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Auntie Mangos

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Everything posted by Auntie Mangos

  1. Thank you for information. Can you tell me more about : http://getmangos.eu/community/showpost.php?p=73737&postcount=7 (IsInCombat part) I think IsInCombat is just if player is "agree" to fight against creatures (in front and deal domage), getattackers return creatures which want to fight against player (for exemple if player run away to escape to these attackers). Maybe AI based on this search is better... maybe I'm in wrong.
  2. In reference to that thread I wanted to discuss 3.0.2 development. After I got the mangos-ptr svn running yesterday (had to fix the ad extractor first ), I discovered that it is supposed to run with the WOTLK client (build 9061) and not with the 3.0.2 live client (build 9056). So I wondered: Is there any 3.0.2 development at all? Or do both clients differ in such a minor way, that we only have to change EXPECTED_MANGOS_CLIENT_BUILD? At least I was able to connect in that way. And what about the public 3.0.2 branch? Will we have one? :confused:
  3. * What bug does the patch fix? What features does the patch add? this patch implements Destructible Buildings (base) and Effect type 87-88 (SPELL_EFFECT_WMO_DAMAGE, SPELL_EFFECT_WMO_REPAIR) * For which repository revision was the patch created? 10603 * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. no * Who has been writing this patch? Please include either forum user names or email addresses. me, darkstalker * Patch its not a "made from scratch" patch, but the original authors are unknown to me, its mainly a clean up and fine tunning for a clean core based on this one. note: this patch doesnt include missing GO data for display IDs (missing from DB (at least YTDB doesnt have them -- some are missing)) thanks to the original authors.
  4. What bug does the patch fix? What features does the patch add? this fix restricts mana gain from this talent when paladin is overhealed For which repository revision was the patch created? [10589] Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?pid=126095 Who has been writing this patch? Please include either forum user names or email addresses. me patch diff --git a/src/game/UnitAuraProcHandler.cpp b/src/game/UnitAuraProcHandler.cpp index 965d264..378bc7a 100644 --- a/src/game/UnitAuraProcHandler.cpp +++ b/src/game/UnitAuraProcHandler.cpp @@ -1875,7 +1875,13 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura return SPELL_AURA_PROC_FAILED; // heal amount - basepoints[0] = triggerAmount*damage/100; + // dont count overhealing + uint32 diff = GetMaxHealth()-GetHealth(); + if (damage > diff) + basepoints[0] = triggerAmount*diff/100; + else + basepoints[0] = triggerAmount*damage/100; + target = this; triggered_spell_id = 31786; break;
  5. confirmed! in rev 10342 http://getmangos.eu/community/viewtopic.php?id=14931&p=121909#post121909
  6. I have modified eye of acherus patch to demonstrate work of camera system Patch can work correctly only with camera system patch. Visibility updates and broadcast packet capturing now handled by camera - so, you can see more world around the eye, you can receive packets from objects around eye (i.e. you can see movements of nearby creatures, you can see how the eye casts spells, etc). This patch is still a hack(at least spell part), but it was not my purpose. http://filebeam.com/c7fc95ab50658643907ec327619b493d
  7. Finchy: This is simple, it mean that the target directory must not exist... using these option, you put a folder name that doesn't exist and it will create it I suggest you check my topic here, this wil help you out http://getmangos.eu/community/showthread.php?13121-World-of-Warcraft-Server-for-Windows-Installation-Guide Your at Part 5 Samerali2: I know one of my post here must also contain this error ...anyway...yeah it was mess up for me too at the begenning but let me explain: Mangos Core and UDB is 2 things, altough it goes in the same database... Mangos Core simply mean, all the tables and columns etc etc ...but without any data....this is your Core UDB is the data itself....the npc, life points etc etc... When you create your database, in my guide, i'm asking to use the UDB Core... (This is both Mangos Core + all the data (UDB ) up to a certain point) ... later on, to make updates, as i describe, you need to do the corepatch first and then the update pack .... the corepatch will increase your core (creat table, column etc), the update pack will put the data....in the database...in these columns etc that you've created.... So technicly, you should never have to worry if your following the UDB updates....do your corepatch first then the content patch and your ok... See part 15 in the same link for the place to get your version Sorry i did wrote something else this afternoon
