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Patman128

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Everything posted by Patman128

  1. Maybe you aren't doing the testing, but your food is being tested somewhere by someone and approved. End users aren't expected to have to test mangos thorough; the developers and patch writers are, and when the patch is crap, it gets rejected, like a load of corn flakes tainted with arsenic.
  2. For the maps it seems to be right. Maybe you aren't using it right? For zones, you need to check AreaTable.dbc.
  3. pPlayer->CastSpell(caster,64886, false); caster should be the target. So is pPlayer is the target it should be pPlayer->CastSpell(pPlayer,64886, false);
  4. boss_jeklik.cpp doesn't have anything like this, I think it just falls back to typical MoveChase We should create an 'mmap compatible' version of SD2. There are probably other corner cases like this one... it would be nice to have them fixed ahead of the time mmaps gets accepted. You know, years from now after all the testing Of course it doesn't, whoever wrote the script just left that out. I described how he is supposed to work.
  5. Make their health something besides 0.
  6. Jek'lik's movement is part of the scripted event. He jumps/flies down to a static point before attacking the target.
  7. I think this is the biggest problem: everyone is rushing for 4.x support when most of the new features build on 3.x features that aren't even in mangos yet! Things like vehicles which are in pretty much every zone (!) in 4.x are not even working in 3.x mangos yet.
  8. If you're going to submit data from CactusEmu, at least give them credit. https://github.com/CactusEMU/CactusEMU/blob/master/src/server/game/Server/Protocol/Opcodes.h I can't confirm any of these.
  9. An old patch but still needed.
  10. If .gm off doesn't work, it's a problem with your repack. Don't use repacks. This forum isn't for problems caused by them.
  11. Not sure what you are talking about. If you are referring to the 4.x stuff people are posting, if you don't know how to use them, don't. They aren't supported and you should only use them if you know how it works. You can't just change some opcodes and make 4.x work.
  12. It would nice if there was sidebar in the empty space on the left, similar to the wiki.
  13. DELETE * FROM whatever; It's SQL for "delete everything from whatever".
  14. Is there any specific MTMaps branch/patch you recommend, or just the latest one in the thread?
  15. Well it's not supported, sure, but nothing is bad about a dialogue about it. Unfortunately, he seems to think that you plug in a few code snippets and you magically get 4.x working on mangos.
  16. Take a look at UpdateFields.h. The blob is just that data for the player/item encoded into a string.
  17. If you don't already know what it's for, you shouldn't be trying to use it.
  18. I assume the OP wants to use mangos with Cataclysm. This isn't possible yet.
  19. Linux binaries are not "text file scripts". They are binaries just like any other OS, they just don't have an extension.
  20. I think by "addons" he meant client addons like Auctioneer, not AHBot.
  21. I meant do you have any examples of a glyph that needs to be fixed that isn't already fixed that maybe I could explain how to fix it.
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