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VladimirMangos

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Everything posted by VladimirMangos

  1. In general i think creatures like talk or use-at for quest objective just have some internal cooldown timer like GO, some form its in this time also change AI work or sometime model/etc
  2. This is notfully true. mangos still use this table for _additional_ gear.
  3. i think you have some crazy client addon with auto targeting. In any case low chance that this related to core. Not see like porblem by self.
  4. Ah, you are right. I misunderstand that PlayDistanceSound with target also single targeted. Maybe add special second option to command 'all'
  5. You can alsways write something like: .de s 12345 (i not check how short really can be writed for selection proper command). So you can short any command while typed part of command name propertly select req. command
  6. This is cleary DB part, and offtopic at forum. Closed.
  7. I read recently similar error report and in result source of problem has been found as outdated scripting DLL
  8. Must be fixed in [9738]
  9. Waht you meaning client side Listen for all around? Just select any target and sound will be in area
  10. As point Neo2003 all transport associated with own map so no reason create new tables for transport spawn when possible use normal existed tables for same.
  11. I meaning: _real_ problem not fixed. Just some _proper_ chnages undo for let work as temporary sollution. Exist some difference in proper fix and temporary re-adding hack.
  12. Strange conclusion. DB version created for specific magos revision. It 100% expected work only with this revision. Ofc, if you apply mangos sql updates ti still _can_ work and mostly work with later revision but this 100% expected case. Specially when your DB version created for old cliient expect that it will 100% work for next client version just lol.
  13. ok, many creatures have equipment in DB, if this wrong then its must not show its or show wrongly and as i test it show correctly. So this possible your local code porblems.
  14. And it not fixed yet, just temporary undo to old less correct state.
  15. first item problem must be fixed in [9729].
  16. UNIT_FIELD_FACTIONTEMPLATE == 55 UNIT_VIRTUAL_ITEM_SLOT_ID == 56 Maybe you use wrong values.
  17. In [9724] problem temporary fixed by go back to 0 highguid for players. Until proper solution found
  18. Confirmed and problem related to [9721]. Problem not with changes but with triggered bug by this changes that need find and fix.
  19. Must be fixed in [9723]
  20. I test items with extended cost including new mutiply same item with diff extanded costs case. But i will test your example npc case. [added]Ok, reproduced in this case. So checking. Thanks for info... [added]In fact problem related not to extended cost but to items usable only some classes/races and then not showup in vendor lists for another race/class
  21. I check in both modes, all work as expected.
  22. must be fixed in [9719]
  23. Fixed in [9718]. Thank you for reporting
  24. In [6717]. Thank you! Why happens in commit notes
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