  8. I don't know if it's working but you can take a loot at this : http://getmangos.eu/community/showthread.php?12563-[fix]Survival-of-the-Fittest%28Armor%29
  9. -> http://getmangos.eu/community/viewtopic.php?id=10293
  10. Code? I have the feeling that you don't want to learn anything but just want that feature working. I've already written how to implement this in a proper way: If you have still a concrete question, you can ask, but don't request working code. For that you should fill a feature request at lighthouse or here
  11. What bug does the patch fix? What features does the patch add? If someone delete the blizzy addons, due to lag the re-creation of the addons in the auth session permit to skip the queue. For which SubVersion revision was the patch created? 5470 Is there a thread in the bug report section? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=22794 Who has been writing this patch? Please include either forum user names or email addresses. Vincex, big thanks to Kamir86 for the help in testing! /love! Link: http://pastebin.com/m4232490e http://pastebin.ca/951407 compile all ok and tested, i hope this is the right way to fix it, maybe something better can be done? need test with more pop server. P.S. Is impossible test it in local, as say first the lag in local is irrilevant. EDIT: found the bug topic
  12. http://getmangos.eu/community/topic/13557/mmaps-redux/
  13. Well basically im still creating my pvp system, and i got help with a few things from kerhong here: http://getmangos.eu/community/topic/16565/gethealers-and-getdamagers-functions/ and i really appreciate that, but im not sure how i can access the player pointer of the damagers and healers etc... Because i really wanna reward healers when they heal someone that does a killingblow, to get fair "rewards" while doing some gearup in bgs n shit... Thanks in advance -- LilleCarl
  14. kero patch - is only improvement communication MaNGOS with database (for mtmaps). mtmaps - without this patch your server can have limit players to 300-400 (?). With this patch your mangos working on multi-thread. This will allow set playerlimit on 1200-2000. Without any lag. If you would apply patch to your core, You should check this topic: http://getmangos.eu/community/topic/15714/patch-multithreaded-packet-processing/
  15. Dear mangos community, it has been five years since we opened our first forum, and we always have been reluctant to open some off topic or free for all section. The sheep is finally listening, and here you have it. The Community Cafe has opened its' doors, and you finally get your leisure area, where suits are not necessary. Here are the rules: * follow our Code of Conduct. * avoid discussions regarding politics, and religion. Those are guaranteed to leed to insults usually, and there is better places for that elsewhere. * Have fun! Any topic or discussion that causes problems or drama will be closed. Beside that there will not be any other moderation here.
  16. I finished my dev on Race/Faction change. Now patch can be gave there Subject : You can now change your race or faction like you can customize your character Written by : Me (Ner'zhul) Dev link : http://getmangos.eu/community/showthread.php?13818-dev-Faction-race-change-%28full-core-side%29&p=113879#post113879 Patch file : http://paste2.org/p/822971 Don't hesistate to thanks me How it works ? Simply add entries into database for faction change, example : tank druid chest t9 for alliance into alliance_id on player_changefaction_items and tank druid chest t9 for horde into horde_id then when a player switch faction the item will be converted Warning ! I've change patch now because table name in sources is wrong
  17. Do you plan to drop the need for character blob in near future? I think that most of the required info can be found in character_stats table which can be enabled in MaNGOS config. and here are some things I noticed: * there is a typo in includes/classes/class.mangos.php on line 175 - "SelectCel" instead of "SelectCell" * when searching for characters, the list contains also characters with lvl below the minLevel from config, but they have empty URLs and only name,level,race and class are shown in the list, other fiels are empty (tested on rev166) other thoughts: * is the "data" folder still required when everything from it is also in "_data"? * can you make an array or something for the multi-realms and keep all DB connections in the connector class? It would be much cleaner that way Keep up the good work
  18. http://getmangos.eu/community/showthread.php?12077-ACE-Netcode-5-7-5-rev-88569&p=102744&viewfull=1#post102744
