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waza123

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Posts posted by waza123

  1. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-08_01-53-23.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x6f0189c8, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x6f0189c8, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x6d9da860
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x7c541240, 
         _M_finish = 0x7c541248, _M_end_of_storage = 0x7c541248}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x6f0189c8, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x6f0189c8, unit=0x1c9358e0, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x1c9358e0
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x6f0189c8, target=0x70a54890) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3005214424, damage = 1862371784, overkill = 42956, schoolMask = 3005214408, absorb = 3080363041, 
     resist = 2092580424, physicalLog = 200, unused = 137, blocked = 3005214504, HitInfo = 137751798, cleanDamage = 2092580424}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb31feeec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x1c9358e0
       caster = (class Unit *) 0x1c9358e0
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x6f0189c8) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x6f0189c8, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x7b0d7918, e_time=78018, p_time=108) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x1c9359d0, p_time=108) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x7b0d7918
    #8  0x083d57f0 in Unit::Update (this=0x1c9358e0, p_time=108) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x1c9358e0, p_time=108) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xb32100f0, t_diff=@0xb31ff2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 7, nocreate = 1, reserved = 89}, All = 3005215352}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 108}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x991e5d8, diff=108) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xb4cd6c28, _M_ht = 0x991e620}
    #12 0x083ea45e in World::Update (this=0xb6d221e8, diff=108) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb4cf9c78) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 108
       realCurrTime = 4145048794
       realPrevTime = <value optimized out>
       prevSleepTime = 98
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4cf9c78) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7d4eb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7cff21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb78e61b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb783d03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  2. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-07_23-59-43.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x25e57910, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x25e57910, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x546c35f0
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x5cfa3930, 
         _M_finish = 0x5cfa3938, _M_end_of_storage = 0x5cfa3938}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x25e57910, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x25e57910, unit=0x2bcee198, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x2bcee198
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x25e57910, target=0x5e5005b8) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3004165848, damage = 635795728, overkill = 42956, schoolMask = 3004165832, absorb = 3080616993, 
     resist = 87223520, physicalLog = 16, unused = 121, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 87223520}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x2bcee198
       caster = (class Unit *) 0x2bcee198
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x25e57910) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x25e57910, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x25b356e0, e_time=18397, p_time=116) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x2bcee288, p_time=116) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x25b356e0
    #8  0x083d57f0 in Unit::Update (this=0x2bcee198, p_time=116) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x2bcee198, p_time=116) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xb333c578, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 116}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x98f7958, diff=116) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xb4b10870, _M_ht = 0x98f79a0}
    #12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=116) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb4b10370) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 116
       realCurrTime = 4138196412
       realPrevTime = <value optimized out>
       prevSleepTime = 92
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4b10370) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7d8cb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7d3d21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb79241b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb787b03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  3. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-07_03-49-16.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x63432fc0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x63432fc0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x5edc9f08
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x5f4f6b20, 
         _M_finish = 0x5f4f6b28, _M_end_of_storage = 0x5f4f6b28}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x63432fc0, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x63432fc0, unit=0x5ff6d970, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x5ff6d970
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x63432fc0, target=0x5d3452c8) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2863480536, damage = 1665347520, overkill = 42956, schoolMask = 2863480520, absorb = 3080297505, 
     resist = 1569653440, physicalLog = 192, unused = 47, blocked = 2863480616, HitInfo = 137751798, cleanDamage = 1569653440}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xaaad3eec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x5ff6d970
       caster = (class Unit *) 0x5ff6d970
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x63432fc0) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x63432fc0, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x700b66e8, e_time=88704, p_time=104) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x5ff6da60, p_time=104) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x700b66e8
    #8  0x083d57f0 in Unit::Update (this=0x5ff6d970, p_time=104) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x5ff6d970, p_time=104) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0x87d0020, t_diff=@0xaaad42a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 20, cell_y = 43, nocreate = 0, reserved = 85}, All = 2863481464}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 104}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0xb455b958, diff=104) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0x877de10, _M_ht = 0xb455b9a0}
    #12 0x083ea45e in World::Update (this=0xb6d0da58, diff=104) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0xb6d0dab4}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0x87f6620) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 104
       realCurrTime = 4065599744
       realPrevTime = <value optimized out>
       prevSleepTime = 99
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x87f6620) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7d3eb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7cef21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb78d61b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb782d03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  4. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-06_23-59-02.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Guild::_CanStoreItem_InTab (this=0xb3609628, tab=<value optimized out>, dest=@0xaabd4220, count=@0xaabd4120, merge=true, pSrcItem=0x9c6feac0, skip_slot=255 'ÿ')
       at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Guild::_CanStoreItem_InTab (this=0xb3609628, tab=<value optimized out>, dest=@0xaabd4220, count=@0xaabd4120, merge=true, pSrcItem=0x9c6feac0, skip_slot=255 'ÿ')
       at ../../../src/game/Object.h:167
       pItem2 = (class Item *) 0x204d4f52
       j = 2
    #1  0x0844c910 in Guild::CanStoreItem (this=0xb3609628, tab=1 '\\001', slot=255 'ÿ', dest=@0xaabd4220, count=7, pItem=0x9c6feac0, swap=false) at ../../../src/game/Guild.cpp:1925
       res = <value optimized out>
       res = <value optimized out>
    #2  0x08458851 in WorldSession::HandleGuildBankSwapItems (this=0x5544b3c8, recv_data=@0x40ef4998) at ../../../src/game/GuildHandler.cpp:1469
       dest = {<std::_Vector_base<GuildItemPosCount,std::allocator<GuildItemPosCount> >> = {
       _M_impl = {<std::allocator<GuildItemPosCount>> = {<__gnu_cxx::new_allocator<GuildItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0, 
         _M_end_of_storage = 0x0}}, <No data fields>}
       msg = <value optimized out>
       BankTab = 1 '\\001'
