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Svarr_

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Everything posted by Svarr_

  1. %Yourmangossourcefolder%/contrib/vmap_extractor/win/
  2. Isn't there a way to let the extractor binarys create a log file?
  3. It looks like you havent extracted the vmaps from your client. Have you read the log yourself? 2013-02-26 20:14:26 ERROR:VMap file './vmaps/000.vmtree' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program 2013-02-26 20:14:26 ERROR:Correct *.map files not found in path './maps' or *.vmtree/*.vmtile files in './vmaps'. Please place *.map and vmap files in appropriate directories or correct the DataDir value in the mangosd.conf file. It tells you what you have to do.
  4. Yay! After a long break I'm back. ...and I have an issue right away. Yesterday I compiled MaNGOS without errors, everything worked. Now, after I merged the new-ai branch, I get compiling errors. Here are the relevant parts of the Build log: 11>------ Build started: Project: game, Configuration: Release Win32 ------ 10> AuthSocket.cpp 10> BufferedSocket.cpp 11> pchdef.cpp 10> Main.cpp 10> PatchHandler.cpp 10> RealmList.cpp 10> WheatyExceptionReport.cpp 10> Creating library ..\\..\\bin\\Win32_Release\\realmd.lib and object ..\\..\\bin\\Win32_Release\\realmd.exp 10> realmd.vcxproj -> D:\\MangosSrc\\win\\VC100\\..\\..\\bin\\Win32_Release\\realmd.exe 11> AccountMgr.cpp 11> AchievementMgr.cpp 11> AggressorAI.cpp 11> ArenaTeam.cpp 11> ArenaTeamHandler.cpp 11> AuctionHouseBot.cpp 11> AuctionHouseHandler.cpp 11> AuctionHouseMgr.cpp 11> Bag.cpp 11> BattleGround.cpp 11> BattleGroundAA.cpp 11> BattleGroundAB.cpp 11> BattleGroundRB.cpp 11> BattleGroundAV.cpp 11> BattleGroundBE.cpp 11> BattleGroundDS.cpp 11> BattleGroundEY.cpp 11> BattleGroundHandler.cpp 11> BattleGroundIC.cpp 11> BattleGroundMgr.cpp 11> BattleGroundNA.cpp 11> BattleGroundRL.cpp 11> BattleGroundRV.cpp 11> BattleGroundSA.cpp 11> BattleGroundWS.cpp 11> Calendar.cpp 11> CalendarHandler.cpp 11> Camera.cpp 11> Channel.cpp 11> ChannelHandler.cpp 11> ChannelMgr.cpp 11> CharacterDatabaseCleaner.cpp 11> CharacterHandler.cpp 11> Chat.cpp 11> ChatHandler.cpp 11> CombatHandler.cpp 11> ConfusedMovementGenerator.cpp 11> Corpse.cpp 11> Creature.cpp 11> CreatureAI.cpp 11> CreatureAIRegistry.cpp 11> CreatureAISelector.cpp 11> CreatureEventAI.cpp 11> CreatureEventAIMgr.cpp 11> CreatureLinkingMgr.cpp 11> DBCStores.cpp 11> debugcmds.cpp 11> DuelHandler.cpp 11> DynamicObject.cpp 11> FleeingMovementGenerator.cpp 11> FollowerReference.cpp 11> GameEventMgr.cpp 11> GameObject.cpp 11> GMTicketHandler.cpp 11> GMTicketMgr.cpp 11> GossipDef.cpp 11> GridMap.cpp 11> GridNotifiers.cpp 11> GridStates.cpp 11> Group.cpp 11> GroupHandler.cpp 11> GroupReference.cpp 11> GuardAI.cpp 11> Guild.cpp 11> GuildHandler.cpp 11> GuildMgr.cpp 11> HomeMovementGenerator.cpp 11> HostileRefManager.cpp 11> IdleMovementGenerator.cpp 11> InstanceData.cpp 11> Item.cpp 11> ItemEnchantmentMgr.cpp 11> ItemHandler.cpp 11> Level0.cpp 11> Level1.cpp 11> Level2.cpp 11> Level3.cpp 11> LFGHandler.cpp 11> LootHandler.cpp 11> LootMgr.cpp 11> Mail.cpp 11> MailHandler.cpp 11> Map.cpp 11> MapManager.cpp 11> MapPersistentStateMgr.cpp 11> MassMailMgr.cpp 11> MiscHandler.cpp 11> MotionMaster.cpp 11> MoveMap.cpp 11> MovementGenerator.cpp 11> MovementHandler.cpp 11> MoveSpline.cpp 11> MoveSplineInit.cpp 11> packet_builder.cpp 11> spline.cpp 11> util.cpp 11> NPCHandler.cpp 11> NullCreatureAI.cpp 11> Object.cpp 11> ObjectAccessor.cpp 11> ObjectGridLoader.cpp 11> ObjectMgr.cpp 11> ObjectGuid.cpp 11> ObjectPosSelector.cpp 11> Opcodes.cpp 11> PathFinder.cpp 11> Pet.cpp 11> PetAI.cpp 11> PetHandler.cpp 11> PetitionsHandler.cpp 11> Player.cpp 11> PlayerbotAI.cpp 11> PlayerbotClassAI.cpp 11> PlayerbotDeathKnightAI.cpp 11> PlayerbotDruidAI.cpp 11>..