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Auntie Mangos

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Everything posted by Auntie Mangos

  1. I alredy post this problem some weeks ago... http://getmangos.eu/community/viewtopic.php?id=7367
  2. Thank you, nanounico. I recommend his/her fix, if I want to keep reggacc usable for older mangos versions Or, I can add new switch - Mangos rev > 7543, but I think, it will confuse users v.
  3. Thanks, so the repository is finished now, did some manual tweaks to those tags, "vX.Y" are MaNGOS releases, "client_a.b.c-x.y.z" or just "client_a.b.c" indicate latest supported MaNGOS SVN revision for that client.
  4. this is the patch for it : http://getmangos.eu/community/viewtopic.p...mp;#entry192859 but it isnt working anymore for the newest core version, maybe he make a new one soon greetings
  5. Same kind of problem http://getmangos.eu/community/topic/15457/mangosdexe-crash-at-character-creation/ ? Akuba
  6. We have had the multiple discussions about Cataclysm on these forums, and we indeed close discussions these days, since all questions have been answered and a little search would reveal them. http://getmangos.eu/community/topic/15902/mangos-will-support-cataclysm/ http://getmangos.eu/community/topic/15479/any-eta-on-401-support/ That was easy. Click on Search in the top navigation, enter Cataclysm, and search. 2 pages with topics on it, and all the answers needed in there. The two selected topics above should be what you are looking for. One reason why you see no Cataclysm support here: we care about the legal issues connected to supporting the Cataclysm client, unlike other projects.
  7. OK so finaly back on track. I have my mangos installed my "mysql" reinstalled and using this guide http://getmangos.eu/community/topic/13121/world-of-warcraft-server-for-windows-installation-guide/ unfortunatly i don't have a lot of time to work on it in general due to needing to find a house lol trying to buy a house is a pain in the ......... any way will try to update asap
  8. hm.. dev is not perfect?...
  9. 1 month after sorry for same bug report http://getmangos.eu/community/viewtopic.php?id=14978
  10. Oh really? http://getmangos.eu/community/showthread.php?14365-Does-mangos-support-3.3.5-already Here goes your answer i guess
  11. I reported this a few weeks ago (topic), thanks for the patch! Will check if it works for the 0.12 branch as well
  12. I tried the "-ex <filename>" setting and it slowdown the speed a lot, what I did wrong? For now I tried to take at least SS ( http://getmangos.eu/community/showthread.php?p=50278#post50278 ) but a log file would be better
  13. Hi, It looks like the ChatHandler has received some communication not in it's vocabulary. Wow addons can cause this as, are you using any? If so, try to disable 'Party chat' or take a look at this and manually add a filter for your addon. wow addon filters It's the height of arrogance to write code only in English and I'm not proud that's the only language (apart from '1's and '0's ) I can understand. I recently added some code to extend localization in playerbot, with your help I can improve it further. Cheers
  14. http://getmangos.eu/community/viewtopic.php?id=7568 and http://www.scriptdev2.com (you dont seem to have compiled and installed SD2 properly)
  15. Here is the base: http://getmangos.eu/community/showthread.php?9094-[update]-prepareDataForTriggerSystem And SQL: http://github.com/orangevirus/mangos/raw/master/sql/custom/059_03_mangos_spell_proc_event_%28pasdVn%29.sql The problem of damage breakable root auras is a generic one. Those patches just fix the proc.
  16. For the record: there's a patch currently under review here that so far seems to fix this issue. Thanks Laise and Balrok for looking into it!
  17. It's one of the threads that survived the conversion (yeah, they _really_ exist), so here you go: http://getmangos.eu/community/viewtopic.php?id=383
  18. How about Cheat death cd ? Look at this pls http://getmangos.eu/community/viewtopic.php?id=14306
  19. http://getmangos.eu/community/viewtopic.php?id=84
  20. no other implemention is not reqiured, because gossip iplemented in core, need only post this sql to database forums. i tryed it with ytdb, works fine, only one small thing is bugged, in ytdb, trainer have double gossips...
