sart13
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Everything posted by sart13
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in log also nothing criminal. need normal crushdump. but, i think, this - hardware problem.
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no. "tons of code" be moved from one part of core to another part. aso heavy grow in size (and possible bugs count). i publish my version of pets_rewrite over year ago, but his require much more rewrite. your may try this (and also over 8mb of other changes) in R2. including EOA.
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inventing the wheel (again) - should be a very interesting process ...
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I make ICC 1,5 years ago, and already not remember everything. aura (actually a combination of spells) for 37697 - 70459-70457 (need implementation in the core). 37652 has a similar effect from spells 70215 - 70672. so that in most cases such an effect - it SPELL_AURA_DUMMY, without any other symptoms. not only in this, in other places too.
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this crusdump - from crush in server loading procedure, not from game process.
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blizz make this over auras (see on Putricide adds for example).
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What negative aspects? Currently we have tons of custom code in dummy, proc aura handlers which looks not nice I regularly look at these "tons of custom code". 90% of it is done without any problems in the usual way (by writing to standard spelleffects hooks), the remaining 10% - editing the database. TC spellscripts basically camouflage their ignorance or writing, or simply unwillingness to understand the mechanics of action. and sometimes (but this is quite funny) - to workaround core bugs. for fun look at the chain spellscripts to priest shadowfiend (recently removed), as well as in R2. 'll laugh for a long time.
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Implementing something to randomly remove crowd-control
sart13 replied to Cwaah's topic in OldC / C++
Hmm... Thx for idea, i think, HR chance may be (100%-(caster hit chance))/ticks_count at every aura update tick. If no one offers a better method, you have to do so. -
Implementing something to randomly remove crowd-control
sart13 replied to Cwaah's topic in OldC / C++
anyone may correct define chances for heartbert resist on different CrowdControl effects? now i realize CC amount, but chances for HR is unknown for me. -
calendar is very difficult to realize... over 12 undecoded combination of guds/unknowd data/absent in mangos data (like encounters mask). need own data store system, many (in my version - 8 ) special workers for check player conditions... i not has info about fully worked realization, max - 60-70%.
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Joke. Your must true define problems, before stiky his. No "NPC on transport problem" exists, we has "Transport map" problem. "Better pet support" - may be semantic bad, need full rewrite pet support. "Hooks for Scripting Library for spells" has much more more negative aspects than positive ones. Forget multithreading, calendar, etc...
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[Patch] Spell - Lynx Rush & Claw Rage - Zul'jin spells
sart13 replied to Xfurry's topic in ... under reviewOld
a long, boring and uninteresting task that no one will do for me is not respected resource (I have about 25g sniffs with 3.3.5a, in 7 diffirent formats). so I have to act according to the Russian proverb - "не веришь, прими за сказку" As for the cast - there are no questions, he really goes to a random target (including 2 and maybe 3 times). question only in the number of casts. -
[Patch] Spell - Lynx Rush & Claw Rage - Zul'jin spells
sart13 replied to Xfurry's topic in ... under reviewOld
this is what I asked. What would happen if only one possible target? 9 casts? in sniff, the raid was only 7 live players, castes was only 7 times (instead of 9, which will be in your case). -
[Patch] Spell - Lynx Rush & Claw Rage - Zul'jin spells
sart13 replied to Xfurry's topic in ... under reviewOld
in sniff i see 7 targets (players, no pet), 43153 casted 7 times - one per target. not 9. however, should alert - information coming from me, on this forum is at least questionable. -
mangosd crashes when entering the world
sart13 replied to Auntie Mangos's topic in OldGeneral support
mangos not use any CPU instructions, his writed on hi-level language. if you compile code wrong - this not mangos problem... -
mangosd crashes when entering the world
sart13 replied to Auntie Mangos's topic in OldGeneral support
don't use heavy modified (or broken) items in your server. or DB is corrupt. -
1. please, don't publish links to R2 in this forum without consulting with moderators. to me bring charges in the ad. 2. this only final commit. needed 2 previous. and this - not simple way...
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Then you look for a rat. I started to look up their posts in this forum after the announcement of SmartPtr in section "Core modification" was removed in less than 8 hours after writing. After counting found that lost more than 20 stations, most of which contained the code or linking to it. Even after it was removed at least 5 posts. SD2 Forum on the picture is even worse - old references to ICC code deleted at all. PS also i search for some posts from Insider42 (AKA Kapatelb), available to me in the archive. I not find at least 4 patches at all. Joke?
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Fix actionbar problems with shapeshifting
sart13 replied to Auntie Mangos's topic in ... under reviewOld
please, see on solution (mr216 + some - 4-5 - later, june 2011, distilled code be puplished in this forum, as i think), not related and not seems like TC code. Implemention of Shauren code possible, but not needed - this solve of other (not present in mangos at all) problems. -
I think that in future you will continue to communicate only with themselves. I do not know how you have taken, but according to our traditions (and laws) deleting or editing posts of other authors is unacceptable to any excuses - it's not moderating, it's censorship. and this is what you are doing here on the this and SD2 forum.
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If you can not find on this page you want a piece of code and the numbers of GO's (for which no need GoogleTranslate), then post links to more complicated solutions, I think, too - the brain may explode .
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Fix actionbar problems with shapeshifting
sart13 replied to Auntie Mangos's topic in ... under reviewOld
Problem in ObjectUpdates code. I publish possible solution long time ago. In R2 works fine. -
[Patch] Spell - Lynx Rush & Claw Rage - Zul'jin spells
sart13 replied to Xfurry's topic in ... under reviewOld
i find sniff. Not correct, only one cast on one target. -
may be find more shorter name? PS not be accepted anyway
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there is no reason to redo the whole as the method. all the same features are achieved by introducing only one flag in the existing structure, without correcting DB record.
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