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Foereaper

getMaNGOS Developer
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Bug Comments posted by Foereaper

  1. Tested by setting Rate.Corpse.Decay.Looted to 0.5 as stated above, and it worked as intended. By that I mean the corpse didn't automatically despawn. 0.0 caused instant decay. I suggest we look into the math the core does with the provided variables, then change the variables to the correct values stated in one of my above posts.

    For now, I will push 0.5 to be the default value. This fixes the decay issue allowing people to skin mobs, at least temporarily until we can check and fix the correct values and math.

    Edit:

    Seems this was already changed by Evil on the 21st of Sept.

    [url]https://github.com/mangoszero/server/commit/3963a3c499730337440932457be0a033814ba20b[/url]

    Thus everything should now work as intended, if not, update your config files :)

  2. Found several lockboxes in Redridge, however only two at the bottom of the lake as stated above. I never played a rogue so I can't really confirm whether there used to be more boxes at the bottom or not, but I'm sure someone else can.

    Found several lockboxes in Zoram Strand as well. What database are you using if I may ask? Official mangos one or?

    [url]http://prntscr.com/5modvu[/url]
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  3. Evocation tested and working, mana regenerated from 0 to 1500 mana in ticks of ~350 mana.

    Blink issue somewhat confirmed, when trying to blink uphill, it sometimes says "Failed attempt". This needs to be looked into.

    Clearcasting does indeed trigger by wands, see below screenshot. This needs to be looked into.

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  4. Corrupted ashbringer did indeed have sound in vanilla, however I'm pretty sure this was handled by a script and not through the dbc files. I'll take a look whenever I find the free time, however it would be really nice to know what setup the op is testing on.

  5. This is what I seemed to remember as well, however I will try and dig for some more information.

    Edit:

    I cannot find an official changelog as to when the dismount was officially changed, however several discussions are to be found on their forums about this feature, and most state this was changed roughly around 3.0. If I had some older patches I could go manually digging for it, however I don't :(

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