       BankTabSlot = <value optimized out>
       AutoStore = 0 '\\0'
       PlayerSlot = 36 '$'
       PlayerBag = <value optimized out>
       SplitedAmount = <value optimized out>
       BankTabDst = 124 '|'
       BankTabSlotDst = 149 '\\225'
       ToChar = 0 '\\0'
       GuildId = 281
       pGuild = (Guild *) 0xb3609628
       pl = (class Player *) 0x18f8bb90
       pItemBank = (class Item *) 0x0
       pItemChar = (class Item *) 0x9c6feac0
    #3  0x083f122b in WorldSession::Update (this=0x5544b3c8) at ../../../src/game/WorldSession.cpp:211
       packet = (WorldPacket *) 0x40ef4998
       currTime = <value optimized out>
    #4  0x083e94d3 in World::UpdateSessions (this=0xb6d0da68, diff=102) at ../../../src/game/World.cpp:2076
       next = {_M_cur = 0x87ab008, _M_ht = 0xb6d0dad8}
    #5  0x083ea3ba in World::Update (this=0xb6d0da68, diff=102) at ../../../src/game/World.cpp:1611
       autobroadcaston = 1
    #6  0x08128f5e in WorldRunnable::run (this=0x86fc4a0) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 102
       realCurrTime = 4051766867
       realPrevTime = <value optimized out>
       prevSleepTime = 83
    #7  0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x86fc4a0) at ../../../src/shared/Threading.cpp:159
    No locals.
    #8  0xb7e11b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #9  0xb7dc221f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #10 0xb79a91b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #11 0xb790003e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  5. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-06_20-55-43.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x1e420260, i=0, itemtype=2996) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x1e420260, i=0, itemtype=2996) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x40827a10
       num_to_add = 1
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x255aef48, 
         _M_finish = 0x255aef50, _M_end_of_storage = 0x255aef50}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x1e420260, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x1e420260, unit=0x4507a0e0, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x4507a0e0
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x1e420260, target=0x24e1c130) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xb93, attacker = 0x11, SpellID = 3008679640, damage = 507642464, overkill = 2963, schoolMask = 3008679624, absorb = 3080928289, 
     resist = 604364960, physicalLog = 96, unused = 2, blocked = 3008679720, HitInfo = 137751798, cleanDamage = 604364960}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb354ceec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x4507a0e0
       caster = (class Unit *) 0x4507a0e0
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x1e420260) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x1e420260, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x21f2c0c0, e_time=4570042, p_time=126) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x4507a1d0, p_time=126) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x21f2c0c0
    #8  0x083d57f0 in Unit::Update (this=0x4507a0e0, p_time=126) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x4507a0e0, p_time=126) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xb4986440, t_diff=@0xb354d2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 13, cell_y = 21, nocreate = 1, reserved = 89}, All = 3008680568}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 126}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x9966788, diff=126) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xb4bed478, _M_ht = 0x99667d0}
    #12 0x083ea45e in World::Update (this=0xb6d0da48, diff=126) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb4bf25d0) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 126
       realCurrTime = 4040764105
       realPrevTime = <value optimized out>
       prevSleepTime = 90
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4bf25d0) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7dd8b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7d8921f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb79701b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb78c703e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  6. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-06_16-58-03.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x23d266b8, i=0, itemtype=41510) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x23d266b8, i=0, itemtype=41510) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x8381dc18
       num_to_add = 1
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x82d66f20, 
         _M_finish = 0x82d66f28, _M_end_of_storage = 0x82d66f28}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x23d266b8, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x23d266b8, unit=0x22de6c08, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x22de6c08
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x23d266b8, target=0x7ec61618) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xda5b, attacker = 0x11, SpellID = 3007733464, damage = 600991416, overkill = 55899, schoolMask = 3007733448, absorb = 3080625185, 
     resist = 1609189768, physicalLog = 184, unused = 102, blocked = 3007733544, HitInfo = 137751798, cleanDamage = 1609189768}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb3465eec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x22de6c08
       caster = (class Unit *) 0x22de6c08
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x23d266b8) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x23d266b8, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x1e467868, e_time=615231, p_time=125) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x22de6cf8, p_time=125) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x1e467868
    #8  0x083d57f0 in Unit::Update (this=0x22de6c08, p_time=125) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x22de6c08, p_time=125) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0x9951dd0, t_diff=@0xb34662a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 38, cell_y = 17, nocreate = 1, reserved = 89}, All = 3007734392}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 125}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x9945390, diff=125) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0x98f5bb8, _M_ht = 0x99453d8}
    #12 0x083ea45e in World::Update (this=0xb6d0da48, diff=125) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xce486d0) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 125
       realCurrTime = 4026520146
       realPrevTime = <value optimized out>
       prevSleepTime = 96
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xce486d0) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7d8eb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7d3f21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb79261b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb787d03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  7. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-06_15-57-30.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x95768a98, i=0, itemtype=40053) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x95768a98, i=0, itemtype=40053) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0xa2ca2788
       num_to_add = 1
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0xa40ee4d0, 
         _M_finish = 0xa40ee4d8, _M_end_of_storage = 0xa40ee4d8}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x95768a98, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x95768a98, unit=0x108a8ba0, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x108a8ba0
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x95768a98, target=0xa29c6d38) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xd2e5, attacker = 0x11, SpellID = 3005214424, damage = 2507573912, overkill = 53989, schoolMask = 3005214408, absorb = 3081055265, 
     resist = 2571030328, physicalLog = 152, unused = 138, blocked = 3005214504, HitInfo = 137751798, cleanDamage = 2571030328}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb31feeec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x108a8ba0
       caster = (class Unit *) 0x108a8ba0
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x95768a98) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x95768a98, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x958b3538, e_time=130157, p_time=175) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x108a8c90, p_time=175) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x958b3538
    #8  0x083d57f0 in Unit::Update (this=0x108a8ba0, p_time=175) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x108a8ba0, p_time=175) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xb498b390, t_diff=@0xb31ff2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 7, nocreate = 1, reserved = 89}, All = 3005215352}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 175}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x996e420, diff=87) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xb490fa08, _M_ht = 0x996e468}
    #12 0x083ea45e in World::Update (this=0xb6d0da48, diff=87) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb49ac7e8) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 87
