Discuss adding options for world grids
Currently the mangos core uses grids to detect where players are in the world and then spawn creatures/NPCs on the active grids.
Desired Outcome
All grids within a city remain active state if one player is at any location within the city. If no players are in a city then all the city grids move to idle state.
A player questing in Elwynn Forest will have the grid active they are on + one grid active around each side of that active grid at all times.
Options for the range of grids activated should be added to mangosd.conf and options for keeping city wide area's active with/without players.
The definition of city I am using is pretty wide I also include in this definition Faction cities and sanctuary's.
Capital cities
Darnassus
Ironforge
Stormwind
Orgrimmar
Thunder Bluff
Undercity
Examples
A player is in Stormwind city trade district and all NPCs for Stormwind are spawned.
The player heads for the Stormwind gates to go to Elwynn Forest, before he travels through the gates the server has already worked out he might be heading there and activated the Elwynn Forest grid right outside the gate.
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