  19. Help with patch... plz Core Mangos 0-12 8348 When i patch it - error
  20. http://getmangos.eu/community/viewtopic.php?id=8512 #2
  21. Post http://getmangos.eu/community/showthread.php?p=87041#post87041 #221 , Segmentation fault , how to fix?
  22. If it has to be hardcoded I can try... but I don't understand why it is that way when the effects that would need to be hardcoded exist and could be used like the charm one. EDIT: done http://getmangos.eu/community/viewtopic.php?id=6940.
  23. What does this patch fix? This patch allow compile clear mangos with VC 8.0 under Win32. Bug report can be found here For which SubVersion revision was the patch created? 6515 Who has been writing this patch? Solution to this problem was offered by xILOSWag and Dolomit posted same patch in topic related to this bug - i just post it in patch section in hope that bug will be fixed. Index: win/VC80/shared.vcproj =================================================================== --- win/VC80/shared.vcproj (revision 6515) +++ win/VC80/shared.vcproj (working copy) @@ -77,7 +77,7 @@ /> <Tool Name="VCLibrarianTool" - AdditionalDependencies=".\\g3dlite__$(PlatformName)_$(ConfigurationName)\\g3dlite.lib" + AdditionalDependencies="".\\g3dlite__$(PlatformName)_$(ConfigurationName)\\g3dlite.lib user32.lib" OutputFile=".\\shared__$(PlatformName)_$(ConfigurationName)\\shared.lib" SuppressStartupBanner="true" /> @@ -531,8 +531,8 @@ <File RelativePath="..\\..\\src\\shared\\MemoryLeaks.h" > - </File> - <File + </File> + <File RelativePath="..\\..\\dep\\include\\mersennetwister\\MersenneTwister.h" > </File> @@ -751,7 +751,7 @@ </Filter> <File RelativePath="..\\..\\src\\shared\\Common.cpp" - > + > </File> <File RelativePath="..\\..\\src\\shared\\Common.h" @@ -774,7 +774,7 @@ <Tool Name="VCCustomBuildTool" Description="Extract SVN revision" - CommandLine="cd "$(SolutionDir)\\..\\src\\shared""$(TargetDir)\\..\\gensvnrevision__$(PlatformName)_$(ConfigurationName)\\gensvnrevision.exe"" + CommandLine="cd "$(SolutionDir)\\..\\src\\shared""$(TargetDir)\\..\\gensvnrevision__$(PlatformName)_$(ConfigurationName)\\gensvnrevision.exe"" AdditionalDependencies=".svn/entries" Outputs="svn_revision.h" /> @@ -785,7 +785,7 @@ <Tool Name="VCCustomBuildTool" Description="Extract SVN revision" - CommandLine="cd "$(SolutionDir)\\..\\src\\shared""$(TargetDir)\\..\\gensvnrevision__$(PlatformName)_$(ConfigurationName)\\gensvnrevision.exe"" + CommandLine="cd "$(SolutionDir)\\..\\src\\shared""$(TargetDir)\\..\\gensvnrevision__$(PlatformName)_$(ConfigurationName)\\gensvnrevision.exe"" AdditionalDependencies=".svn/entries" Outputs="svn_revision.h" />
  24. Same as http://getmangos.eu/community/post/138461/#p138461 Has been fixed in http://github.com/mangos/mangos/commit/ … 2f9524401a. Thanks for contributing though PS: Arena buff event has also been correctly changed to 253 in [11106]
  25. Hi Cartman87, Please follow this thread; http://getmangos.eu/community/topic/15508/is-client-40x-supported-yet/ If you would like to follow the cata progression, thank you.
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