       realCurrTime = 4022910275
       realPrevTime = <value optimized out>
       prevSleepTime = 83
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb49ac7e8) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7df7b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7da821f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb798f1b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb78e603e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  8. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-06_15-51-48.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x285f0de0, i=0, itemtype=41367) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x285f0de0, i=0, itemtype=41367) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x2dffd4b0
       num_to_add = 1
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x30ea1828, 
         _M_finish = 0x30ea1830, _M_end_of_storage = 0x30ea1830}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x285f0de0, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x285f0de0, unit=0x2898f058, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x2898f058
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x285f0de0, target=0x528a3990) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xdb8d, attacker = 0x11, SpellID = 3004485336, damage = 677318112, overkill = 56205, schoolMask = 3004485320, absorb = 3080961057, 
     resist = 735820504, physicalLog = 224, unused = 13, blocked = 3004485416, HitInfo = 137751798, cleanDamage = 735820504}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb314ceec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x2898f058
       caster = (class Unit *) 0x2898f058
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x285f0de0) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x285f0de0, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x26337468, e_time=281295, p_time=111) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x2898f148, p_time=111) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x26337468
    #8  0x083d57f0 in Unit::Update (this=0x2898f058, p_time=111) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x2898f058, p_time=111) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xb473c320, t_diff=@0xb314d2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 13, cell_y = 5, nocreate = 1, reserved = 89}, All = 3004486264}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 111}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x98e2dc8, diff=111) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xb49118e0, _M_ht = 0x98e2e10}
    #12 0x083ea45e in World::Update (this=0xb65088f0, diff=111) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb492f060) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 111
       realCurrTime = 4022531484
       realPrevTime = <value optimized out>
       prevSleepTime = 65
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb492f060) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7de0b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7d9121f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb79781b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb78cf03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  9. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-05_17-36-55.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x4683df78, i=0, itemtype=3575) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x4683df78, i=0, itemtype=3575) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x9f08a890
       num_to_add = 1
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x7ae00068, 
         _M_finish = 0x7ae00070, _M_end_of_storage = 0x7ae00070}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x4683df78, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x4683df78, unit=0xad28210, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0xad28210
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x4683df78, target=0x5abf7b98) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xceb, attacker = 0x11, SpellID = 2870615768, damage = 1183047544, overkill = 3307, schoolMask = 2870615752, absorb = 3080334369, 
     resist = 1542402240, physicalLog = 120, unused = 223, blocked = 2870615848, HitInfo = 137751798, cleanDamage = 1542402240}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xab1a1eec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0xad28210
       caster = (class Unit *) 0xad28210
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x4683df78) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x4683df78, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x9eea7040, e_time=2907730, p_time=164) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0xad28300, p_time=164) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x9eea7040
    #8  0x083d57f0 in Unit::Update (this=0xad28210, p_time=164) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0xad28210, p_time=164) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xb37308c0, t_diff=@0xab1a22a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 34, cell_y = 6, nocreate = 1, reserved = 85}, All = 2870616696}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 164}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0xb2b5e048, diff=67) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xb3240ad0, _M_ht = 0xb2b5e090}
    #12 0x083ea45e in World::Update (this=0x863c800, diff=67) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb411b848) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 67
       realCurrTime = 3942447374
       realPrevTime = <value optimized out>
       prevSleepTime = 63
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb411b848) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7d47b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7cf821f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb78df1b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb783603e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  10. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-05_13-51-36.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x667ef0a8, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x667ef0a8, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x14e73908
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x14918098, 
         _M_finish = 0x149180a0, _M_end_of_storage = 0x149180a0}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x667ef0a8, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x667ef0a8, unit=0x14e718d0, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x14e718d0
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x667ef0a8, target=0xbd6cc78) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2869567192, damage = 1719595176, overkill = 42956, schoolMask = 2869567176, absorb = 3080829985, 
     resist = 350441744, physicalLog = 168, unused = 240, blocked = 2869567272, HitInfo = 137751798, cleanDamage = 350441744}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xab0a1eec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x14e718d0
       caster = (class Unit *) 0x14e718d0
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x667ef0a8) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x667ef0a8, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x799211a0, e_time=19116, p_time=115) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x14e719c0, p_time=115) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x799211a0
    #8  0x083d57f0 in Unit::Update (this=0x14e718d0, p_time=115) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x14e718d0, p_time=115) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0x8bfad20, t_diff=@0xab0a22a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 34, cell_y = 2, nocreate = 1, reserved = 85}, All = 2869568120}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 115}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0xb3522f98, diff=115) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0x8e8e218, _M_ht = 0xb3522fe0}
    #12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=115) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0x8dd7660) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 115
       realCurrTime = 3928946321
       realPrevTime = <value optimized out>
       prevSleepTime = 78
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x8dd7660) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7dc0b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7d7121f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb79581b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb78af03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  11. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-05_13-16-09.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x1afd5088, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x1afd5088, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x808c6418
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x899c2c00, 
         _M_finish = 0x899c2c08, _M_end_of_storage = 0x899c2c08}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x1afd5088, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x1afd5088, unit=0x96053950, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x96053950
