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Auntie Mangos

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Everything posted by Auntie Mangos

  1. [PATCH] "Custom Command" .modify mirror This can be done with the full help of Slurm thanks budy What this patch do? -You can select a creature and mirror the dislpayid of this creature on your character. This is good if your realms are full of little kids and want be all they see inside. [idea]: Taby (My bb of 5 years old) : Slurm [Patch Autor]: Yim [Revision Work]: [10199 and beyond] [%WORK?]: Tested - Work [url="http://getmangos.eu/community/viewtopic.php?id=14608"]Original Post[/url] [code] diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 8dc9148..8ceaa09 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -350,6 +350,7 @@ ChatCommand * ChatHandler::getCommandTable() { "morph", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyMorphCommand, "", NULL }, { "phase", SEC_ADMINISTRATOR, false, &ChatHandler::HandleModifyPhaseCommand, "", NULL }, { "gender", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyGenderCommand, "", NULL }, + { "mirror", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyMirrorCommand, "", NULL }, ///// yim mirror { NULL, 0, false, NULL, "", NULL } }; diff --git a/src/game/Chat.h b/src/game/Chat.h index b82899e..f6d9ef6 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -275,6 +275,7 @@ class ChatHandler bool HandleModifyArenaCommand(const char* args); bool HandleModifyPhaseCommand(const char* args); bool HandleModifyGenderCommand(const char* args); + bool HandleModifyMirrorCommand(const char* args); //-----------------------Npc Commands----------------------- bool HandleNpcAddCommand(const char* args); diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 03a8c8a..dce483d 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -4694,3 +4694,22 @@ bool ChatHandler::HandleTitlesCurrentCommand(const char* args) return true; } + +//mirror +bool ChatHandler::HandleModifyMirrorCommand(const char* args) +{ + Creature *pCreature = getSelectedCreature(); + + if (!pCreature) + { + SendSysMessage("Please select a creature."); + SetSentErrorMessage(true); + return false; + } + CreatureInfo const* cInfo = pCreature->GetCreatureInfo(); + + m_session->GetPlayer()->SetDisplayId(cInfo->DisplayID_A[0]); + //To my knowledge in most scenarios DisplayID_A[0..1] and DisplayID_H[0..1] should be the same. + + return true; +}
  2. Finally it works with 3.2 ?????
  3. http://getmangos.eu/community/viewtopic.php?id=3018 i think you search for some like this
  4. I just recently read anothe thread about this, it wasn't your double post, but an older thread. http://getmangos.eu/community/viewtopic.php?id=6504&highlight=maiden+of+grief All you had to do was search , maiden or grief, or heroic, or all those.
  5. Hi, My Friends and me came up with the idea to play in the good old times on TBC (2.4.3). I've searched the web until I found getmangos.eu. I tried to setup a server (Ubuntu) but I messed it up, I think. I've got some errors when I tryed to start the world server and the extraction from my game folder crashed also. I couldn't get the information how to setup a server for an older version, I've searched but didn't find something helpfully. So my question is how to setup mangos for 2.4.3 or where I can get the files for it? It would be nice if there is a package for Linux or Windows. Greetings, Raxploit //Edit - 2th April 2012 20:17 I found these two post (The BIG FAQ Thread and Which REV for Client ver. X). Am i right that i have to use an older release of mangos for 2.4.3? Can i use git pull git://github.com/mangos/mangos.git mangos-0.12 to get the source for it and then follow the instructions like before?
  6. Here's the thread where it was submitted to the under review section: [patch] Race/Faction change It was buried way back on page 5, which isn't very encouraging. A lot of good, promising patches in the under review section seem to be dying off. DJNefast hasn't worked on this patch for quite a while and this topic here in Core Mods actually has more recent data.
  7. http://getmangos.eu/community/showthread.php?14286-Vehicles-10052&p=117320&viewfull=1#post117320
  8. Both of you are using very old cores. and LordPsyan: UDB is at 391, so your DB is also what could be considered old. Best thing is to update and then try. A process of elimination will soon tell you exactly what was the problem.
