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VladimirMangos

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Everything posted by VladimirMangos

  1. I make BG note only to remark that honor rank referecned inl description of some from spels not part of spell functionality and must be checked wher spell will be casted (in script or any)
  2. It's impossible,yes. Checked and proved many times. Client limitation.
  3. In [8648]. Thank you. As i understand rank req. for new continnent outdoor battle must be checked in BG code.
  4. Mangos never has been and not compatibel with mtmaps. In past and currently exist problems with mtmaps changes. Discussed patch make one step in correct support thread per-map run. Anyway attempt use mtmpas currently with mangos just silly.
  5. Why we can't ? We have pointer to guild:
  6. Some related checkek already exist in WorldSession::HandleGuildBankSwapItems So i think it must be update instead adding checks in more low level function as Guild::CanStoreItem
  7. About early case: Whet you find this. It's already in form "rep = CalculateReputationGain" SetDestination return result return StartTravel(traveller, sendMove); that return return i_totalTravelTime; some lines before calculated as i_totalTravelTime = traveller.GetTotalTrevelTimeTo(i_destX,i_destY,i_destZ); agree, but not affect anything. Anyway code style problem and possible leter code problems with changes.(3) added into [8621]. Thank you. Other can be considered as rejected.
  8. No. Send loot open chest, it 'activated' When loot release it just deactivated. Please not make from threads listed unrelated patches.
  9. In [8620]. Thank you. One note: in any case extractor sources not writed in way for build at x64 platforms (libmpq code mostly)
  10. But then extractor will linked with ACE...
  11. I not sure that part correct. From what i read in non-combat mode pet just have owner walk/run speed (run if too far and walk if near). And use own speed in combat. So any effects to speed for pet applied only for combat case....
  12. I agree that this part not right chnaged but main reason of change has been remove wrong use This line only work in 1 plane places as continents and will not work correctly for floors and undergrounds. [added]Must be fixed in [8606]. Thank you for pointing to problem.
  13. this has been master switch to new cleint suport (320 branch merge to master infact). So you can just update master as do possible before to new revision and apply sql updates...
  14. Starting from [8589] MaNGOS support only client version 3.2.2A (10505) at master branch (Client 2.4.3 still limited supported at mangos-0.12 branch) You need update DBC files. You need regenerate .map/vmap files.
  15. MaNGOS is an object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It's an educational project, to help developers get familar with large scale C++ development projects. The 0.14 release based on GIT commit [8587] is the fourteenth release on the MaNGOS roadmap. As a source-only release, it is intended only for developers and advanced users who understand they will probably experience bugs and/or rough edges. The following list only gives you a higher level overview, for further details see the ChangeLog file included in the source releases. ==== Game Features ==== * Added: Support for 'on demand' regeneration of power instead fixed tick mode. * Added: Allow NPCs to apply taunt. * Added: Update killing quest objectives base at creature_template KillCredit fields. * Added: Implement support `spell_proc_item_enchant` table for ppm item enchantments triggering at hit. * Added: Implement new arena rating-system for season 6. * Added: Allow save and restore at login forms/stances. * Added: Implement far sight like spells work for long distance. * Added: Implement proper storage and use of character specific account data. * Added: Implement battleground bonusweekends call to arms. * Added: Implement DB-based store battleground/arena gameobjects/creatures and related event spawn/despawn requirement. * Improved: Fixes and optimizations in spell cooldown code. * Improved: Fixes and improvements in EventAI code let better EventAI creature scripting. * Improved: Fixes in combat log packets let show more correct info. * Improved: More achievements types support implemented. * Improved: Fixed well known walk-after-taxi bug. * Improved: More improvements in mind control code. * Improved: More improvements in gameobjects spawn/despawn work dependent from gameobject template data. * Improved: Changed formula used for calculation creature damage base at attackpower. * Improved: Propertly storing/restoring BG entry point including mount/taxi state * Improved: More correct work timed quests, other quest code improvements. * Improved: Implement more strict checks for fake messages in chat. * plus lots of fixes for auras, effects, spells, talents, and more. ==== Server Features ==== * Added: Implement support spell casting precasts and aura boost casts for simplify and support related spell cast dependencies. * Added: Implement possibility to reset client cache data from server side. * Added: Implement --enable-builtin-ace option for explicit select builtin/system ACE in Unix/Linux build. * Added: Implement check DBs versions (required_* fields) at mangosd/realmd loading. * Improved: More checks at server startup for DB content. * Improved: Some fields moved from `data` field of characters table to own fields. More planned move to final get rid from `data` field. * Improved: Finish switch to uint32 spell ids use in code. * Improved: Optimizations in map loading and broadcasting. New cell search algorithm implemented. * Improved: Fixed memory leaks (mostly at server shutdown) and code cleanups. * Improved: Use exceptions instead of explicit size checking for each packet, added checks for full read received packets. * Improved: Optimizations for different guild data loading and use. * Improved: Fixed redundant calculation of v and s on every login. * Improved: Fixed race conditions in LockedQueue. * Improved: Fixed long existed bug with vmaps unloading. ==== Statistics ==== * Fixed Bugs: 60 tickets and many bugs reported at forum resolved * Total number of changes: 600 revisions (635 commits) MaNGOS team not plan create special branch for 0.14 release. Tag will created release commit from other side. We plan continue provide limited support for existed mangos-0.12 branch with appropriate patches backporting from master.
  16. true, closed.
  17. infact most problem in sql queries compatibiltiy. Currently we use some std. SQL subset compatible with mySQL and PostgreSQL + small compatibiltiy fixes at code compile for some specific cases. If ODBC compatibel with its then why not, but i not think that mangos devs will intrested implementation by self...
  18. At least in this case: warnings in 3d-party libraries code.
  19. I meaning not see in _client_ but _must_ see, just client not recieved yet data. In current state we make always send like update in same time (at least at server side), in you case more delay added including some code at server time calling... i worry about this. I just suggest test some special cases when client crash in past dependent from updates order send: transports
  20. At least current case of use not most oftent case looping by this data.
  21. No so easy. Country laws can have explcitly declaration that conflicting with law parts of license/EULA can be not-appliable in country. So you can accept license and ignore related parts. As i know in Russia law (at lest old version, new from current year not read yet)
  22. Check 2 chars in one group trevel at boat.Client in past has been sometime unhappy when data send in different order. Also what about cases when one player in tick see another char but another not see first yet (update will send at next tick) and first char start attack another char.
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