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x1afd5088, target=0x81649b18) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3007889112, damage = 452808840, overkill = 42956, schoolMask = 3007889096, absorb = 3080363041, 
     resist = 2156683728, physicalLog = 136, unused = 80, blocked = 3007889192, HitInfo = 137751798, cleanDamage = 2156683728}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb348beec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x96053950
       caster = (class Unit *) 0x96053950
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x1afd5088) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x1afd5088, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x10bf8908, e_time=420009, p_time=176) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x96053a40, p_time=176) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x10bf8908
    #8  0x083d57f0 in Unit::Update (this=0x96053950, p_time=176) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x96053950, p_time=176) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xcb14df0, t_diff=@0xb348c2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 12, cell_y = 18, nocreate = 1, reserved = 89}, All = 3007890040}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 176}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x98d35e0, diff=81) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xcb03840, _M_ht = 0x98d3628}
    #12 0x083ea45e in World::Update (this=0xb650d110, diff=81) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xcb388b8) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 81
       realCurrTime = 3926813449
       realPrevTime = <value optimized out>
       prevSleepTime = 76
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xcb388b8) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7d4eb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7cff21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb78e61b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb783d03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  12. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-05_12-40-46.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x1c23d060, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x1c23d060, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x73fd10f0
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x72b2f810, 
         _M_finish = 0x72b2f818, _M_end_of_storage = 0x72b2f818}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x1c23d060, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x1c23d060, unit=0x71b9e750, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x71b9e750
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x1c23d060, target=0x7ae41ed8) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3004165848, damage = 472109152, overkill = 42956, schoolMask = 3004165832, absorb = 3080555553, 
     resist = 2549418576, physicalLog = 96, unused = 208, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 2549418576}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x71b9e750
       caster = (class Unit *) 0x71b9e750
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x1c23d060) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x1c23d060, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x1bb8cac0, e_time=25000, p_time=116) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x71b9e840, p_time=116) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x1bb8cac0
    #8  0x083d57f0 in Unit::Update (this=0x71b9e750, p_time=116) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x71b9e750, p_time=116) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xcb48520, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 116}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x9940c90, diff=116) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xa6cef38, _M_ht = 0x9940cd8}
    #12 0x083ea45e in World::Update (this=0xb6d0f1e0, diff=116) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xcfae660) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 116
       realCurrTime = 3924695764
       realPrevTime = <value optimized out>
       prevSleepTime = 93
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xcfae660) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7d7db37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7d2e21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb79151b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb786c03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  13. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-05_12-08-02.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x7d24cad0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x7d24cad0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x7d25a5f0
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x7d23a2e8, 
         _M_finish = 0x7d23a2f0, _M_end_of_storage = 0x7d23a2f0}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x7d24cad0, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x7d24cad0, unit=0x7db9e780, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x7db9e780
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x7d24cad0, target=0x88b44118) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3009728216, damage = 2099563216, overkill = 42956, schoolMask = 3009728200, absorb = 3081243681, 
     resist = 2099520032, physicalLog = 208, unused = 202, blocked = 3009728296, HitInfo = 137751798, cleanDamage = 2099520032}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb364ceec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x7db9e780
       caster = (class Unit *) 0x7db9e780
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x7d24cad0) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x7d24cad0, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x8aa7bf28, e_time=26989, p_time=110) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x7db9e870, p_time=110) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x8aa7bf28
    #8  0x083d57f0 in Unit::Update (this=0x7db9e780, p_time=110) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x7db9e780, p_time=110) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xcb7d250, t_diff=@0xb364d2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 13, cell_y = 25, nocreate = 1, reserved = 89}, All = 3009729144}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 110}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x994ca48, diff=110) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xce67810, _M_ht = 0x994ca90}
    #12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=110) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0x93139d8) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 110
       realCurrTime = 3922732741
       realPrevTime = <value optimized out>
       prevSleepTime = 92
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x93139d8) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7e25b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7dd621f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb79bd1b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb791403e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  14. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-05_11-38-14.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x633f8440, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x633f8440, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x98d549f8
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x6698f6c0, 
         _M_finish = 0x6698f6c8, _M_end_of_storage = 0x6698f6c8}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x633f8440, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x633f8440, unit=0x63519860, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x63519860
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x633f8440, target=0x802e3170) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2868518616, damage = 1665107008, overkill = 42956, schoolMask = 2868518600, absorb = 3080305697, 
     resist = 1777289680, physicalLog = 64, unused = 132, blocked = 2868518696, HitInfo = 137751798, cleanDamage = 1777289680}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xaafa1eec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x63519860
       caster = (class Unit *) 0x63519860
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x633f8440) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x633f8440, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x83cd88e8, e_time=22003, p_time=183) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x63519950, p_time=183) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x83cd88e8
    #8  0x083d57f0 in Unit::Update (this=0x63519860, p_time=183) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x63519860, p_time=183) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xb3d57540, t_diff=@0xaafa22a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 34, cell_y = 62, nocreate = 0, reserved = 85}, All = 2868519544}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 183}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0xb322e6c8, diff=86) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xb404f7b0, _M_ht = 0xb322e710}
    #12 0x083ea45e in World::Update (this=0x86493b8, diff=86) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb3d68a00) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 86