  9. XTZGZoReX insisted on this ..... it's the same thing eater use the value from db or use index++ but i think it's convenient this way for db ppl for when i will not provide data for upcoming quests since no one appreciated i headed out the data on a plate and started complaining why isn't the plate silver since is not every day you get hours of memory editing and parsing data for noting my bad for trying to bring something cool to mangos
  10. **cough** http://getmangos.eu/community/showthread.php?8517-Which-Rev-Do-I-Use-For-Client-Ver-X-New%21 **cough**
  11. What bug does the patch fix? What features does the patch add? It modifies calculation of Righteous Vengeance to add remaining damage of previous aura. It adds proc from Crusader Strike talent. UPDATE: Added Sheath of Light ( it has same effect as RV ) For which repository revision was the patch created? 8946 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=10673 Who has been writing this patch? Please include either forum user names or email addresses. Me DB part UPDATE spell_proc_event SET SpellFamilyMask1 = 163840 WHERE entry IN (53380,53381,53382); Core part diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index b373f80..27f2df7 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5973,6 +5973,22 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu // 4 damage tick basepoints0 = triggerAmount*damage/400; triggered_spell_id = 61840; + + if ( !target ) + break; + // get previous aura + Unit::AuraList const &periodicAuras = target->GetAurasByType( SPELL_AURA_PERIODIC_DAMAGE ); + for( Unit::AuraList::const_iterator i = periodicAuras.begin(); i != periodicAuras.end(); ++i ) + { + if ( (*i)->GetCasterGUID() == GetGUID() && (*i)->GetSpellProto()->SpellIconID == 3025 ) + { + // add remaining damage to new aura + Modifier const* mod = (*i)->GetModifier(); + int32 tickCount = 1 + int32( (*i)->GetAuraDuration() / mod->periodictime ); + basepoints0 += int32( mod->m_amount * tickCount / 4 ); //damage per tick * remaining ticks count + break; + } + } break; } // Sheath of Light @@ -5981,6 +5997,22 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu // 4 healing tick basepoints0 = triggerAmount*damage/400; triggered_spell_id = 54203; + + if ( !target ) + break; + // get previous aura + Unit::AuraList const &periodicAuras = target->GetAurasByType( SPELL_AURA_PERIODIC_HEAL ); + for( Unit::AuraList::const_iterator i = periodicAuras.begin(); i != periodicAuras.end(); ++i ) + { + if ( (*i)->GetCasterGUID() == GetGUID() && (*i)->GetSpellProto()->SpellIconID == 3030 ) + { + // add remaining heal to new aura + Modifier const* mod = (*i)->GetModifier(); + int32 tickCount = 1 + int32( (*i)->GetAuraDuration() / mod->periodictime ); + basepoints0 += int32( mod->m_amount * tickCount / 4 ); //damage per tick * remaining ticks count + break; + } + } break; } switch(dummySpell->Id)
  12. * What bug does the patch fix? What features does the patch add? Pet quest giver doesn't update status when player accepted or finished the quest. * For which repository revision was the patch created? [7760] * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. Serials fixes for Children's Week:) http://getmangos.eu/community/viewtopic.php?id=7773 * Who has been writing this patch? Please include either forum user names or email addresses. Me. Patch: diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index 7e8e1a5..c458fe8 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -609,7 +609,7 @@ void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recv uint8 questStatus = DIALOG_STATUS_NONE; uint8 defstatus = DIALOG_STATUS_NONE; - if(IS_CREATURE_GUID(*itr)) + if (IS_CREATURE_OR_PET_GUID(*itr)) { // need also pet quests case support Creature *questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(),*itr);
  13. What bug does the patch fix? What features does the patch add? Fixes the poblem that distract removes stealth from distracted and stealthed targets (rogues, druids). Fixes the poblem that Mass Dispel removes stealth from stealthed targets (rogues, druids). For which SubVersion revision was the patch created? 146ab472b6ae20e84c03f3782969f43156d5857b Is there a thread in the bug report section? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=3358&highlight=distract patch: http://paste2.org/p/105085
  14. First of all, I want to say Hello! (I'm new here) I've been following two guides on this community and everything works fine, play etc. but events don't work! I've been trying for days! Ive been following this two guides, ive done everything over and over about 10 times, still the same problem. http://getmangos.eu/community/topic/7318/guide-mangos-windows-setup/ and http://getmangos.eu/community/topic/13121/world-of-warcraft-server-for-windows-installation-guide/ Here is my DBSErrors.log: 2011-12-08 00:50:57 Spell (id: 33824) have SPELL_EFFECT_QUEST_COMPLETE for quest 10162 , but quest does not have SpecialFlags QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT (2) set. Quest SpecialFlags should be corrected to enable this objective. 2011-12-08 00:51:14 CreatureEventAI: Event 224002 Action 2 param1 references non-existing entry (-47) in texts table. 2011-12-08 00:51:14 CreatureEventAI: Event 224104 Action 2 param1 references non-existing entry (-47) in texts table. 2011-12-08 00:51:14 CreatureEventAI: Event 224203 Action 2 param1 references non-existing entry (-47) in texts table. 2011-12-08 00:51:14 CreatureEventAI: Event 225201 Action 1 param1 references non-existing entry (-359) in texts table. 2011-12-08 00:51:14 CreatureEventAI: Event 225201 Action 1 param2 references non-existing entry (-360) in texts table. 2011-12-08 00:51:14 CreatureEventAI: Event 225201 Action 1 param3 references non-existing entry (-361) in texts table. 