\\..\\src\\game\\playerbot\\PlayerbotClassAI.cpp(187): warning C4018: '>=' : signed/unsigned mismatch 11>..\\..\\src\\game\\playerbot\\PlayerbotClassAI.cpp(203): warning C4018: '>=' : signed/unsigned mismatch 11>..\\..\\src\\game\\playerbot\\PlayerbotClassAI.cpp(220): warning C4018: '>=' : signed/unsigned mismatch 11>..\\..\\src\\game\\playerbot\\PlayerbotClassAI.cpp(236): warning C4018: '>=' : signed/unsigned mismatch 11> PlayerbotHunterAI.cpp 11> PlayerbotMageAI.cpp 11> PlayerbotMgr.cpp 11>..\\..\\src\\game\\playerbot\\PlayerbotAI.cpp(9215): error C2065: 'MAIL_ITEM' : undeclared identifier 11>..\\..\\src\\game\\playerbot\\PlayerbotAI.cpp(9215): error C2051: case expression not constant 11> PlayerbotPaladinAI.cpp 11> PlayerbotPriestAI.cpp 11> PlayerbotRogueAI.cpp 11> PlayerbotShamanAI.cpp 11> PlayerbotWarlockAI.cpp 11> PlayerbotWarriorAI.cpp 11> PlayerDump.cpp 11> PointMovementGenerator.cpp 11>..\\..\\src\\game\\playerbot\\PlayerbotShamanAI.cpp(363): warning C4390: ';' : empty controlled statement found; is this the intent? 11>..\\..\\src\\game\\playerbot\\PlayerbotShamanAI.cpp(375): warning C4390: ';' : empty controlled statement found; is this the intent? 11>..\\..\\src\\game\\playerbot\\PlayerbotShamanAI.cpp(386): warning C4390: ';' : empty controlled statement found; is this the intent? 11>..\\..\\src\\game\\playerbot\\PlayerbotShamanAI.cpp(391): warning C4390: ';' : empty controlled statement found; is this the intent? 11>..\\..\\src\\game\\playerbot\\PlayerbotShamanAI.cpp(401): warning C4390: ';' : empty controlled statement found; is this the intent? 11>..\\..\\src\\game\\playerbot\\PlayerbotShamanAI.cpp(454): warning C4390: ';' : empty controlled statement found; is this the intent? 11> PoolManager.cpp 11> QueryHandler.cpp 11> QuestDef.cpp 11> QuestHandler.cpp 11> RandomMovementGenerator.cpp 11> ReactorAI.cpp 11> ReputationMgr.cpp 11> ScriptMgr.cpp 11> SkillDiscovery.cpp 11> SkillExtraItems.cpp 11> SkillHandler.cpp 11> SocialMgr.cpp 11> Spell.cpp 11> SpellAuras.cpp 11> SQLStorages.cpp 11> TransportSystem.cpp 11> UnitAuraProcHandler.cpp 11> SpellEffects.cpp 11> SpellHandler.cpp 11> SpellMgr.cpp 11> StatSystem.cpp 11> TargetedMovementGenerator.cpp 11> TaxiHandler.cpp 11> TemporarySummon.cpp 11> ThreatManager.cpp 11> Totem.cpp 11> TotemAI.cpp 11> TradeHandler.cpp 11> Transports.cpp 11> Unit.cpp 11> UpdateData.cpp 11> Vehicle.cpp 11> VehicleHandler.cpp 11> VoiceChatHandler.cpp 11> WaypointManager.cpp 11> WaypointMovementGenerator.cpp 11> Weather.cpp 11> World.cpp 11> OutdoorPvP.cpp 11> OutdoorPvPEP.cpp 11> OutdoorPvPGH.cpp 11> OutdoorPvPHP.cpp 11> OutdoorPvPMgr.cpp 11> OutdoorPvPNA.cpp 11> OutdoorPvPSI.cpp 11> OutdoorPvPTF.cpp 11> OutdoorPvPZM.cpp 11> WorldSession.cpp 11> WorldSocket.cpp 11> WorldSocketMgr.cpp 11> BIH.cpp 11> DynamicTree.cpp 11> GameObjectModel.cpp 11> MapTree.cpp 11> ModelInstance.cpp 11> TileAssembler.cpp 11> VMapFactory.cpp 11> VMapManager2.cpp 11> WorldModel.cpp 12>------ Build started: Project: mangosd, Configuration: Release Win32 ------ 12> stdsoap2.cpp 12> soapServer.cpp 12> soapC.cpp 12> MaNGOSsoap.cpp 12> CliRunnable.cpp 12> Main.cpp 12> Master.cpp 12> RASocket.cpp 12>..\\..\\dep\\src\\gsoap\\stdsoap2.cpp(835): warning C4244: 'return' : conversion from 'std::streamsize' to 'size_t', possible loss of data 12> WorldRunnable.cpp 12> WheatyExceptionReport.cpp 12>LINK : fatal error LNK1181: cannot open input file 'D:\\MangosSrc\\win\\VC100\\game__Win32_Release\\game.lib' ========== Build: 10 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
  5. I think it was the merge conflict (I have/had merge conflicts with player.cpp, player.h, and a few other files). When I have more time I will try it out.