       realCurrTime = 3920940371
       realPrevTime = <value optimized out>
       prevSleepTime = 79
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb3d68a00) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7d40b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7cf121f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb78d81b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb782f03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  15. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-05_09-39-32.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x6ff8ec88, i=0, itemtype=43249) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x6ff8ec88, i=0, itemtype=43249) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x21212538
       num_to_add = 1
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x1e6d66b0, 
         _M_finish = 0x1e6d66b8, _M_end_of_storage = 0x1e6d66b8}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x6ff8ec88, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x6ff8ec88, unit=0x7c096bd8, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x7c096bd8
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x6ff8ec88, target=0x21bfaeb0) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xe322, attacker = 0x11, SpellID = 3004165848, damage = 1878584456, overkill = 58146, schoolMask = 3004165832, absorb = 3080395809, 
     resist = 547911520, physicalLog = 136, unused = 236, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 547911520}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x7c096bd8
       caster = (class Unit *) 0x7c096bd8
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x6ff8ec88) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x6ff8ec88, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x7de289d0, e_time=2220768, p_time=184) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x7c096cc8, p_time=184) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x7de289d0
    #8  0x083d57f0 in Unit::Update (this=0x7c096bd8, p_time=184) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x7c096bd8, p_time=184) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xb4adf930, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 468153512}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x9907970, diff=92) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xb49d1c70, _M_ht = 0x99079b8}
    #12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=92) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb311e4d8) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 92
       realCurrTime = 3913815862
       realPrevTime = <value optimized out>
       prevSleepTime = 90
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb311e4d8) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7d56b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7d0721f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb78ee1b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb784503e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  16. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-05_00-45-16.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x82620558, i=0, itemtype=21752) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x82620558, i=0, itemtype=21752) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x103ba2d8
       num_to_add = 1
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x85485d48, 
         _M_finish = 0x85485d50, _M_end_of_storage = 0x85485d50}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x82620558, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x82620558, unit=0xa6e4e698, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0xa6e4e698
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x82620558, target=0x92fbd480) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0x6900, attacker = 0x11, SpellID = 3004165848, damage = 2187461976, overkill = 26880, schoolMask = 3004165832, absorb = 3080539169, 
     resist = 2230945832, physicalLog = 88, unused = 5, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 2230945832}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0xa6e4e698
       caster = (class Unit *) 0xa6e4e698
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x82620558) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x82620558, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0xa8227c98, e_time=2690078, p_time=116) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0xa6e4e788, p_time=116) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0xa8227c98
    #8  0x083d57f0 in Unit::Update (this=0xa6e4e698, p_time=116) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0xa6e4e698, p_time=116) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0x9933180, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 116}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x9926cb0, diff=116) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0x9903008, _M_ht = 0x9926cf8}
    #12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=116) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb4af51a0) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 116
       realCurrTime = 3881765179
       realPrevTime = <value optimized out>
       prevSleepTime = 88
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4af51a0) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7d79b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7d2a21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb79111b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb786803e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  17. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-04_23-57-01.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x11f6cfc0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x11f6cfc0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x17bf10c8
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x17bce5f0, 
         _M_finish = 0x17bce5f8, _M_end_of_storage = 0x17bce5f8}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x11f6cfc0, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x11f6cfc0, unit=0x17a078e0, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x17a078e0
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x11f6cfc0, target=0x101c8918) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3004165848, damage = 301387712, overkill = 42956, schoolMask = 3004165832, absorb = 3080420385, 
     resist = 398397272, physicalLog = 192, unused = 207, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 398397272}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x17a078e0
       caster = (class Unit *) 0x17a078e0
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x11f6cfc0) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x11f6cfc0, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x177dbbd0, e_time=20486, p_time=187) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x17a079d0, p_time=187) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x177dbbd0
    #8  0x083d57f0 in Unit::Update (this=0x17a078e0, p_time=187) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x17a078e0, p_time=187) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xb4a8b0c8, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 187}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x99409e0, diff=93) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xb3111c38, _M_ht = 0x9940a28}
    #12 0x083ea45e in World::Update (this=0xb6d0daa8, diff=93) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb312c198) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 93
       realCurrTime = 3878874733
       realPrevTime = <value optimized out>
       prevSleepTime = 87
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb312c198) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7d5cb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7d0d21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb78f41b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb784b03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  18. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-04_23-27-24.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x71ce7b30, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x71ce7b30, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x723ddad0
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x72c157b8, 
         _M_finish = 0x72c157c0, _M_end_of_storage = 0x72c157c0}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x71ce7b30, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x71ce7b30, unit=0x73d5e1f0, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x73d5e1f0
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x71ce7b30, target=0x7e618750) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3005214424, damage = 1909357360, overkill = 42956, schoolMask = 3005214408, absorb = 3080719393, 
     resist = 2389337656, physicalLog = 48, unused = 123, blocked = 3005214504, HitInfo = 137751798, cleanDamage = 2389337656}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb31feeec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x73d5e1f0
       caster = (class Unit *) 0x73d5e1f0
