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VladimirMangos

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Everything posted by VladimirMangos

  1. why not just add it to existed scripting project as cusom modification for example..
  2. This is forum only for core discussion, not for some combines with not fully legal data and etc. This is forum not about all in mangos. But about mangos core development.
  3. Independent state of projects will not changed. And how i am can discuss what must do independent project team? This will be too strange for mangos devs talk about anothe projects future. I also note that original topic about CODE refactoring. So i considering last Linencloth's posts as spam and flame. I warning you from continue posts in this way
  4. This is will not changed. And this not related like it you or not. Ignore rules will end up in ban state. That is simple.
  5. spells part fixed in [9701] durability related absend porper item data conversion at client switch. But it cirrupt only current durability so not nice, bit not so critical. Item 'data' field have same size but small values offset in tail. That why impossible write safe fix quary working _after_ switch and some time use. Just impossible sort items by old and new.
  6. Yes, ai already look at missing tables, its more that this one. But first i need fix item_text case...
  7. Must be fixed in [9698]
  8. In [9695]. Thank you
  9. No, you post patch to under review forum or you have good chance that your patch will be not found by devs.
  10. I add some checks related to nect after this liek result use. It impossible with correct data and correct spell system work, but any way better get error insteed crash in like case: [9694]. Add checks can be not explcitly connected to porblem but please report any errors with output added in to commit.
  11. In [9693]. Thank you
  12. Hmm, don't understand how this possible...
  13. Starting from [9692] MaNGOS support only client version 3.3.3a (11723) at master branch You need update DBC files. You need regenerate .map/vmap files.
  14. forum only for support official sources. Some maybe post liinks to some modified. But this not meaning that this forum for discustion its except own threads.
  15. Implemented in [9686]
  16. Dead player with non released code not have ghost aura: it have normal body, just dead. So check correct.
  17. we always do refactoring some parts as part normal development. So you not made hint And i agree with Schmoozerd: ofc, need see globale picture for seelction way of development but attempt "rewrite all to better" is best way to nowhere... proved by many porjects many time. Big changes bettr always do small steps, and look around after each.
  18. Ah, added. Sometime forgot add reversed sql update. Thank you
  19. Ah, added version suggested originally.... second version just hack.... I see that it possible not fix all cases (will look more) but expected fixed not in like way
  20. I think you declarate to do too many things in same time...
  21. Maybe let him show abilities in his current vmaps fight? I not have real objections from other side.
  22. i not see any bad if this will saved in table if some option enabled. This will let choise (data/performence) by admin.
  23. If you can live with related crashes after ti use in some case...
  24. it can open only at client packet (user click at specific object)
  25. Not see any problem from placing to accepted if your version same
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