Look into and if possible implement optimizations into the movemap-generator
Currently generating movemaps is very time consuming. This task is to look into further optimizing the .exe
Things to look into:
- Multicore
- Threads
- Are tiles independent?
Recommended Comments
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now