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x71ce7b30) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x71ce7b30, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0xa5d7aec8, e_time=22806, p_time=105) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x73d5e2e0, p_time=105) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0xa5d7aec8
    #8  0x083d57f0 in Unit::Update (this=0x73d5e1f0, p_time=105) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x73d5e1f0, p_time=105) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xb4b00018, t_diff=@0xb31ff2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 7, nocreate = 1, reserved = 89}, All = 3005215352}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 105}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x991c2c0, diff=105) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xb3211d28, _M_ht = 0x991c308}
    #12 0x083ea45e in World::Update (this=0xb6d0da68, diff=105) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb4bc8f78) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 105
       realCurrTime = 3877089440
       realPrevTime = <value optimized out>
       prevSleepTime = 72
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4bc8f78) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7da5b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7d5621f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb793d1b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb789403e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  19. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-04_22-50-36.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x17204568, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x17204568, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x63891210
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x6cdc2df0, 
         _M_finish = 0x6cdc2df8, _M_end_of_storage = 0x6cdc2df8}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x17204568, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x17204568, unit=0x16f94600, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x16f94600
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x17204568, target=0x62739188) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2871664344, damage = 387990888, overkill = 42956, schoolMask = 2871664328, absorb = 3081145377, 
     resist = 1644297448, physicalLog = 104, unused = 69, blocked = 2871664424, HitInfo = 137751798, cleanDamage = 1644297448}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xab2a1eec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x16f94600
       caster = (class Unit *) 0x16f94600
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x17204568) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x17204568, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x1055b248, e_time=23281, p_time=173) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x16f946f0, p_time=173) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x1055b248
    #8  0x083d57f0 in Unit::Update (this=0x16f94600, p_time=173) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x16f94600, p_time=173) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xaeb79770, t_diff=@0xab2a22a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 34, cell_y = 10, nocreate = 1, reserved = 85}, All = 2871665272}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 173}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0xb2d3fcd0, diff=76) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xb3e2a220, _M_ht = 0xb2d3fd18}
    #12 0x083ea45e in World::Update (this=0xb6d0da58, diff=76) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb3e44c78) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 76
       realCurrTime = 3874884842
       realPrevTime = <value optimized out>
       prevSleepTime = 72
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb3e44c78) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7e0db37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7dbe21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb79a51b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb78fc03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  20. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-04_22-01-06.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x1a0be0c8, i=0, itemtype=40088) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x1a0be0c8, i=0, itemtype=40088) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x930d6930
       num_to_add = 1
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x930e1f98, 
         _M_finish = 0x930e1fa0, _M_end_of_storage = 0x930e1fa0}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x1a0be0c8, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x1a0be0c8, unit=0x8216cd28, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x8216cd28
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x1a0be0c8, target=0x7d1f4260) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xd2ed, attacker = 0x11, SpellID = 3016797912, damage = 436986056, overkill = 53997, schoolMask = 3016797896, absorb = 3080842273, 
     resist = 2074034160, physicalLog = 200, unused = 224, blocked = 3016797992, HitInfo = 137751798, cleanDamage = 2074034160}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb3d0aeec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x8216cd28
       caster = (class Unit *) 0x8216cd28
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x1a0be0c8) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x1a0be0c8, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x188832a8, e_time=274644, p_time=121) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x8216ce18, p_time=121) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x188832a8
    #8  0x083d57f0 in Unit::Update (this=0x8216cd28, p_time=121) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x8216cd28, p_time=121) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0x9ead288, t_diff=@0xb3d0b2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 11, cell_y = 52, nocreate = 1, reserved = 89}, All = 3016798840}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 121}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0x9e9cd88, diff=121) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0x9e89c78, _M_ht = 0x9e9cdd0}
    #12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=121) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb6df7910) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 121
       realCurrTime = 3871919633
       realPrevTime = <value optimized out>
       prevSleepTime = 93
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb6df7910) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7dc3b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7d7421f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb795b1b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb78b203e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  21. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-04_21-30-14.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x9ef2b918, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x9ef2b918, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x9efab560
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x9ef81860, 
         _M_finish = 0x9ef81868, _M_end_of_storage = 0x9ef81868}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x9ef2b918, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x9ef2b918, unit=0xa2c54ea8, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0xa2c54ea8
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x9ef2b918, target=0x9ef7aae8) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2863480536, damage = 2666707224, overkill = 42956, schoolMask = 2863480520, absorb = 3080379425, 
     resist = 2669764808, physicalLog = 24, unused = 185, blocked = 2863480616, HitInfo = 137751798, cleanDamage = 2669764808}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xaaad3eec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0xa2c54ea8
       caster = (class Unit *) 0xa2c54ea8
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x9ef2b918) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x9ef2b918, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x9f42b3c0, e_time=42834, p_time=108) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0xa2c54f98, p_time=108) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x9f42b3c0
    #8  0x083d57f0 in Unit::Update (this=0xa2c54ea8, p_time=108) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0xa2c54ea8, p_time=108) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0xb2f5eba0, t_diff=@0xaaad42a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 20, cell_y = 43, nocreate = 0, reserved = 85}, All = 2863481464}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 108}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x082540c1 in MapManager::Update (this=0xb35023b8, diff=108) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xb4510568, _M_ht = 0xb3502400}
    #12 0x083ea45e in World::Update (this=0xb6d0f1c8, diff=108) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #13 0x08128f5e in WorldRunnable::run (this=0xb0031a70) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 108
       realCurrTime = 3870079967
       realPrevTime = <value optimized out>
       prevSleepTime = 98
    #14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb0031a70) at ../../../src/shared/Threading.cpp:159
    No locals.
