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  • rogue monsters

    • Status: Unconfirmed
      Main Category: Database
      Sub-Category: Creature
      Version: 21.5.x Milestone: 20 Priority: New
      Implemented Version: 0.20

    rogue monsters

    When you are faced with all the rogue monsters,not the monster on the back. it will use this spell 'Backstab'

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    TC fixed this by adding the attribute SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET manually to all spells with a certain ID. Which is a custom attribute they added.

    We could simply add SPELL_ATTR_EX2_UNK20 and SPELL_ATTR_EX_UNK9 as they are already checked for in the code in Spell.cpp:
    // Must be behind the target.
    if (m_spellInfo->AttributesEx2 == SPELL_ATTR_EX2_UNK20 && m_spellInfo->HasAttribute(SPELL_ATTR_EX_UNK9) && target->HasInArc(M_PI_F, m_caster))
    // Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
    //if (!m_spellInfo->IsFitToFamily(SPELLFAMILY_DRUID, UI64LIT(0x0000000000020000)))


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