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shauren

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Everything posted by shauren

  1. sure thing, http://filebeam.com/5257952917815e976387bb30c8b5865a - built in release included libmpq.lib should you ever need it
  2. project file isnt perfect. as for progressbar - i just removed them from project completely (didnt have to change sources) try with these dependencies http://filebeam.com/acea9e0bbbf13092d803a2bedc9e871a - just extract that to main folder (trunk)
  3. replace #include <stdint.h> with the following as visual studio doesnt have stdint #ifdef _MSC_VER typedef __int8 int8_t; typedef unsigned __int8 uint8_t; typedef __int16 int16_t; typedef unsigned __int16 uint16_t; typedef __int32 int32_t; typedef unsigned __int32 uint32_t; typedef __int64 int64_t; typedef unsigned __int32 uint64_t; #else #include <stdint.h> #endif
  4. no, thats intended because you cant check who was second to reach 80. if you were to enable it then the first one who updates criteria (in case of level the first to login) after it was deleted will get it - i believe thats not what you want
  5. for sure it affects client but not sure if its used in source (you might want to fix it)
  6. it was in 3.2.2, source: http://www.wowwiki.com/Patch_3.2.2
  7. why making 20 config options for that if you can add only 2 using class and race masks?
  8. changed in 3.3.0 if im not mistaken
  9. i believe its still called "objmgr" in that revision adio
  10. i guess in his case it doesnt matter if it crashes or he has to restart it
  11. the floor is a gameobject. this is database problem
  12. absorb field does have use with auras from the first effect of http://www.wowhead.com/?spell=66237
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