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Loading Maps Into RAM


Guest henhouse

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Shared memory seems to be a good way to do this but I think loading maps for each core instance doesn't use much memory.

Actually, I'd bet they really do. Or is it really possible to waste 3GB of memory on .. 200 players?

Memory page sharing would work with shared libraries (thanks to correct alignment), KSM might be the solution here. I'm not sure how agressively the daemon looks for pages (had no chance to benchmark it), but it's worth a try at least.

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