000000 ZThread::ThreadImpl::sleep+60 0088749C 00000000 ZThread::Thread::sleep+C 0086F540 00000000 SqlDelayThread::run+20 00888725 00000000 ZThread::ThreadImpl::Dispatch+1D5 00888B83 00000000 ZThread::`anonymous namespace'::Launcher::run+33 0088CC37 00000000 ZThread::ThreadOps::_dispatch+17 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C80B50B 00000000 GetModuleFileNameA+1B4 Call stack: Address Frame Function SourceFile 7C90EB94 00000000 KiFastSystemCallRet+0 0429EA98 00000000 0000:00000000 FF50D845 FFFFFFFF 0000:00000000 Call stack: Address Frame Function SourceFile 7C90EB94 00000000 KiFastSystemCallRet+0 7C8715C1 00000000 GetConsoleInputWaitHandle+318 7C871708 00000000 ReadConsoleA+3B 7C8018B3 00000000 ReadFile+A5 78586A93 00000000 realloc+9F7 78586F17 00000000 _read+C0 7854EC7A 00000000 _filbuf+7D 7854E319 00000000 fgets+109 0040EEE8 00000000 CliRunnable::run+B8 00888725 00000000 ZThread::ThreadImpl::Dispatch+1D5 00888B83 00000000 ZThread::`anonymous namespace'::Launcher::run+33 0088CC37 00000000 ZThread::ThreadOps::_dispatch+17 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C80B50B 00000000 GetModuleFileNameA+1B4 Call stack: Address Frame Function SourceFile 7C90EB94 00000000 KiFastSystemCallRet+0 7C802542 00000000 WaitForSingleObject+12 0088C64E 00000000 ZThread::Monitor::wait+9E 00888320 00000000 ZThread::ThreadImpl::sleep+60 0088749C 00000000 ZThread::Thread::sleep+C 0042F418 00000000 RARunnable::run+228 00888725 00000000 ZThread::ThreadImpl::Dispatch+1D5 00888B83 00000000 ZThread::`anonymous namespace'::Launcher::run+33 0088CC37 00000000 ZThread::ThreadOps::_dispatch+17 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C80B50B 00000000 GetModuleFileNameA+1B4 Call stack: Address Frame Function SourceFile 7C90EB94 00000000 KiFastSystemCallRet+0 7C802542 00000000 WaitForSingleObject+12 0088C64E 00000000 ZThread::Monitor::wait+9E 00888320 00000000 ZThread::ThreadImpl::sleep+60 0088749C 00000000 ZThread::Thread::sleep+C 0042F03B 00000000 FreezeDetectorRunnable::run+7B 00888725 00000000 ZThread::ThreadImpl::Dispatch+1D5 00888B83 00000000 ZThread::`anonymous namespace'::Launcher::run+33 0088CC37 00000000 ZThread::ThreadOps::_dispatch+17 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C80B50B 00000000 GetModuleFileNameA+1B4 Call stack: Address Frame Function SourceFile 7C90EB94 00000000 KiFastSystemCallRet+0 71A35FA7 00000000 0001:00004FA7 C:\\WINDOWS\\system32\\MSWSOCK.dll 71A92E67 00000000 select+A7 10015105 00000000 ?wait_for_multiple_events@?$ACE_Select_Reactor_T@V?$ACE_Reactor_Token_T@VACE_Token@@@@@@MAEHAAVACE_Select_Reactor_Handle_Set@@PAVACE_Time_Value@@@Z+115 FFFFFFFF FFFFFFFF 0000:00000000 Call stack: Address Frame Function SourceFile 7C90EB94 00000000 KiFastSystemCallRet+0 71A35FA7 00000000 0001:00004FA7 C:\\WINDOWS\\system32\\MSWSOCK.dll 71A92E67 00000000 select+A7 10015105 00000000 ?wait_for_multiple_events@?$ACE_Select_Reactor_T@V?$ACE_Reactor_Token_T@VACE_Token@@@@@@MAEHAAVACE_Select_Reactor_Handle_Set@@PAVACE_Time_Value@@@Z+115 FFFFFFFF FFFFFFFF 0000:00000000 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0049E96B 00000000 LinkedListHead::Iterator<MapReference>::operator+++1B Local <user defined> 'this' 0049948D 00000000 Map::Update+5D Local <user defined> 'iter' Local <user defined> 'this' Local <user defined> 't_diff' Local <user defined> 'updater' Local <user defined> 'world_object_update' Local <user defined> 'grid_object_update' 00623C5F 00000000 MapManager::Update+1AF Local <user defined> 'iter' Local <user defined> 'this' punting on symbol diff 00605F71 00000000 World::Update+B11 punting on symbol i Local <user defined> 'this' punting on symbol diff Local unsigned int 'autobroadcaston' = 0 004337C1 00000000 WorldRunnable::run+91 punting on symbol diff Local <user defined> 'this' punting on symbol realCurrTime punting on symbol realPrevTime punting on symbol prevSleepTime 00888725 00000000 ZThread::ThreadImpl::Dispatch+1D5 Local <user defined> 'g' Local <user defined> 'i' Local <user defined> 'parent' Local <user defined> 'impl' Local <user defined> 'task' 00888B83 00000000 ZThread::`anonymous namespace'::Launcher::run+33 Local <user defined> 'this' 0088CC37 00000000 ZThread::ThreadOps::_dispatch+17 punting on symbol arg Local <user defined> 'task' 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C80B50B 00000000 GetModuleFileNameA+1B4 ======================== Global Variables
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For linux users: You also should change Option.assign to OptionText.assign in two files for compilation without errors on new revs
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Confirmed, i have it too
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