> brief: large set of improvements that adds local per-map state and makes pools system, gamevent system work with it;
Implement Map instance local guids for creatures and gameobjects (and use same guids in game as in DB in result)
Implement proper work pool/gameevent spawns in Map instances.
Note: i not fix after this work of waypopints commands for map instances: need select one from 2 ways: lock waypoints of target creatures for edits
in one map (and edit it for all map copies, in all maps show waypoint copies (diff guids and etc problems)), or (maybe most clear), lock globally and show waypoints only in single map instance (where GM placed)
Currently lock not exist and editing waypoints in instance unredictable by result.