pelle
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Everything posted by pelle
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ok i look in spell.dbc file i got for exemple the ambush family flag in the 200-201 column, i take a random number (not the correct one, just exemple) like 8967. this is the decimal value right? i convert it into hex so i have 0x2307 right? so it should be SpellFamilyFlags & 0x2307 right? but what are for istance SpellFamilyFlags & UI64LIT(0x12040000) :rolleyes:
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can someone answer me? i'm forced to use iconid or others, how i get the family mask of the ranks of some spells?
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i can confirm on last revision
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ok so you are saying me that juggernault won't work until the client unlock it?
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but won't a "let cast it in combat if they have talent" patch work?
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at know sudden death, jugg and shadow dance don't work.... any news on this ?
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what rev ? :rolleyes:
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i don't know, try with some console out and you should undestrand more... or you sould post here (or better on scriptdev2 forum ) the code.
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i believe for make work the chat command /played, to see the time played with that char.
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just ban the account. the f*cking lamerz will cry when all 80 char are gone
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can confirm
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can confirm on latest
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yep i'm interested too... there is a working patch by now?
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i don't know, prabably it's just a way to exit combat and to gain all the advantages from leaving it
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the easier isnt' every time the best
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only on conflicts... for exemple if ou got error in "spellauras.cpp" and the rest i ok you dont' need o apply on all but only there...
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compiling or applyng? if applying add the lines by yourself not by git
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on 3.1.3 they can. read wowwiki and you'll find it
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i can confirm
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i can confirm on same rev.
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does this patch work on latest?
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up! the reset is caused by the prot talent "divinity"...
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hi at all, could someone explain me how i can get the family mask of some spells? for exemple, how i get the family mask of all ranks of mutilate
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if errors, check if you can modify manually, because cusotm patch conflicts.
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download the patch on the first post, open bash and type "patch -p1 < patch_name.patch"
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