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  • script_binding


    antz
     NOTE:  This page is auto-generated from the MAGNET DBDocs module,
                 Any changes made directly to this page will be lost when it is regenerated.

    Description of the 'script_binding' table for MaNGOSZero

    This tables links SD3 scripts to entries in the main world Database

    Table Notes

    This table uses the 'MyISAM' DB Engine

    The Field definitions follow:

    Field Name Field Type Nullable Key Default Value Attributes Notes
    type tinyint(2) unsigned NO MUL NULL   The Type of Scripted Object Type
    ScriptName char(64) NO PRI {Blank String}   Script name, to be unique across all types
    bind mediumint(10) NO PRI NULL   Bound to entry (>0) or GUID (
    data tinyint(2) unsigned YES '0'   Misc data; Effect number for spellscripts

    Description of the fields

    type tinyint(2) unsigned

    Enum Value Description
    SCRIPTED_UNIT 0 CreatureScript
    SCRIPTED_GAMEOBJECT 1 GameObjectScript
    SCRIPTED_ITEM 2 ItemScript
    SCRIPTED_AREATRIGGER 3 AreaTriggerScript
    SCRIPTED_SPELL 4 SpellScript
    SCRIPTED_AURASPELL 5 AuraScript
    SCRIPTED_MAPEVENT 6 MapEventScript
    SCRIPTED_MAP 7 ZoneScript
    SCRIPTED_BATTLEGROUND 8 BattleGroundScript
    SCRIPTED_PVP_ZONE 9 OutdoorPvPScript
    SCRIPTED_INSTANCE 10 InstanceScript
    SCRIPTED_CONDITION 11 ConditionScript
    SCRIPTED_ACHIEVEMENT 12 AchievementScript

    ScriptName char(64)

    The Name of the script

    bind mediumint(10)

    The ID to link to.

    data tinyint(2) unsigned

    Notes: Misc data; Effect number for spellscripts


    auto-generated by the getMaNGOS.eu MAGNET dbdocs module

    Edited by Antz


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    More info about ScriptedObjectType : 

        SCRIPTED_UNIT           = 0,    //CreatureScript
        SCRIPTED_GAMEOBJECT     = 1,    //GameObjectScript
        SCRIPTED_ITEM           = 2,    //ItemScript
        SCRIPTED_AREATRIGGER    = 3,    //AreaTriggerScript
        SCRIPTED_SPELL          = 4,    //SpellScript
        SCRIPTED_AURASPELL      = 5,    //AuraScript
        SCRIPTED_MAPEVENT       = 6,    //MapEventScript
        SCRIPTED_MAP            = 7,    //ZoneScript
        SCRIPTED_BATTLEGROUND   = 8,    //BattleGroundScript
        SCRIPTED_PVP_ZONE       = 9,    //OutdoorPvPScript
        SCRIPTED_INSTANCE       = 10,   //InstanceScript
        SCRIPTED_CONDITION      = 11,   //ConditionScript
        SCRIPTED_ACHIEVEMENT    = 12,   //AchievementScript

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