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Hardcore Server


Guest geminidog

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Hi everyone,

I have created a modified core which I like to call a 'hardcore' server. Everything is the same, except, when a player dies, his character is deleted. Obviously not blizz-like, so I am not submitting it for review, but I thought that maybe people would like a patch? I have not created it yet but I easily could. So, if you are interested, please post and let me know!:lol:

I think this would be really cool for like a tournament or something. You have some friends over to your house, see who goes the longest, etc. (prob a good idea to use a copy of ur database so you don't mess up your real characters, lol...or maybe just give everyone new accounts)

I want to make a game where you start with a high-lvl on Hardcore, have hugely increased stats (health, mana, etc) and do a 40-man raid with like 5 people, lol...that would be really fun and good learning experience with the server.

Anyway, if you are interested, post!:lol::):lol:

Thanks,

Geminidog

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O_O. I would hate that. << Just my opinion, hate it as I couldn't play it that hard, not hating your patch.

And I couldn't help but notice,

but then you said...

Lol, like I said, it would only be for like a one-day tournament kind of thing, just for fun....I would also hate to play like that for real.

I meant I have not created the patch itself yet because I wanted to see if anyone was interested. I have, however, already modified the core.

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thank you all very much for your input. now i am working on these:

1) delete after death

2) level down after death

3) ban after death

for #3, this will be a little tricky, because it would require much more database modification to keep track of the dates, etc...currently I only have to make 1 database modification, which tells the server which one to delete.....

I'll keep you posted....almost finished with #1 at the moment

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thank you all very much for your input. now i am working on these:

1) delete after death

2) level down after death

3) ban after death

for #3, this will be a little tricky, because it would require much more database modification to keep track of the dates, etc...currently I only have to make 1 database modification, which tells the server which one to delete.....

I'll keep you posted....almost finished with #1 at the moment

Possible to do all three but offer mangos.conf options to enable and disable each as needed?

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Possible to do all three but offer mangos.conf options to enable and disable each as needed?

Lol.....yes it would be possible but this is much more in-depth than i had originally planned lol...

I'll tell you what....let me get those first 3 basic things done and then I will work on getting it integrated with conf file and such....

Again, thanks to everyone for your input! Keep it comin!

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well, I'm working on it (in order from my post above) starting with #1. I am currently on vacation and will be starting school tuesday so I will slow down a little bit.....I am almost done with #1 except that I am having a little trouble with MySQL statements and the order in which they are executed....I know it is possible cuz I have done it before lol but I lost the source code!!!!!

BACKUP YOUR FILES!!!!

Lol, I'll keep you updated on my progress!

Mike (gemindog)

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Come to the "Dark Side"

If you are alliance and get killed by a horde player, your player turns into a horde player and vice versa. Of course that is a lot of work to do regarding spells/talents/reputation and such but it would be like a tag team thing.

Prison break

Get killed, get send to a jail of some kind, like Gm island place for X period of time.

Steal the gold

Player gets killed, he/she looses X amount of gold and it just so happens it lands inside the killers pockets.

Dude where's my item

Same as gold but a random non BoP/BoE found on the bag of the dead player falls off and lands on the hands of the killer.

Brazilian Dance

Get killed, get permanent /follow command on the killer. You actually don't die but stay and 1 hp and are always following the killer until somebody else kills the killer, which releases you from the killers grasp. If killer kills another player, this player follows the first player that was killed, making a funny /follow line.

Alien Invasion

Get killed, killer takes hold of your player or the model for it. This is to confuse other players into thinking he/she is still a friend.

IQ TKO

Get killed, killer learns something you know that he/she does not. For example a flight path, more reputation with a common faction, explored zones, etc.

Buff me up scotty

Get killed, Killer either gets a buff you had on, or he/she gets a random buff that your character can do.

Open Sesame

Get killed, Killer gets a special buff for X amount of time. This could be invisibility, Stealth, faster speed, faster regen, flight, etc...

This is Sparta!

Get killed, all stats for the killer get buffed X amount of times for Y amount of time.

Sorry for making some of this up, it is 4:30 AM here, need to finish some C++ programs for today and am just calming myself off with this. Hope some of this ideas somebody will like.

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Steal the gold

Player gets killed, he/she looses X amount of gold and it just so happens it lands inside the killers pockets.

Dude where's my item

Same as gold but a random non BoP/BoE found on the bag of the dead player falls off and lands on the hands of the killer.

These two would be handled by the pickpocket script i have been trying to resurect here: http://www.scriptdev2.com/showthread.php?t=1532&page=3

Open Sesame

Get killed, Killer gets a special buff for X amount of time. This could be invisibility, Stealth, faster speed, faster regen, flight, etc...

change name to There Can Be Only One and just do 2x speed. not that difficult to script it I would imagine. I'm not saying that I am capable of scripting it, but there are plenty of ideas over on the sd2 forums. Much easier to write a script than to alter the core for something like this.

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thank you all very much for your input. now i am working on these:

1) delete after death

2) level down after death

3) ban after death

for #3, this will be a little tricky, because it would require much more database modification to keep track of the dates, etc...currently I only have to make 1 database modification, which tells the server which one to delete.....

I'll keep you posted....almost finished with #1 at the moment

#3

is not very tricky... just make 1 account named "banned" and link the chars to the account

then create a new table with

char-id , old acc id , time( for back linking)

you could make the backlinking static on night 12'o clock ^^

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