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VladimirMangos

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Everything posted by VladimirMangos

  1. Original reported problem must be fixed in [9978].
  2. If you want more patches without any chance adding you can continue post its in random places except right in under review...
  3. I apply more early suggested patch from ru-mangos.ru in [9977] that include required sql update also. Anyway thank you for patch.
  4. I not see how it can crash at this line after "pCaster->DealDamage(m_target"
  5. ??? discussed code in Unit.cpp You ask strange question. Normal way is find "Dealdamage: victim just died" in code...
  6. then look GetUInt32Value calls in function code after this put and check that pointer used for GetUInt32Value call checked as existed before use... if "DealDamageAttackStop" not output then someting from ypur line but before "DealDamageAttackStop" as i say i not see possibility for this in mangos code. So maybe some custom added in this lines range. You can find this by compare you code and code in mangos repo.
  7. maybe not, but provided data not show problem: 2 cases when Object::GetUInt32Value use in Unit::DealDamage safe from like crash (it must crash early in code if any problem). Possible you have custom code in function...
  8. it not related core, just absent Db data and flags possible.
  9. in any case mangos good start can be with existed DB/network/console highlevel functions... dependent from game some other parts can be reused
  10. I add its to some other sction, but in any case thanks. In [9966].
  11. In master in [9964]. Thank you :)I will backport to 0.12 later...
  12. If mangos build and you can porblem with SD2, why not read SD2 forum for possible problems....
  13. In [9961]. Thank you
  14. In [9960]. Thank you. I increase chance lot base at recent comments for glyph work.
  15. I think chance stored in glyph dummy. Also need other changes possible but good base.
  16. must be fixed in [9959]
  17. With disabled client addons?
  18. Original poster have time for think. Thread closed.
  19. I can't repeat so not plan look more. If some problems exist then report strong way for repeating problem. Maybe this related to some client addons work...
  20. you must set for account expansion level (look at description ".account set addon" command.
  21. Please test with [9947]. For be sure that looted creature not despawned at timer expire increase Corpse.Decay.* maybe....
  22. money problem confirmed. Other part not clear how repeat. In any case i will implement official expected way work as reported (always show normal loot window possible empty before skinning has been possible), and if set in config speedup way with always attempt avoid show empty normal loot window. Current code work in some way middle for both. In some cases empty window show in some not show.
  23. Hmm, look like "Problem 10K" ^^
  24. This is same as suggest not restart mangosd at crash. Always better restart mangosd if current in memory data possible corrupted or desync with Db data or you have chance corrupt Db data also.
  25. packets also proccesed in same thread with world events, in other cases you will need lot locks for access to diff structures This is not true in general, only with many player online... when world thread do tick it go to sleep until tick delay (50msec) pass. So dependent from amount work need do at tick. thread pool used for receive and queue packets and for DB write queries. Also most player login read queries make async and also prepared data from DB in own treads, except final login steps proccesing.
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