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local npcid = 12098

local Sulfuron = {}

function Sulfuron.OnDeath(event, creature, killer)
creature:SpawnCreature(12018, 758.645, -1177.60, -118.746, 2.97476)
creature:SpawnCreature(11663, 737.945, -1156.48, -118.945, 4.46804)
creature:SpawnCreature(11663, 752.520, -1191.02, -118.218, 2.49582)
creature:SpawnCreature(11663, 752.953, -1163.94, -118.869, 3.70010)
creature:SpawnCreature(11663, 738.814, -1197.40, -118.018, 1.83260)
creature:SpawnCreature(11664, 746.939, -1194.87, -118.016, 2.21657)
creature:SpawnCreature(11664, 747.132, -1158.87, -118.897, 4.03171)
creature:SpawnCreature(11664, 757.116, -1170.12, -118.793, 3.40339)
creature:SpawnCreature(11664, 755.910, -1184.46, -118.449, 2.80998)
end
RegisterCreatureEvent(12098, 1, Sulfuron.OnDeath)

math.randomseed(os.time());

function Majordomo_OnCombat(creature,event, pMisc)
setvars(creature,{Majordomo = creature, Majordomo_Guards = {},DeadGuardCount = 0})
local door = creature:GetGameObjectNearestCoords(735.972412,-1177.861572,-119.109833,177000)
if (door ~= nil) then
	door:SetUInt32Value(GAMEOBJECT_STATE, 0)
	door:SetUInt32Value(GAMEOBJECT_FLAGS,33)
end
local tbl = creature:GetInRangeFriends()
local args = getvars(creature)
for k,v in pairs(tbl) do
	if (v:GetEntry() == 11663) or (v:GetEntry() == 11664) then
		table.insert(args.Majordomo_Guards,v)
		v:AttackReaction(pMisc,1,0)
	end
end
creature:RegisterEvent("Majordomo_AoR", 30000, 1)
creature:RegisterEvent("Majordomo_Teleport", 15000, 1)
creature:RegisterEvent("Majordomo_BlastWave", 10000, 1)
creature:RegisterEvent("Majordomo_Shields", 15000, 1)
creature:RegsiterEvent("Majordomo_SubmitCheck", 5000, 1)
end

function Majordomo_SubmitCheck(creature,event)
local args = getvars(creature)
local plr = creature:GetRandomPlayer(0)
if (args.DeadGuardCount == 9) then
	creature:SendChatMessage(16,0,"Majordomo Executus submits")
	creature:SetFaction(plr:GetFaction())
	creature:Root()
	creature:SetCombatCapable(1)
	creature:WipeThreatList()
	creature:SpawnGameObject(179703,creature:GetX(),creature:GetY(),creature:GetZ(),creature:GetO(),18000)
	creature:Despawn(10000, 0)
else
	creature:RegisterEvent("Majordomo_SubmitCheck", 5000, 1)
end
end

function Majordomo_OnWipe(creature)
creature:RemoveEvents()
end

function Majordomo_OnDied(creature)
creature:RemoveEvents()
end

function Majordomo_AoR(creature,event)
creature:FullCastSpell(20620)
creature:RegisterEvent("Majordomo_AoR",30000, 1)
end

function  Majordomo_Teleport(creature,event)
local plr  = creature:GetRandomPlayer(0)
if (plr ~= nil) and (plr:IsAlive() == true) then
	creature:FullCastSpellOnTarget(20534,plr)-- teleport visual
	plr:Teleport(creature:GetMapId(),735.972412,-1177.861572,-119.109833)
end
creature:RegisterEvent("Majordomo_Teleport",15000, 1)
end

function Majordomo_BlastWave(creature,event)
if (creature:GetInRangePlayersCount() ~= nil) then
	creature:FullCastSpell(20229)-- Blast Wave.
end
creature:RegisterEvent("Majordomo_BlastWave", 10000, 1)
end

function Majordomo_Shields(creature,event)
local args = getvars(creature)
if (math.random(0,1) > 0.5) then
	for k,v in pairs(args.Majordomo_Guards) do
		creature:FullCastSpellOnTarget(20619, v)-- Magic Reflection.
	end
else
	for k,v in pairs(args.Majordomo_Guards)  do
		v:FullCastSpellOnTarget(21075, v)--Damage Shield
	end
end
creature:RegisterEvent("Majordomo_Shields", 16000, 1)
end
function Majordomo_EnterCombat(event, creature, target)
creature:RegisterEvent(12018, 1,"Majordomo_OnCombat")
creature:RegisterEvent(12018, 2,"Majordomo_OnWipe")
creature:RegisterEvent(12018, 4,"Majordomo_OnDied")
creature:RegisterEvent(12018, 21,"Majordomo_SubmitCheck")
end