  6. Does this push fix the hunter? As soon as the issues are solved, I can test it. Something goes wrong with the compiling...
  7. I just tested it, co works. Or it works IF the pull cmd is not useable yet. Because I still get the msg that there is no pb tank in the party. This one is not so important to me, but the bots can't use flight mounts properly. I mostly use the .tele cmd to travel (yeah, I'm lazy) and the bots are at the latest then ported to my position, so this has time I think. But the huntress is still not using her bow btw...
  8. Awesome! You guys rule! Nice. Then I might haven't saved the table for the talents, when I reinstalled mangos.Edit: This is a bit embarassing, but I now know why I got problems with the talent spec function. I thought that the talent points would be respent according to the chosen talent spec. But as you (kennumen) wrote, pb doesnt reset the points. In conclusion its quite obvious that pb cant applie the arcane dps mage talent spec to an mage with only 10 or so talent points spent on arcane and 55 spent on fire (I thought fire mages would be used as damage dealers). For I just applied the protection talent spec on my paladin and it worked just fine. So next thing to do is going to the class trainer and resetting the talents...
  9. I hope there is a way to get the talent spec function running. I would like to spare me the work of adding the talents manually one by one.^^ Hopefully the issue is solved when I have installed the update. Nice, then I can play WoW again (when I got GitGUI or GitBash to fetch the remote - fetching with GitGUI hadn't done anything o_O ) Edit: It worked with GitBash. I've got one question: Does the file "FULL_playerbotai_characters_r6.sql" contain all previous updates (so that it would be enough to only apply this file to update the db after a complete reinstallation)? Edit #2: I just tested the commands for combat orders and talent specs. They still dont work. Regarding talent specs: Is it true, that the talent points get resetted after using the chars as bots? As I leveled the huntress for example, I skilled her of course. Then I used her as bot and the next time I logged on with her, the talent points weren't spent. If this is done deliberately, is there a way to bypass this script (or whatever is doing it)? OR What could be the reason why "something is gone awry"? Perhaps applie talent specs only at lvl 80?
  10. I have just fetched and reinstalled everything but I have still got required_5_playerbotai_autofollow. There is no r6 update file in the repo therefore it has to be required_5. Maybe the required_6 belongs to another repo? Edit: I just tried to start mangosd.exe but I got this: 2012-08-28 09:42:43 ERROR:SQL: SELECT required_6_playerbotai_combatorders FROM playerbotai_db_version LIMIT 1 2012-08-28 09:42:43 ERROR:query ERROR: Unknown column 'required_6_playerbotai_combatorders' in 'field list' 2012-08-28 09:42:43 ERROR:The table `playerbotai_db_version` in your [CHARACTER] database indicates that this database is out of date! 2012-08-28 09:42:43 ERROR: 2012-08-28 09:42:43 ERROR: [A] You have: --> `5_playerbotai_auto_follow.sql` 2012-08-28 09:42:43 ERROR: 2012-08-28 09:42:43 ERROR: [b] You need: --> `6_playerbotai_combatorders.sql` 2012-08-28 09:42:43 ERROR: 2012-08-28 09:42:43 ERROR:You must apply all updates after [A] to [b] to use mangos with this database. 2012-08-28 09:42:43 ERROR:These updates are included in the [sql/playerbotai] folder. 2012-08-28 09:42:43 ERROR:Please read the [doc/README.Playerbot] file for instructions on updating. Lol, where do I get the next update file from? I searched in here https://github.com/blueboy/portal/tree/new-ai/sql/playerbotai and of course in my downloaded repo at the same path.
