Foereaper
getMaNGOS Developer-
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Everything posted by Foereaper
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Another compilation error on Rel20
Foereaper commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Alright, closing this one and moving to the next one ;) -
Another Scripting bug ?...
Foereaper commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Forwarding this to Rochet, will have him take a look at it :D Definitely seems to be Eluna related. Thanks for the report! -
Another compilation error on Rel20
Foereaper commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Let me know how it worked out :D -
Another compilation error on Rel20
Foereaper commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Submodule has now been updated :) -
Another compilation error on Rel20
Foereaper commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Yeah, we're waiting for Antz to update the submodule hash to get the latest code :P Workaround for now: - Go to src/game/LuaEngine - Open git here - Type git checkout HEAD~1 git pull origin master This will get the latest submodule version where the issue is fixed :) -
Another compilation error on Rel20
Foereaper commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Issue is now fixed on our end, awaiting a submodule hash update and all should be good :) -
Another compilation error on Rel20
Foereaper commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
I have passed this on to Rochet, will have to be changed on our end for -
DRUID - Mana reset when shape shift
Foereaper commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Marked as fixed :) Thanks guys -
PvP/PvE Titles Currently, Zero does not support any player titles what so ever as far as I have seen while going through the core. This should definitely be implemented on par with the latter expansions.
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[I]Journeyman riding was level 40 in tbc, not level 20 :)[/I][COLOR=#545454][FONT=arial] Disregard the above, mangos naming convention confused me :)[/FONT][/COLOR]
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From TBC times this is not standard behavior at least. Would need someone else's input on a classic standpoint though.
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The mob being visible or not is usually based on your level. See Blood Furnace as an example. The stealthed mobs are not visible until they attack you, unless your level is high enough to actually see them through stealth. Can't remember if this is supposed to be handled the same way in Classic.
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Fully Implement Submodules on Zero
Foereaper commented on madmax's bug in Archived Tasks (Zero)(Resolved issues)
Dependencies have been moved over, next is realmd. -
[ZERO] Compilation Of Bugs from players of [WoW-Scape]
Foereaper commented on silent's bug in Mangos Zero
It probably is fixable with a lua script, but it shouldn't be fixed with one. At best it would be a hack fix, so it should really be done core side. -
Have started testing a new script for this. Will be tested shortly.
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[ZERO] Compilation Of Bugs from players of [WoW-Scape]
Foereaper commented on silent's bug in Mangos Zero
Spell related issues are related to how the core handles DBC values from the spell DBC's and should be addressed there accordingly. Movement related issues, like the stunned players still moving should also be handled within the movement handler itself. Instance related issues can and will be addressed through new instance scripts once we get Eluna added into all the different Mangos version, as well as work out a few needed features. I will then be forming a collaborating group of mangos developers and seasoned Eluna scripters to go through all the content and create new and up to date scripts. This also includes quests, events, etc.
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