Server crashes on mineral veins
I logged into the game with my lock, checked mail, logged out. Logged in with my hunter. Blue bar went across my client, then nothing. Checked the screen session on the server and got this.
[code]
CHARACTER: Sent Initial Spells
Initializing Action Buttons for '2'
Action Buttons for '2' Initialized
PLAYER: UpdateHonor
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb20f3b70 (LWP 2939)]
0x08651a92 in GameObject::RollIfMineralVein (this=0xc109840)
at /home/.../zero/src/server/src/game/GameObject.cpp:1795
1795 SetDisplayId(goinfonew->displayId);
(gdb) list
1790 uint32 guid = GetObjectGuid();
1791
1792 GameObjectInfo const* goinfonew = ObjectMgr::GetGameObjectInfo(entrynew);
1793 m_goInfo = goinfonew;
1794
1795 SetDisplayId(goinfonew->displayId);
1796
1797 Object::_ReCreate(entrynew);
1798 }
1799 }
(gdb) list
1800
1801 uint32 GameObject::RollMineralVein(uint32 entry) //Maybe incedicite bloodstone and indurium have alternate spawns?
1802 {
1803 uint32 entrynew;
1804 switch (entry)
1805 {
1806 case 1732: // Tin can spawn Silver
1807 if (urand (0, 100) 1808 entrynew = 1733;
1809 break;
[/code]
Looks like something with mineral deposits is crashing the server.
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