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VladimirMangos

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Everything posted by VladimirMangos

  1. just for note really recommended use [10170] with hot fix typo in prev. commit.
  2. bug fixed, but as i understand original poster want allow ignore this limitation for non-raid quests in raid. I plan add config option for this. [added] config option added in [10169]
  3. Thanks for important backport finding In repo.
  4. What you meaning? it general change way store auras for Unit, so for players, pets, creatures...
  5. In repo. Thank you for find exactly problem and suggest fix
  6. you install it and then apply core sql updates fro update mangos/character/realmd up to current version that you plan use.
  7. As say this is not core porblem but client limitation. So discussion this not appropriate for forum.
  8. Post buld problems related custom patches in custom patches threads.
  9. you lost macros, some interface option values
  10. In fact github.com git repos allow access using svn client also as i read.
  11. and this is not core problem look at sd2 forum.
  12. git reset --hard
  13. Provided call stack just impossible, that meaning that ti corrupted before save to file...
  14. Why not ask this at ACID forum.
  15. I already answer into another yopur thread by pointing to page with list project links.
  16. In general suggested code not safe. Exist special function for this: Player::TakeQuestSourceItem [added] But as i know in past all expected to be removed startup items has been in list quest objectives for remove at quest reward....
  17. This thread most be moved to accepted i think in any cases.
  18. Check with new created account, also possible cleain have something wrong in clientdir/WTF. Attempt move WTF in other place and check with problematic account.
  19. I recommend post patches to under review. Because in bug section it easy lost in history if not seen in first day and will not posts. Bug section for bug reports without sollutions. Ofc, this patch not need repost already, i already look at it [added]In [10138]. Thank you
  20. start utf8 file header must be correctly proccessed. Can affect only some strage content after fiel start but before [sectionname]
  21. Same proble at master and your fix added in [10137]. Thank you. Ofc, i will backport to 0.12 but with small delay. Have some queue expected for backport chnages after release merge.
  22. What revision you use before? Only changes related to configs happens week ago and if you use more recent revision thne no any changes in config files work expected. Possible 2 cases 1) you start mangosd.exe with current dir where no config file 2) you use old config files format without [MangosdConf] as first not comment line
  23. Starting from [10136] MaNGOS support only client version 3.3.5a (12340) at master branch You need update DBC files. You need regenerate .map/vmap files.
  24. MaNGOS is an object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It's an educational project, to help developers get familar with large scale C++ development projects. The 0.16 release based on GIT commit [10134] is the sixteenth release on the MaNGOS roadmap. As a source-only release, it is intended only for developers and advanced users who understand they will probably experience bugs and/or rough edges. The following list only gives you a higher level overview, for further details see the ChangeLog file included in the source releases. ==== Game Features ==== * Added: Implemented support dual talents spec work. * Added: Implemented support weekly quests cooldowns. * Added: player/group tap of attacked creature, and other loot related changes and fixes. * Added: Implemented proper way enchanting in trade slot. * Improved: Pool system work, especially with pool creatures/gameobjects as event parts. * Improved: Pets speed and movement flags at attack/follow mode switches. * Improved: Better work gameobjects at use. * Improved: Fixed problem with non-attackable pets/totems at arenas. * Improved: Fixed long time existed problem with "partly-resurrection" character with periodic HoT auras in some cases. * Improved: More achievement types support added. * Improved: More proper use movement/spline flags and movement packets let more correct show creature movement in some cases. * Improved: shareable quest work and related quest objective complete events. * Improved: Recalculate bounding radius and combat reach distance at model scale. * plus lots of fixes for auras, effects, spells, talents, glyphs and more. ==== Server Features ==== * Added: Implemented SOAP in MaNGOS * Added: Camera framework for proper mind vision like spells use and grid code cleanups including remove unused cell-level thread locking. * Added: New table character_stats for external tools. * Added: More user friendly output at DB version check fail. * Improved: Update used utf8 cpp library version up to 2.2.4 * Improved: Character `data` field values finally replaced by normal table fields. * Improved: Increase reserved stack size for mangosd up to 4Mb at Windows * Improved: Rewritten realmd and mangosd RA code use ACE network classes and drop Sockets lib. * Improved: OpenSSL lib upgrade to OpenSSL 1.0.0. * Improved: Use ACE config library instead dropped dotconfpp. * Improved: G3DLite lib upgrade to G3DLite 8.0b4 * plus lots of improvements in chat/console commands, server startup DB integrity checks. ==== Statistics ==== * Fixed Bugs: 130 tickets and many bugs reported at forum resolved * Total number of changes: 1000 revisions (1010 commits) MaNGOS team not plan create special branch for 0.16 release. Tag will created release commit from other side. We plan continue provide limited support for existed mangos-0.12 branch with appropriate patches backporting from master.
  25. Added in [10127]. Thank you. And as std.. note better put like patches in to under review section for better visibility.
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