--[[
Majordomo ADDS AI
]]
function FlameHealer_OnCombat(creature,event)
local tbl = creature:GetInRangeFriends()
for k,v in pairs(tbl) do
	if (v:GetEntry() == 12018) then
		creature:RegisterEvent("FlameHealer_ShadowBolt", math.random(7000, 8000), 1)
		creature:RegisterEvent("FlameHealer_GreaterHeal", math.random(10000, 12000), 1)
		break
	end
end
end

function FlameHealer_OnWipe(creature,event)
creature:RemoveEvents()
end

function FlameHealer_OnDied(creature,event)
local changed = false;
creature:RemoveEvents()
local args = getvars(creature) -- moved here, don't need to refresh it every loop as the changes will only apply to 'args', not the gloabls, until you write args back to the globals.
local tbl = creature:GetInRangeFriends()
for k,v in pairs(tbl) do
	if (v:GetEntry() == 12018) then
	for k,v in pairs(args.Majordomo_Guards) do
			if (v == creature) then
				table.remove(args.Majordomo_Guards, k)
				changed = true;
			end
		end
	end
end
-- if nothing was changed in the args class then don't write anything back (makes for less work, and a 'bit' of a speed boost)
if (changed == true) then 
	setvars(creature,args); 
end
end
function FlameHealer_ShadowBolt(creature,event)
local plr = creature:GetRandomPlayer(0)
if (plr ~= nil) and (plr:IsAlive() == true) then
	creature:StopMovement(500)
	creature:FullCastSpellOnTarget(21077, plr)-- Shadow Bolt
end
creature:RegisterEvent("FlameHealer_ShadowBolt",  math.random(7000, 8000), 1)
end
function FlameHealer_GreaterHeal(creature,event)
local args = getvars(creature)
if (args.Majordomo_Guards ~= nil) then
	local tblend = table.getn(args.Majordomo_Guards)
	creature:StopMovement(2500)
	creature:FullCastSpellOnTarget(29564, args.Majordomo_Guards[math.random(1, tblend)])
end
creature:RegisterEvent("FlameHealer_GreaterHeal", math.random(10000, 12000), 1)
end
function FLamehealer_EnterCombat(event, creature, target)
creature:RegisterEvent(11663, 1, "FlameHealer_OnCombat")
creature:RegisterEvent(11663, 2, "FlameHealer_OnWipe")
creature:RegisterEvent(11663, 4, "FlameHealer_OnDied")
end

function FlameElite_OnCombat(creature,event)
local tbl = creature:GetInRangeFriends()
for k,v in pairs(tbl) do
	if (v:GetEntry() == 12018) then
		creature:RegisterEvent("MajordomoFlameElite_Spells", 10000, 0)
		break
	end
end
end

function FlameElite_OnWipe(creature,event)
creature:RemoveEvents()
end

function FlameElite_OnDead(creature,event)
local changed = false;
creature:RemoveEvents()
local args = getvars(creature)
local tbl = creature:GetInRangeFriends()
for k,v in pairs(tbl) do
	if (v:GetEntry() == 12018) then
		for k,v in pairs(args.Majordomo_Guards) do
			if (v == creature) then
				table.remove(args.Majordomo_Guards,k)
				changed = true;
			end
		end
	end
end
if (changed == true) then 
	setvars(creature,args); 
end
end

function MajordomoFlameElite_Spells(creature,event)
local plr = creature:GetRandomPlayer(0)
if (plr ~= nil) and (plr:IsAlive() == true) then
	if (math.random(0,1) > 0.5) then
		creature:FullCastSpellOnTarget(20623, plr)-- FIRE BLAST
	else
		creature:FullCastSpell(20229) -- Blast Wave
	end
end
end
function FlameElite_EnterCombat(event, creature, target)
creature:RegisterEvent(11664,1,"FlameElite_OnCombat")
creature:RegisterEvent(11664,2,"FlameElite_OnWipe")
creature:RegisterEvent(11664,4,"FlameElite_OnDead")
end

I made the sript to majordomo , but I have a problem, you think you can be. when I kill the adds , majordomo still sticking flag and does not change . as you see the code ?

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2 answers to this question

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Did you write the entirety of this script yourself? You have either not posted the entirety of the script, or you are missing several things, like FlameElite_EnterCombat is never actually registered. You also never increment DeadGuardCount as far as I can see.

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