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Why does WoW Emu Hacker And Infinity hacker is working 100% on MaNGOS servers


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Posted

its extremely annoying to find a player flaying around like an idoit just to get experince from running around.

why does wow emu hacker works on emulator servers while it doesnt affect blizzard servers at all.

is this fixable with c++ , to Prevent The Work of WoW Emu Hacker Completly , not some workaround that prevents teleportation by disconnection and stuff like that .

i don't know much c++ , so forgive me for this stupid question :)

Posted
Don't open public servers to unknown ppl :P

Even then, preventing these hacks to function is again a learning experience, a possible solution is using warden, but if the source of it gets released (The one people cooked up here) the hacks would be modified in a split second.

Posted

WoW itself is not good enough in this aspect. In fact - it's either mostly-lag-free gameplay or strictly latency-based movement (like Enemy Territory). The former has much less overhead at the expense of possible cheating.

Posted

Mangos is almost free of core related hacks and tricks (gm rights, cache editing, gold dumps). Not even blizzard servers are free of hacks and other tools from client side. Even the mighty Warden is not solution for everything. The most used anti-hack tool in blizz servers is report player, because hacks get more and more advanced (for real money profit). Pretty well works relaxed anticheat, not to disable hacks, but it a realy nice tool for reporting and monitoring.

There is surely some ways how to make perfects antihacks, but it will use all your hardware resources to keep them up.

Posted

For server-side solutions, there is always a quite high risk of a false alarm, because of latency, de-synchronisation, etc. That makes it very difficult, if not impossible, to implement a reliable anticheat.

Posted
a first step would be to implement gcd checking, doesn't sound that hard.

GCD checking? I know only Stein's algorithm (binary shifts in order to find a common divisor of two numbers) and that seems to be completely unrelated to any anticheat system.

Posted

Xees 1) the reason why those hacks are working on mangos: Hacks are client side related , not server side...

2) why they don't work on bl1zz4rd: warden

Posted

warden only detect injected dlls in wow.exe,lua,mod mpq,drivers .. if application direct write something in memory except some constants addresses which warden check, warden will not detect it..

Posted

In fact i mostly agree with waza123 with addition " and absent features".

GCD not need anticheat, it need _implementing in mangos. Currently it just client thing not let press button.

Fly/movement control also possible.

Another question when someone from magos dev will interest prio at this and find for this time.

Please not describe how this important: things simple, if someone from mangos dev will work at this then he will not work at something other.

So will be another ppl question why something important think absent.

Posted
warden only detect injected dlls in wow.exe,lua,mod mpq,drivers .. if application direct write something in memory except some constants addresses which warden check, warden will not detect it..

Yes, but most "hackers" only use publicly released programs which modify predictable locations; this is how Warden can detect them. Certain unreleased tools are undetectable, yes, but very few people are able to create or get access to these.

Posted

There were in the past already quite good "Anti-Cheat" systems for MAngos at least against Fly/Jump/Teleport hacks. The chance to get a false alarm is very low if you use a few brain cells to write the code. I mean when the Z axis has for example a diff of like 1000% in a second then it can't be a lag or something else. Only a solution against Speedhacks can be quite difficult, still the "Real fast" ones can be also easily detected with a very low chance of false alarms.

Posted

It's really not that hard, you really only need to get the time and distance differences with each movement and check to see if the ratio is too high. Lag shouldn't affect it very much, if at all, since it's all relative.

Posted
Bl1zz have movement anticheat for detecting speedhack and etc.

Can you back this up?

I really don't see why they would when they have reliable client-side anticheat. It would just be a waste of valuable CPU.

Posted
Bl1zz have movement anticheat for detecting speedhack and etc.

yes you're correct when you start the emuhacker ( a friend of my was so stupid to try it :|) you're disconnected en you'll get a warning or a ban

Posted
yes you're correct when you start the emuhacker ( a friend of my was so stupid to try it :|) you're disconnected en you'll get a warning or a ban

This isn't movement anticheat, this is Warden. I doubt Blizzard would waste resources on server-side anticheat when it really isn't needed.

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