    #15 0xb7d52b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #16 0xb7d0321f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb78ea1b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb784103e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  22. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-04_21-27-23.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x9c415f70, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x9c415f70, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0xa950c2d8
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x9e991080, 
         _M_finish = 0x9e991088, _M_end_of_storage = 0x9e991088}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x9c415f70, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x9c415f70, unit=0xa37fc460, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0xa37fc460
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x9c415f70, target=0x9e2d94d0) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3009728152, damage = 2621529968, overkill = 42956, schoolMask = 3009728136, absorb = 3081067553, 
     resist = 2642458904, physicalLog = 112, unused = 95, blocked = 3009728232, HitInfo = 137751798, cleanDamage = 2642458904}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb364ceac, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0xa37fc460
       caster = (class Unit *) 0xa37fc460
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x9c415f70) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x9c415f70, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x9fe3a150, e_time=120258, p_time=103) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0xa37fc550, p_time=103) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x9fe3a150
    #8  0x083d57f0 in Unit::Update (this=0xa37fc460, p_time=103) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0xa37fc460, p_time=103) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0x13731708, t_diff=@0xb364d2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 13, cell_y = 25, nocreate = 1, reserved = 89}, All = 3009729080}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 103}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x0845e6bf in MapInstanced::Update (this=0x1371f620, t=@0xb364d2a8) at ../../../src/game/MapInstanced.cpp:63
       i = {_M_cur = 0x1025dfb8, _M_ht = 0x1372f6f0}
    #12 0x082540c1 in MapManager::Update (this=0x9958648, diff=103) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0x133d80f8, _M_ht = 0x9958690}
    #13 0x083ea45e in World::Update (this=0xb6d0a9d0, diff=103) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #14 0x08128f5e in WorldRunnable::run (this=0xcf2cff8) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 103
       realCurrTime = 3869907493
       realPrevTime = <value optimized out>
       prevSleepTime = 80
    #15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xcf2cff8) at ../../../src/shared/Threading.cpp:159
    No locals.
    #16 0xb7dfab37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb7dab21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #18 0xb79921b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #19 0xb78e903e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  23. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-04_21-22-27.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x90ab8820, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x90ab8820, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x90603ad0
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x90629c30, 
         _M_finish = 0x90629c38, _M_end_of_storage = 0x90629c38}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x90ab8820, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x90ab8820, unit=0xa7cc2360, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0xa7cc2360
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x90ab8820, target=0x9337eba8) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3007311512, damage = 2427160608, overkill = 42956, schoolMask = 3007311496, absorb = 3081165857, 
     resist = 2426247344, physicalLog = 32, unused = 136, blocked = 3007311592, HitInfo = 137751798, cleanDamage = 2426247344}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb33feeac, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0xa7cc2360
       caster = (class Unit *) 0xa7cc2360
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x90ab8820) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x90ab8820, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x90ab68c8, e_time=349558, p_time=179) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0xa7cc2450, p_time=179) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x90ab68c8
    #8  0x083d57f0 in Unit::Update (this=0xa7cc2360, p_time=179) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0xa7cc2360, p_time=179) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0x13882cc0, t_diff=@0xb33ff2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 63, cell_y = 15, nocreate = 1, reserved = 89}, All = 3007312440}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 179}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x0845e6bf in MapInstanced::Update (this=0x11ecc600, t=@0xb33ff2a8) at ../../../src/game/MapInstanced.cpp:63
       i = {_M_cur = 0x132ff260, _M_ht = 0x11edc6d0}
    #12 0x082540c1 in MapManager::Update (this=0x9a3c890, diff=87) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xe76dd40, _M_ht = 0x9a3c8d8}
    #13 0x083ea45e in World::Update (this=0x8637fe8, diff=87) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #14 0x08128f5e in WorldRunnable::run (this=0xcd37310) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 87
       realCurrTime = 3869606335
       realPrevTime = <value optimized out>
       prevSleepTime = 81
    #15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xcd37310) at ../../../src/shared/Threading.cpp:159
    No locals.
    #16 0xb7e12b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb7dc321f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #18 0xb79aa1b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #19 0xb790103e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  24. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-04_21-13-53.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x5fad1bb0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x5fad1bb0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x19389ad0
       num_to_add = 20
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x1a6b3d98, 
         _M_finish = 0x1a6b3da0, _M_end_of_storage = 0x1a6b3da0}}, <No data fields>}
       no_space = 0
    #1  0x083836fd in Spell::EffectCreateItem (this=0x5fad1bb0, i=0) at ../../../src/game/SpellEffects.cpp:3011
    No locals.
