Jump to content

Toinan67

Members
  • Posts

    389
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Everything posted by Toinan67

  1. Toinan67

    MMaps Redux

    No, please no. Don't transform this great thread to something like the vehicle thread with everyone asking for Updates every 2 posts. @UnkleNuke : you're totally right. faramir is the creator of this project, let him commit his work and add qsa (+others) work in his repo.
  2. There are many 'Learn about dual talent' gossip : they are in gossip_menu_option, see option_text LIKE '%Learn about dual%' The 'Purchase dual talent' is in gossip_menu_option, entry 10371. The buy box : box_money, box_text The instructions about dual talent specialization are in npc_text, entry 14391
  3. Nice Btw, are you gonna play on cataclysm? I think I will. 13€ worth it...
  4. And what do they give? 50$ ? Whereas they probably make 5 times more a week?... I can agree too, there have been many problems related to this, bugs exist for a long time. We all want it to be fixed as soon as possible, we all want MaNGOS to be 100% blizzlike, we all want peace in the world. But if you can't fix it, you should never be asking others to fix it... But I think at the moment I find it quite hard to get inside the code without being a good C++ dev, all I can hope for is a documentation (btw, I make my own advertising, if someone wants to help on something -> http://getmangos.eu/wiki/Spell_system). PS : any chance this commit fixes some crashes? Edit : didn't see Xfurry's post. 1. You can find it weird, but I'd say MaNGOS is made to be able to be used, but not to be used. But that's my opinion. I see it as a green fast beautiful big car being in a museum. 2. As I said, we all want it to be fixed, laise wants it to be fixed... 3. I agree, this bug exists for a long time, but have you ever been a total volunteer developer of something used by hundreds of people to make money of it ? I've never been, but I can imagine how devs must feel sometimes....tired.
  5. I don't know any user bar generator for MaNGOS, and I don't think one exists
  6. Who cares about your public server? Let the devs do the job, you're using a development branch. Devs don't have to permanently fix crashes, they do want they want...you should be constantly thanking them for gaving you the tools to create a public server.
  7. You talk about cataclysm, and then suddenly of user bars... Imo cataclysm will be released late november.
  8. Mainly in gossip_* tables : gossip_menu, gossip_menu_option, gossip_scripts. You can find more infos on the wiki page related to this
  9. Everyone wants to have a full debug server, but we're far from it atm. For database problems (quest, mobs, loots, items, ...), see on the forum of the database you installed (most likely http://udbforums.kicks-ass.net/index.php) For boss problems (missing spells, not scripted, ...) see www.scriptdev2.com For others, see on this forums
  10. You got qsa's support, you can die in peace! More seriously, patch is nicely done. I will test it in a few minutes Little question however : Regenerate(getPowerType()); This Regenerate method is never, and will (probably?) never be called with another argument than the current power type of the creature. Since Regenerate does not override Unit::Regenerate method, we could replace it with : RegenerateCurrentPower(); void Creature::RegenerateCurrentPower() { uint32 power = getPowerType(); ... And btw, would be nice to actually move Regenerate from Creature and Player to Unit, no? Edit : tested, works fine.
  11. Toinan67

    MMaps Redux

    Well...that's exactly what is needed, isn't it? This seems to be quite low but : 600 microsec = 0.6 millisec => 0.6% of the map update interval just for one creature. Let's hope we won't have 170 creatures building a path at the same time ! (If i'm wrong just tell me)
  12. So...this is the origin of the problem! Just update your client to 3.3.5 and don't change such critical values.
  13. Edit : I was wrong (as usual )
  14. I'd say : bringing back the mmaps redux thread. Best mangos thread ever !
  15. Hi, I'm working on my wiki page, and I wanted to edit a part of it. But when I click the edit button, here is what I get : Any idea? Thanks PS : I know this section is supposed to be Forum feedback only, but there's nowhere else to report wiki bugs.
  16. Afaik, the lighthouse bugtracker is a bit "dead". The thing is that we cannot properly discuss the code in a bugtracker... As Janu said, devs' life would be easier with a nice bugtracking tool, but threads in bug reports are often a place of debates and discussion, which is not the real purpose of a bugtracker (imo).
  17. Good news Is there any plan to add a real database section someday? About tables structures, interaction core/DB, SQL request optimization,...
  18. Toinan67

    MMaps Redux

    If I may say so, waypoints will need pathfinding too : we would have a cpu loss with the path generation between 2 waypoints, but it's _only one time_. When the path is generated, we won't have to modify it : it will be just "move at this exact point". As you said, waypoints tables will be _much_ simpler, we won't have to add thousands of wp to follow the ground level and slopes. And btw thanks for the link you gave me, qsa. I strongly recommend it to everyone
  19. Toinan67

    MMaps Redux

    I completely agree with Schmoo, I've been waiting for this type of thread for months! Clearly x) This is where you really learn something and understand how things are done by the one who know how to do them
  20. Yes it does work for players. The thing is that is command doesn't return any message to prevent cheat planning. Take a look at the HandleSaveCommand in Level0.cpp for more info
  21. Toinan67

    MMaps Redux

    Sorry of what? I didn't get it. Don't be sorry of anything, we should all be thankful to you and faramir for this amazing work. You are one of the reasons why I found this project so great. However, I have a question (maybe a bit offtopic). Currently I don't understand anything to this "mmaps" thing (even if I know it's awesome ), but I'd like to have a few explanations about it : can someone give me a link or something that could help?
  22. Toinan67

    MMaps Redux

    qsa works too much! -> http://pastie.org/pastes/1147846
  23. Toinan67

    MMaps Redux

    Yes, imagine a crowd of fans screaming your names. That's what the "thanks" are
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use