Players seem to teleport around when taking turns, straight movement seems mostly fine. According to Krill:
QuoteThought movement skipping had been fixed awhile ago, but iirc, server time diff is running faster, or slower than clients, creating a discrepancy. This is also the same method used to catch a basic type of speed cheatingTime diffs need to properly sync every so oftenThere is also a time skip opcode that is suppose to assist in this syncing, though I'm unsure if it's properly implemented. I've had experiences in the past on Zero where the server was obsessively calling that packet, but when it did, the client would freeze up for a second or two (edited)
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