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x5fad1bb0, unit=0x13255b60, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x13255b60
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x5fad1bb0, target=0x12e85928) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2871664280, damage = 1605180336, overkill = 42956, schoolMask = 2871664264, absorb = 3080764449, 
     resist = 416414672, physicalLog = 176, unused = 27, blocked = 2871664360, HitInfo = 137751798, cleanDamage = 416414672}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xab2a1eac, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x13255b60
       caster = (class Unit *) 0x13255b60
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x5fad1bb0) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x5fad1bb0, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x5ff8db80, e_time=186558, p_time=172) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x13255c50, p_time=172) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x5ff8db80
    #8  0x083d57f0 in Unit::Update (this=0x13255b60, p_time=172) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x13255b60, p_time=172) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0x5e210558, t_diff=@0xab2a22a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 34, cell_y = 10, nocreate = 1, reserved = 85}, All = 2871665208}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 172}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x0845e6bf in MapInstanced::Update (this=0x9d988288, t=@0xab2a22a8) at ../../../src/game/MapInstanced.cpp:63
       i = {_M_cur = 0x68837420, _M_ht = 0x9d998358}
    #12 0x082540c1 in MapManager::Update (this=0xb42154e0, diff=73) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xa45f2058, _M_ht = 0xb4215528}
    #13 0x083ea45e in World::Update (this=0xb6d0da58, diff=73) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #14 0x08128f5e in WorldRunnable::run (this=0x8c2abd8) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 73
       realCurrTime = 3869076881
       realPrevTime = <value optimized out>
       prevSleepTime = 65
    #15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x8c2abd8) at ../../../src/shared/Threading.cpp:159
    No locals.
    #16 0xb7db0b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb7d6121f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #18 0xb79481b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #19 0xb789f03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  25. Core: 8296

    SD2: 1294

    UDB: 382

    ACID: 31

    Patches: Cumulative patches by KAPATEJIb

    crash_log_2009-08-04_20-25-12.log

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Spell::DoCreateItem (this=0x118e2018, i=0, itemtype=36894) at ../../../src/game/Object.h:167
    167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Spell::DoCreateItem (this=0x118e2018, i=0, itemtype=36894) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x904364c8
       num_to_add = 1
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
       _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0xa355aca0, 
         _M_finish = 0xa355aca8, _M_end_of_storage = 0xa355aca8}}, <No data fields>}
       no_space = 0
    #1  0x08381e05 in Spell::EffectScriptEffect (this=0x118e2018, effIndex=0) at ../../../src/game/SpellEffects.cpp:5416
       itemtype = <value optimized out>
       rank = <value optimized out>
       itypes = {{5512, 19004, 19005}, {5511, 19006, 19007}, {5509, 19008, 19009}, {5510, 19010, 19011}, {9421, 19012, 19013}, {22103, 22104, 22105}, {36889, 36890, 36891}, {
       36892, 36893, 36894}}
    #2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x118e2018, unit=0x946153f0, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x946153f0
    #3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x118e2018, target=0x9322af90) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0xbb06, attacker = 0x11, SpellID = 3004165784, damage = 294527000, overkill = 47878, schoolMask = 3004165768, absorb = 3080608801, 
     resist = 2468531376, physicalLog = 24, unused = 32, blocked = 3004165864, HitInfo = 137751798, cleanDamage = 2468531376}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb30feeac, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x946153f0
       caster = (class Unit *) 0x946153f0
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
    #4  0x0836802d in Spell::handle_immediate (this=0x118e2018) at ../../../src/game/Spell.cpp:2665
    No locals.
    #5  0x08367557 in Spell::cast (this=0x118e2018, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
    #6  0x08368c4b in SpellEvent::Execute (this=0x12519b80, e_time=29980, p_time=181) at ../../../src/game/Spell.cpp:5940
    No locals.
    #7  0x084d28a8 in EventProcessor::Update (this=0x946154e0, p_time=181) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x12519b80
    #8  0x083d57f0 in Unit::Update (this=0x946153f0, p_time=181) at ../../../src/game/Unit.cpp:195
    No locals.
    #9  0x0831c31e in Player::Update (this=0x946153f0, p_time=181) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
    #10 0x0824575f in Map::Update (this=0x12967ec0, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166712}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 181}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x0845e6bf in MapInstanced::Update (this=0xa020e360, t=@0xb30ff2a8) at ../../../src/game/MapInstanced.cpp:63
       i = {_M_cur = 0x1293d900, _M_ht = 0xa021e430}
    #12 0x082540c1 in MapManager::Update (this=0x9902848, diff=86) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xa0d367e8, _M_ht = 0x9902890}
    #13 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=86) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
    #14 0x08128f5e in WorldRunnable::run (this=0xb4ad67d8) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 86
       realCurrTime = 3866164218
       realPrevTime = <value optimized out>
       prevSleepTime = 81
    #15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4ad67d8) at ../../../src/shared/Threading.cpp:159
    No locals.
    #16 0xb7d8ab37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #17 0xb7d3b21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
    No symbol table info available.
    #18 0xb79221b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #19 0xb787903e in clone () from /lib/libc.so.6
    No symbol table info available.
    

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