Foereaper
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Bug Comments posted by Foereaper
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Just pushed an update to the latest stable release, Eluna shutdown crash should be fixed :) Please confirm and close accordingly!
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Still haven't had the chance to push the latest Eluna source, working on implementing temporary thread locking prior to multithreading, until then the shutdown crash will continue to happen unfortunately. Will update the issue once this is complete.
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Tested by setting Rate.Corpse.Decay.Looted to 0.5 as stated above, and it worked as intended. By that I mean the corpse didn't automatically despawn. 0.0 caused instant decay. I suggest we look into the math the core does with the provided variables, then change the variables to the correct values stated in one of my above posts.
For now, I will push 0.5 to be the default value. This fixes the decay issue allowing people to skin mobs, at least temporarily until we can check and fix the correct values and math.
Edit:
Seems this was already changed by Evil on the 21st of Sept.
[url]https://github.com/mangoszero/server/commit/3963a3c499730337440932457be0a033814ba20b[/url]
Thus everything should now work as intended, if not, update your config files :) -
PR is found here:
[url]https://github.com/mangoszero/server/pull/272[/url]
[url]https://help.github.com/articles/checking-out-pull-requests-locally/[/url] -
Tested on Covenant as well as local. Everything is working as intended. Closing.
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It is currently not happening, no. Remember this was caused by the mineral system that I temporarily reverted? A new PR with the mineral system has been pushed by Evil, containing what should be a fix for the above crash. Needs testing on Nix systems.
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Not able to reproduce, as shown below only applies after 10 seconds of eating:
[url]http://prntscr.com/5nzexu[/url]
[url]http://prntscr.com/5nzf60[/url] -
I'd say keep it as a variable in the config options for those wanting to edit it. I know several custom servers like to decrease the decay rates, don't see why we'd necessarily would want to remove them when we already have them added as a config variable.
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This is odd, the loot system hasn't been touched as far as I have noticed since the last bunch of fixes.. It worked like it was supposed to after cedrics last fixes some months ago right?
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Tested using the Frostwolf Insignia and Insignia of the Alliance, could not reproduce. Which trinkets triggered GCD exactly?
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Found several lockboxes in Redridge, however only two at the bottom of the lake as stated above. I never played a rogue so I can't really confirm whether there used to be more boxes at the bottom or not, but I'm sure someone else can.
Found several lockboxes in Zoram Strand as well. What database are you using if I may ask? Official mangos one or?
[url]http://prntscr.com/5modvu[/url]
[url]http://prntscr.com/5mog26[/url]
[url]http://prntscr.com/5moggx[/url] -
Evocation tested and working, mana regenerated from 0 to 1500 mana in ticks of ~350 mana.
Blink issue somewhat confirmed, when trying to blink uphill, it sometimes says "Failed attempt". This needs to be looked into.
Clearcasting does indeed trigger by wands, see below screenshot. This needs to be looked into.
[url]http://prntscr.com/5mo8z9[/url] -
Confirmed, not sure if this is how the core handles the spell, or if this is a client side issue and spell needs to be overridden. Will test some more.
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Tested and working as intended. Overpower is triggered on dodge every single time. Rel20 Win build.
[url]http://prntscr.com/5mnxyk[/url] -
Corrupted ashbringer did indeed have sound in vanilla, however I'm pretty sure this was handled by a script and not through the dbc files. I'll take a look whenever I find the free time, however it would be really nice to know what setup the op is testing on.
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An if check isn't really needed with the separated code bases, just don't add the dismount code to 3+ :P
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This is what I seemed to remember as well, however I will try and dig for some more information.
Edit:
I cannot find an official changelog as to when the dismount was officially changed, however several discussions are to be found on their forums about this feature, and most state this was changed roughly around 3.0. If I had some older patches I could go manually digging for it, however I don't :( -
Does this happen on boats as well? Pretty sure I know what's causing it, though I think it has been deliberately done for some reason.
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Is this when trying to mount anywhere afterwards, or just on the zeppeline itself?
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Has already been fixed, just hasn't pushed the newest Eluna revision to the main repo due to some experimental changes that comes with it as well.. Will be updated soon(ish)
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On the Blink issue, I'm thinking it is possibly map related. Will test whenever I have time to see if I can reproduce.
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This would be a core side issue.
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Yeah, I was looking for a changelog of the above myself, I know I have seen one around before but I can't for the life of me find it again :P
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Please leave it open till the OP has a chance to reply in case he/she has any more questions on the matter :) Will close it myself whenever it's all sorted
A new core crash...
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in Archived Reports (Zero)(Resolved issues)
Posted
Did you use clone or pull? If you pull you have to manually update the submodules as well :)
[COLOR=#444444][FONT=Consolas]git submodule update[/FONT][/COLOR]