  11. Ok then, I'll take a look at the getspec-function. But I will nonetheless update mangos and pb again. Tomorrow perhaps.
  12. There aren't any bot cmds in the command table of the mangos db. I think the /t commands are executed via script somehow (they arent GM commands). But I updated the playerbot ai. The table playerbotai_db_version says "required_5_playerbotai_auto_follow". But this file isnt inside of the update sql folder. So I think its at the latest version.
  13. Those commands doesnt work either. When I whisper "help orders" I get the infos, but when I try to give orders I get the message back, which usually comes when I just enter "orders". ("I have no orders. My combat delay is ..." - something like this) I tried it with assist and with tank. The problem with drinking I have, is that she doesnt even start drinking. Until now I havent used any talent specs, because I dont like templates. So I thought it would be enough to skill them how I want to while leveling. But the skillpoints will be resetted when I spawn them as bots, am I right? Anyway. I used the "talent spec" command today for the first time. It didnt work. I always get the msg "The talent spec has been set active but could not be applied. It appears something has gone awry." And btw, isnt the fire talent spec for mages dd too?
  14. I pulled mangos and new-ai and recompiled it, just in case my version was old. For me its still not possible to give combat orders. I tried it, as kennumen wrote, with e.g. "/w bot tank" but I got the "What? ..." message back. The same when I enter "/w bot assist myself" which is mentioned in the commandlist. When I enter the old command ".bot co botname tank" nothing happens at all, but this is most likely because of the changes. At least I found the follow range commands Edit: I cant find a command to view what the bot has in his inventory. He repeatedly says "I could use a drink." but doesnt drink. I wanted to look if he even has anything to drink. Now I have to log out... Edit #2: Alright, she has drinks. Doesn't the bot eat and drink automatically?
  15. 1) Yes 2) Its a paladin. 3) Of course 4) She's got a wand and a channeling spell for regaining mana, also there are mana potions/mana emerald. These changes are made in the master branch right?@blueboy: portalone/onenew-ai means playerbot for mangos one? Which branch should I use now? Im confused...
  16. Try it with this. But use master instead of new-ai. Else I would wait for blueboy. He is able to give better advice than me...^^
  17. @Nooblord: You have tried the links in the first post?
  18. @neogoroth: Mangos zero is only for Classic WOW, which you could have found out yourself with a little bit of research. Of course you need to install it. The WoW-Folder is the folder where the game is installed to (where your wow.exe lies).
  19. I got a .doc tutorial file from the old forum I think. But the link to the archives, which was on the getmangos.eu page, is gone. But I just found this thread. The link to the tutorial files is in the second post.
  20. Yes, I did. What I havent tried yet, is to command her directly to attack sth. But I dont think this would help. Either she would stand where she is or she would run to close range. Its btw only a matter of normal attacking - the spells (like arcane arrow) work.
  21. These are the constellations I tried: Playing tank + Bot firemage assisting tank and Bot hunter assisting firemage Playing firemage + Bot tank and Bot hunter assisting player Playing firemage + Bot tank and Bot hunter assisting tank None have worked. The huntress is still not attacking with her bow. A few things occured to me: While playing the tank, I got an int buff from the mage. Nothing serious but it is wasteful The firemage got oom after a few seconds - just standing there and waiting for mana oO As I played the firemage it seemed to me that the tank is not using any spells. (I let him start the fight with an attack command - maybe that is the problem) Also the tank has got problems maintaining the aggro (but this could easily be, because of me *cast all the spells * and/or the level differences (tank: 65, mage: 71))
  22. Lol I was the tank the whole time... Ok, then Im going to create an firemage tomorrow (leveling gm-command-improved (as an exception, of course)) and see what happens.
  23. Actually no... I dont have any healer yet.^^ There is still the problem that the hunter does not do ranged attacks. Today I will try to unequip the axe and hope that she won't fight bare handed then... Maybe its just a broken script which should tell the bot when to use which weapon. (or something like this oO)
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