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VladimirMangos

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Everything posted by VladimirMangos

  1. DBC not affected i and same in 3.2.x and 3.3.x in client
  2. expected fixed in [10122]
  3. must be fixed in [10123]
  4. I will check...
  5. And this is not thread ask any questions... I think time to close it.
  6. I still not sure is i have right give "no so public email". But if will any problems i will suggest help with resend mail by it...
  7. And this still not meaning that freeze related to error. This only meaning: freeze has been somewhere _after_ error output.
  8. Code _not_ allow use teleport while mounted so referenced code no called in cany case. If you have case with call this code then you have modified core or wrong some DB data maybe...
  9. 10073 not touch movegens...
  10. Support for utf8 config files restored in [10098]
  11. I think from last time "no objection" note about Lynx3d i ready have more active support point for his join to team. Base at fact no objections i will suggest to him write mail to theluda...
  12. crash specific for code existed only in 0.12/mangoszero. Fixed in both now.
  13. Hmm.... in code uint8 randomN = urand(1, 99); Fixed in [10085]
  14. I write wrong, ofc, i meaning `creature` guids.... This described many times why use big guids numbers is wrong... Main point: any in game summoned/created at instance loading creatures use incremental guids starting from next after last used in `creature` table. So if you have higher used guid in table then you make less amount guids available for dynamic creating and then make less time in server work until this guids overflow and server will shutdown.
  15. In general: if possible avoid base functionality at client data then better not use client data, because its can be fake...
  16. You use in DB too big indexes for creature_template data and created problem for self. Just one from "shot to own foot" cases.
  17. Must be fixed in [10077] and backported (in progress but will soon) to other branches.
  18. confirmed at master. In fact this has been unsafe code long time before camera systme add and not crash or bug just by chance...
  19. And allow nice cheating for anyone... In fact problem in another place and fixed in [10076] and backported to other branches.
  20. Must be fixed in [10068]. One not fixed bug: sometime after player loading with active pet it show running at place until temporary unsummon or attack or some other... Not find source of problem...
  21. Hmm, i recheck and can confirm that some problem exist...
  22. In [10052]. Thank you
  23. no any changes in Unix auto-conf/configure/makefiles has been recently. [added]except adding ACE related chnages, but this not affect to m4 related part in any form.
  24. possible not compatible versions for some auto build tools... I not have porblem with autoreconf at FreeBSD, but before i also have strange errors while not find that have diff auto tools versions in paths...
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