2011-12-08 00:51:14 CreatureEventAI: Event 225301 Action 1 param1 references non-existing entry (-359) in texts table. This text continue for about 100 more rows, but since it's the same message all the way down, no need to post the whole log. I've been trying to fix this myself, searching on ACID, UDB and ScriptDev2 forums, also alot here. But I can't find any solution so you're my last hope. As I said, ive done everything from scratch over and over again, here is some things I've tried: - I tried to run the ACID.sql from version 3.0.5 up to 3.0.9, tried them all but still the same error. - I've used the UDB update for mangos database, including the ones in the mangos source. - I've updated all the databases as the guide says, I even updated the ScriptDev2 database from a guide on their forum (worth a try) - I've tried two diffrent versions of MySQL, still the same. - I've compiled with both VS10 and VS08, still the same. - I even tried to edit some of the tables in the mangos database, but that messed it up even more . - I've been compiling on both Windows 7 and Windows 2008 Server R2. - I've opend all the .sql update files with notepad/notepad ++ then copy it into SQLYog and I've tried to import them all via the import wizard for each database. - I've been trying to host it on my normal PC (Win 7), and on my dedicated server (Win server) - I've compiled both x32 and x64 with 0 errors, still the same problem on both. Well, thats what I've tried those days, now I'm all yours, I CAN'T FIX THIS!! As I said, the server is working, you can play etc. but 0 events are working, tried alot of dungeouns and instances, but they just won't work. You can't continue on to boss nr 1, boss nr 2 etc. Any ideas? Kind Regards, Blixmo
  15. Hehe, I thought that someone make integration with the server immediately warden with server integration imho is better solution than daemon with connect and network problems Well, if TOM_RUS officially posted this work, I can discover that was explored me) i can explain work of any cheat and detect memory address and actions which used by cheat I make warden 8 month ago with this theme - http://getmangos.eu/community/topic/8866/warden/ - this is partly manual warden work + very good sniffs I see one check in your sniffs ====== PROC_CHECK START ====== CheckType 8A (54) Seed: 0xB8E64FC2 SHA1: 0x0E2E61748604BB170347570DBA9CF0332667C8E2 Module: user32.dll Proc: GetCursorPos Address: 0x00046BB0 Bytes to read: 60 ====== PROC_CHECK END ====== I think that blizz not used this check currently
  16. @Blueboy I was unable to recreate the crash on my debug core (link to post containing the stuff im talking about) But you said you had the crash earlier...can you give me more details on when it occured? i tried, like the user that reported the crash, to go into a random instance with 9 bots.. it went fine...
  17. What bug does the patch fix? What features does the patch add? This patch fixes damage done to target while Hysteria is active For which repository revision was the patch created? [11003] Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/showthread.php?9892-[rev-8416][spell][49016]-Hysteria Who has been writing this patch? Please include either forum user names or email addresses. me diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 0c9588c..a4dc2c5 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -7670,6 +7670,13 @@ void Aura::PeriodicDummyTick() // Blood of the North // if (spell->SpellIconID == 30412) // return; + // Hysteria + if (spell->SpellFamilyFlags & UI64LIT(0x0000000020000000)) + { + uint32 deal = m_modifier.m_amount * target->GetMaxHealth() / 100; + target->DealDamage(target, deal, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + return; + } break; } default:
  18. I can't get dual spec to work ether, and the new repo at edu doesn't work, I get merge errors all over thplace and when I get them fixed it still won't compile...I have no clue as to whats been done in the core to break dual spec but it used to be rock solid.
  19. Crash Log http://getmangos.eu/community/showpost.php?p=89820&postcount=5 Crash Log http://getmangos.eu/community/showpost.php?p=89825&postcount=6
  20. In [8064]. Thank you Loading errors for outdated recored i will fix in next patch as suggested early in ( http://getmangos.eu/community/viewtopic.php?id=8481 )
  21. yeha it has been mentioned before somewhere in here: http://getmangos.eu/community/viewforum.php?id=22 cant remmeber what it was refered to so cant search but yeah, someone had a working idea...
  22. http://getmangos.eu/community/viewtopic.php?id=6407 posting code here to avoid other questions later @@ -5721,11 +5721,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu triggered_spell_id = 58879; break; } } // Ancestral Awakening - if (dummySpell->SpellIconID == 2018) + if (dummySpell->SpellIconID == 3065) { // TODO: frite dummy fot triggered spell triggered_spell_id = 52759; basepoints0 = triggerAmount * damage / 100; target = this;
  23. Ok so if it's true, move this topic in rejected, this will close any further discution. Thanks You mod is very interesting, don't drop it =) But I think that this topic should be here: http://getmangos.eu/community/viewforum.php?id=9
  24. Just a quick note: even if the bug may be real, do never report bug reports. The intention of the report function is to report posts that violate our code of conduct. In the future falsely reported posts / and topics will just be deleted.
  25. Try this patch http://getmangos.eu/community/showthread.php?12974-[Cosmetic-Patch]-Arena-Rating-and-Personal-Rating-in-mangos-conf
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