  21. What bug does the patch fix? What features does the patch add? fixes healing part of Divine Storm For which repository revision was the patch created? 9457 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/showthread.php?11978-%5BSpell-Bug%5D-Divine-Storm http://getmangos.eu/community/showthread.php?10626-%5BBUG%5D%5B8734%5DDivine-Storm http://getmangos.eu/community/showthread.php?9613-%5BBug-R8372%5D-Divine-Storm Who has been writing this patch? Please include either forum user names or email addresses. me diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 02d985d..58536df 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1019,6 +1019,10 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000))) if(Aura* dummy = unitTarget->GetDummyAura(m_spellInfo->Id)) dummy->GetModifier()->m_amount = damageInfo.damage; + + // Divine Storm (use m_healthLeech to store damage for all targets) + if (m_spellInfo->Id == 53385) + m_healthLeech += damageInfo.damage; caster->DealSpellDamage(&damageInfo, true); } @@ -1702,6 +1706,8 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList& FillRaidOrPartyManaPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 10, true, false, true); else if (m_spellInfo->Id==52759) // Ancestral Awakening (special target selection) FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 1, true, false, true); + else if (m_spellInfo->Id == 54171) // Divine Storm + FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 3, true, false, true); else FillRaidOrPartyTargets(targetUnitMap, m_caster, m_caster, radius, true, true, true); break; @@ -3071,7 +3077,13 @@ void Spell::finish(bool ok) // Heal caster for all health leech from all targets if (m_healthLeech) - m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo); + if (m_spellInfo->Id == 53385) + { + int32 bp = int32(m_spellInfo->CalculateSimpleValue(EFFECT_INDEX_1) * m_healthLeech / 100); + m_caster->CastCustomSpell(m_caster, 54171, &bp, NULL, NULL, true); + } + else + m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo); if (IsMeleeAttackResetSpell()) { diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 687850e..1e82b72 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1452,6 +1452,13 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx) m_caster->CastSpell(m_caster, 54586, true); return; } + case 54171: // Divine Storm + { + // split between targets + int32 bp = damage / m_UniqueTargetInfo.size(); + m_caster->CastCustomSpell(unitTarget, 54172, &bp, NULL, NULL, true); + return; + } case 55004: // Nitro Boosts { if (!m_CastItem)
  22. Does it fix mutilate?
  23. Ok sorry to bring this up again, but i remember reading somewhere on these forums that it's not (only) a server bug but a client bug. Finally found the threat. http://getmangos.eu/community/topic/15883/walking-trough-door-in-a-shop-after-unmount-mount-un-mount-problem/ I think you miss nothing. I have the same problem on Offy very very often and even more now that we can fly everywhere. Some small mounts are able to enter and you automatically dismount when you are in, or the mount is too big and cannot pass the corridor, then you are stuck outside until you right-click on your mounting buff to remove it, then you can enter. So it's a typical client behavior. Well now, since 4.x is a nogo so far, we will not be patching the client anytime soon, so the issue will remain in the client all the time. So i'm just wondering if adding something like vmap.ignoreIndoorCheck won't be a 'good' way of fixing it for specific maps? Since atm, cot1 can't be completed by some, thus all other cot dungeons are a nogo aswell, since they require completion of quests inside. I don't know many places that really really need it, but cot1 could use something like that imho.
  24. Mangos Version: 10400 Custom Patches: none SD2 Version: none Database Name and Version: UDB392 How it SHOULD work: There are Spells which apply a root-aura, that shouldn't be broken due to dmg How it DOES work: All root-auras are broken with dmg (and chance) Suggested Fix: http://getmangos.eu/community/viewtopic.php?id=15283 Reason in mangos: Unit::DealDamage if (!spellProto || !IsSpellHaveAura(spellProto,SPELL_AURA_MOD_FEAR)) pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage); // root type spells do not dispel the root effect if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsSpellHaveAura(spellProto,SPELL_AURA_MOD_ROOT))) pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage); * Called by DealDamage for auras that have a chance to be dispelled on damage taken. */ void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage) { if(!HasAuraType(auraType)) return; // The chance to dispel an aura depends on the damage taken with respect to the casters level. uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50; float chance = float(damage) / max_dmg * 100.0f; if (roll_chance_f(chance)) RemoveSpellsCausingAura(auraType); } this shows, that all root-auras or fear auras can be broken with dmg. This is not correct, especially for some creature-used special auras, like Soulstorm - FoS, Bronjahm this aura shouldn't get broken with dmg. Unfortunately I didn't find any common thing of this spell and alike spells (I did a search with NOT description LIKE "%may interrupt%" onto spells, to get a pack of candidates for non-interruption)
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