Investigate opcode handler for CMSG_MOVE_TIME_SKIPPED
As discussed with dev krill, we need to investigate why this opcode is causing some players to rubberband on the covenant servers.
CMSG_MOVE_TIME_SKIPPED
[QUOTE]on a player POV whats happening is the opcode is not handled properly and is designed to set you back when the server detects a movement fault (think default anticheat).. but the opcode may not be properly handled or something regarding movement was changed and it doesn't like it. So when a player is moving they will jump back and forth .. but may occasionally get through a little distance before the fault is detected again and the opcode is called[/QUOTE]
Recommended Comments
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now