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sart13

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Everything posted by sart13

  1. number of people with silly ideas in the Net at ten times the number of people, who can understand that they are stupid, and hundreds - of people who can implement them.
  2. see on immune masks for example (this be (all current flags summary) |~SELECT_FLAG_IN_MELEE_RANGE)
  3. @UnkleNuke, i make answer on this questions many time in this forum, but all messages be deleted... No sense to continue. PS you too exalt the developers - they are ordinary people. such as alteration of pets I have removed from the core of a dozen hacks.
  4. mangosR2 - offtopic in this forum. but in R2 works over 12 subsystems (like vehicles), absent in mangos (and, partially, in TC).
  5. @Schmoozerd, It may be advisable to put a more real problem in the roadmap? For example, "to do at least one commit per week"? LFG not may be next milestone, before implementing LFG must be implemented at least 2 big feature (compartible by difficulty) - spell_dbc (or somewhere concurrent) and "rewrite map access". If you do not know, then in R2 are all made 7 months ago. See http://ru-mangos.ru/showthread.php?t=3939
  6. more recent variant of this patch your may find in https://github.com/KioM/mangos/commits/master (http://ru-mangos.ru/showthread.php?t=4783) But this - only rework of old patch, based on principially wrong base...
  7. 1. "at least two" >= 2, not == 2. amplitude not always equal DOT period 3. setting maxduration - dangerous (may give negative duration result). we have correct method for this.
  8. i used an untalented raptor with claw, and changed my gear so my RAP would change. yes, for untalented raptor wit untalented hunter this numbers may be true. but formula must include: 1. possible different base damage from different pet types 2. possible pet talents 3. possible hunter talents 4. damage de/increasing auras and effects. and, in general, drop invent the wheel, it's all been done a long time and works almost fine...
  9. dummy spell not have immediate effect "+ stats". this effect must be hardcoded -> need find author of this hardcoding. PS no those effects. all work fine.
  10. "Do forewer"? Contributing code from R2 (now i not have another) is discouraged on this forum. Now clean mangos core not have support for _real_ various tick duration for DOT-like spells, dependent from caster speed. Then add 6 seconds instead of 2 ticks is almost correct solution. - "... at least two..."
  11. 00000000 ChatHandler::PSendSysMessage+3A 0058676C 00000000 ChatHandler::ShowHelpForSubCommands+10C bad localization in command table...
  12. Schmoozerd, I understand English - not for you nor for me, not native, and GoogleTranslate sucks. So that the meaning of half of the posts, I realized only approximately. 1. policy of the resource - that's his problem. I wrote to you, it was enough, and one fact deleting the message, so I stopped to respect him. in the future, I just act on the basis of the availability of this resource censorship. 2. published yesterday a reference to a commit fully fit into the theme roadmap - this targets will still have to implement. 3. whining about the fact that "rsa can not help the development of Mangos" frankly sick of it. can not help those who do not want it himself. should not complain, but to do this development. current state - is sad...
  13. i publish adopted to mangos version over a year ago (http://ru-mangos.ru/showthread.php?t=2509). zero intrest from mangos team. now code highly improved, but base - same. In addition, i can not publish anything on this forum (yesterday published a reference to a commit in R2 - the message was removed after 30 minutes).
  14. what status? patches like this completely rejected by mangos team. pasdVn not worked under mangos code over 6 month. in R2 last commit of "pets_rewrite" feature (implementing ATTACK_SPEED_SCALING_TARGET for DK pets) be maked less then two week ago...
  15. may be your not use clean core? bug like this not so long be removed in R2, but bug not from clean mangos, i think.
  16. mangos team now has problems with time and hands... in R2 this problem solved over a year ago, same as many other problems of clean mangos. but added own
  17. not bugged, but require small rework for current calling convention.
  18. Six months ago, the master had this bug. and as I recall, nothing like not repaired. in general, the master can be considered as intercalated sample "of a spherical horse in vacuum", but none to them (in their right mind, of course) will not be used for the game ...
  19. It's not original GriffonHeart version, but much more like on this. original - http://pastebin.com/2nP6MhRw, not have SD2 part. Yes, this seems some more closer to current mangos style But not may work.
  20. I understand that the patch GriffonHeart you have not seen? I have it (I saw three ready-realization, when he made his own, including this one). and it was built on an entirely different principle, so consider it a prototype - is incorrect. in my code TOC also has about 10 lines (of 12000) written GriffonHeart - I mention him among the pleased, but it does not make him co-author. regard sniffs - server-side spells may not have external manifestation like cast, you can find them (occasionally) as removes the aura.
  21. attrEx1 & 0x2000 related to FarSight auras in client, not to summoning (not used now).
  22. do not pretend to be an idiot. No one is "looking at". even i, when wrote version with spell 530 (Schmoo for nothing calls it "from bunch of authors", the code - my, that I put in there this spell and lockai, may see this in rsa branch, taken from other authors code here less than 20%) watched the options precursors, and even then (feb 2010) was not one. PS it's not fully blizzlike, blizz use spells, absent in DBC, instead 530. all other mechanic - same.
  23. 1. pet's divided on hunter_pet, guardian_pet and some other. bad work... 2. no support for multipet. 3. no support for scaling. 4. bad support for spawnpoint detect. 5. no support for pet dualspec 6. -%- pet talent reset 7 -%- diminishing, expertize, hit, attackspeed (~14 subsystems summary) 8. -%- for normal start stats in DB 9. Pets spelldamage maked over badly hack sufficient? i may count much more... PS some of this systems impossible implement without big rewrite pet/spell/unit system.
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