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VladimirMangos

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Everything posted by VladimirMangos

  1. Yes, ranged related. For example http://www.wowhead.com/spell=27786 ( triggered bonus http://www.wowhead.com/itemset=186 existed in 2.4.3 and 3.x) have _only_ plain ranged flag. Or for example 34497 and ranks have only spell version (logicaly, it return mana cost of spell ranged shots)
  2. Ah, sorry, jumping by code wrongly refer to melee, ofc, related to ranged, but i will recheck
  3. I am update gist with UI64LIN use instead explicit *LL values that not used long time in master already. But my worry for proc flags use code... For example Master version propertly sort melee spell use and auto attacks by this flags suggested patch drop this different and use spell version only... As i check many 2.4.3 spells have only non-spell version (same as in master) when expected triggering by autoattack only
  4. VladimirMangos

    Mining

    i loot pool id from _new_ UDB version data.
  5. http://gist.github.com/418428 Version of patch updated to 19b563e8de89b875d28eb32459a8bb58fdbb2d46 with small warning fixes
  6. I understand, and agree that no reason do true backport. I only attempt understand what will need do after it adding to 0.12 in connection with later proc spell ralted changes. In general in some cases "backports" in fact recreating similar changes in old client context instead backporting. So backporting API (same high level calls and enum names but different implemention and diff enum values)
  7. VladimirMangos

    Mining

    I not find referenced poolid in crash log in UDB...
  8. Just for clarify: patch backport only original changes + compatibility fixes? So after ti apply can be looked other commits for backporting... or it include some later commits... Any known porblems with patch use? I plan look (if i will interrupted by someone another, feel free ping me in PM ) and review if all ok...
  9. desable patcher support in realmd (it disabled by default), patcher not have any checked for amount patch download requests and can eat all allowed open file handlers.
  10. read comments for spell: 4x damage applied not when health drop under 25% while drain BUT when drain casted at target an target have _at_cast_ <25 health. After cast not important how many health will have target damage will constant 4x. This is how it must worjk and recently it fixed work in this way.
  11. Thank you for inform. I fix it in [10003].
  12. this is mostly when client idle after disconnect and then it send some garbage to server. Close and start new client copy help in all case...
  13. Can you when post patches include diff header part... in git format this is somethign like: Ofc, i can apply this small change manually but in more big cases this can be real problem...
  14. Patch mostly work, but need check guid before call set functions for remove setting also, because cleitn can send wrong pairs (for example, send remove main tank for guid not set as main tank currently. In [9991-9992] added 2 patches from this thread with changes. Thank you to authors
  15. Also some npc not used directly in world but used as templates for taxi/transform spells.
  16. I apply unix line-ends for this fiels in [9989]. Must resolve problem.
  17. Alt. patch added in [9988]
  18. Not look and not plan look. I say _many_ times why this problematic and unsafe.
  19. In fact i mostly agree with waza123 with addition " and absent features". GCD not need anticheat, it need _implementing in mangos. Currently it just client thing not let press button. Fly/movement control also possible. Another question when someone from magos dev will interest prio at this and find for this time. Please not describe how this important: things simple, if someone from mangos dev will work at this then he will not work at something other. So will be another ppl question why something important think absent.
  20. configure.ac use pkg-config for ace find in case extarnal option use. You need lok in pkg-config sources or update it maybe...
  21. And what you will do with creature that has been spawned but after reload lost templates? What you will do with AI activated in instances if creature expect current scpripts, and etc. This is very unsafe operation. But pointed targeted creature reload maybe more safe if connected with kill/respawn creature.
  22. Must be fixed in [9978]
  23. Problem must be fixed in [9978].
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