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VladimirMangos

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Everything posted by VladimirMangos

  1. proxEx store proc flags for event requirements that described in spell description/expect functionality but not set (no way set) as normal proc flags stored in spell.dbc or overwrite in table. In fact procEx is extension for procFlags field for "custom" flags. For example many spell proc at only crit hit. But crit requirement impossible set by procFlags and not exist another way for check this requirement from spell.dbc.
  2. GetObjectGuid return normal guid as uint64 wrapped into object. GetPackGUID return packed ( ) guid representation in form: byte with bit-mask with bit set for non-0 bytes in guid and follow non-0 bytes from original guid only.
  3. I already answer at question in github notes. Period. Thread go to one more useless threads pool with not helpful anything hysteric cries.
  4. In Player::UpdateArea look for lines related to sunctuary flag set. Just need set it for specific area id also where you want have custom sunctuary.
  5. You can look in src/game/SharedDefines.h for enum Race for values.
  6. at master bracket id not used independent from bracketEntry as i remember. But i agree that use BG_BRACKET_ID_FIRST by default not best way.
  7. > brief: large set of improvements that adds local per-map state and makes pools system, gamevent system work with it; Implement Map instance local guids for creatures and gameobjects (and use same guids in game as in DB in result) Implement proper work pool/gameevent spawns in Map instances. Note: i not fix after this work of waypopints commands for map instances: need select one from 2 ways: lock waypoints of target creatures for edits in one map (and edit it for all map copies, in all maps show waypoint copies (diff guids and etc problems)), or (maybe most clear), lock globally and show waypoints only in single map instance (where GM placed) Currently lock not exist and editing waypoints in instance unredictable by result.
  8. Oh, sorry. I miss this. As pointed above in this case need change opcode handler code related to result of slahs command execute at client side.All slash commands processed by client.
  9. Just read error messages: So or another copy mangosd started that use this port, or another application used.
  10. in mysql in fact REPLACE is just macro for DELETE+INSERT, so exactly same time expected
  11. In fact this work in past in opposition way: without existance mangos master progress will be impossible have now in zero/one working bg/arenas or many parts spell system, because obly with new spell data in 3.x has been possible understand some parts bliz spell system internals. And same in many other parts. 3.x help understand some packets fields meaning and this later applied to zero/one where related field less used but anyway useful, etc. Main problem not working this in 4.x because lot additional problems with way bliz hidding/protection against research actual data.
  12. I send to stfx my backports history data for all commits backported early to One and comments what not backported. Maybe this help him in work.
  13. I think will be easy if X-Savior just get write access to DB part of https://github.com/mangos-one as DB dev
  14. For avoid problem with localizations. Localization must be applied to DB version compatible with localization and only _after_ applied sql updates. Or need manually check what lines affected by localization canges in sql updates in revisions and drop (fix) related localization data.
  15. Just note: if theluda can provide hosting then this can be better. Not good have 2 existed only well known DB projects for mangos at same hosting as will be in YuruY case.
  16. Last time many active mangos devs go to idle by RT problems or maybe lost interest (including me as sad say). I think mangos team need some fresh blood or project will slowly die. Ok, maybe no so bad all. At least i think Laise soon return to activity In any case i suggest grant to Schmoozerd commit rights to core. I think he well understand core code (or attempt understand before changes). He also at this moment do most review and commits in sd2 project. So this can help to him add core related parts and not stuck sd2 side development. I also suggest invite to team faramir118. He do in past lot work that later included in core in different parts. And as i understand made lot work in mmaps? Theluda, sorry, i not plan process suggestion in normal way as do in last years so can you review this suggestions directly. Maybe other candidates exist who missed my eyes. I personally have low chance return to active development because lost interest. But i plan visit sometime forums and stay at #mangos. But please not wait from me active points to core development or project ways. Last 5 years has been nice part of my life but need go to someting new
  17. I can't comment is this applied to pets also. If it easy fixable and you sure that this must be (maybe some confirmations?) then why not post patch.
  18. Ah, merged flame animation can really affect GPU/CPU if flame implemented in some not good way in client.
  19. ? in client text shift-links is just text in special format. You can look in top src/game/Chat.cpp file for known shift links formats. And ofc core parse and generate some shift-links types (supported by clients directly and custom core versions). But as i remeber tradeskill link only parsed in code but not generated. Just no cases when it need be generated in chat commands output.
  20. Hmm, very strange. This code in current state exist long time and not create problems for gcc.
  21. How this related to above thread.... extracted to new...
  22. Maybe related recent changes in motion master
  23. this forum not for support havy modified forks. But from error message follow: you use core more old that used DB
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