vladex
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Posts posted by vladex
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i am encountering heavy problems here with the compile , now i have sereval other mods in the core but they compiled perfectly before applying vmaps_rewrite and movemaps , faramir can you help please ?
i wanted to make a fully mod compiled core
thanks in advance
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hmm , yea a configuration ability in the config file , to spawn certain npc's at start zones and in the central cityes ,that would be good
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great ,but i would put this as an extra option, having all the npc's with bot spawning is preety much a 'mess' , sorry ,no offense .
im not sure if i understood what your explenation said (im not english native) but this is what i underdstood...
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ok i wont ,sorry for not doing that i just wanted a fast reply
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didn't panic but confirmed the errors, thanks for the fix type
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1891 ? confirmed with 9891 in spell.cpp
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i have errors : rror C2535: 'bool G3D::AABox::contains(const G3D::AABox &) const' : member function already defined or declared , many of these occur in the compile , i can't see what i have to remove
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10>..\\..\\src\\game\\Unit.cpp(3575) : error C2668: 'Map::IsInWater' : ambiguous call to overloaded function
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(308): could be 'bool Map::IsInWater(float,float,float) const'
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(307): or 'bool Map::IsInWater(float,float,float,LiquidData *) const'
10> while trying to match the argument list '(float, float, float)'
10>FleeingMovementGenerator.cpp
10>..\\..\\src\\game\\FleeingMovementGenerator.cpp(149) : error C2668: 'Map::IsInWater' : ambiguous call to overloaded function
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(308): could be 'bool Map::IsInWater(float,float,float) const'
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(307): or 'bool Map::IsInWater(float,float,float,LiquidData *) const'
10> while trying to match the argument list '(float, float, float)'
10> ..\\..\\src\\game\\FleeingMovementGenerator.cpp(55) : while compiling class template member function 'bool FleeingMovementGenerator<T>::_getPoint(T &,float &,float &,float &)'
10> with
10> [
10> T=Creature
10> ]
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\FleeingMovementGenerator.h(65) : see reference to class template instantiation 'FleeingMovementGenerator<T>' being compiled
10> with
10> [
10> T=Creature
10> ]
10>..\\..\\src\\game\\FleeingMovementGenerator.cpp(151) : error C2668: 'Map::IsInWater' : ambiguous call to overloaded function
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(308): could be 'bool Map::IsInWater(float,float,float) const'
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(307): or 'bool Map::IsInWater(float,float,float,LiquidData *) const'
10> while trying to match the argument list '(float, float, float)'
10>..\\..\\src\\game\\FleeingMovementGenerator.cpp(162) : error C2668: 'Map::IsInWater' : ambiguous call to overloaded function
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(308): could be 'bool Map::IsInWater(float,float,float) const'
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(307): or 'bool Map::IsInWater(float,float,float,LiquidData *) const'
10> while trying to match the argument list '(float, float, float)'
10>..\\..\\src\\game\\FleeingMovementGenerator.cpp(149) : error C2668: 'Map::IsInWater' : ambiguous call to overloaded function
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(308): could be 'bool Map::IsInWater(float,float,float) const'
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(307): or 'bool Map::IsInWater(float,float,float,LiquidData *) const'
10> while trying to match the argument list '(float, float, float)'
10> ..\\..\\src\\game\\FleeingMovementGenerator.cpp(55) : while compiling class template member function 'bool FleeingMovementGenerator<T>::_getPoint(T &,float &,float &,float &)'
10> with
10> [
10> T=Player
10> ]
10> ..\\..\\src\\game\\FleeingMovementGenerator.cpp(321) : see reference to class template instantiation 'FleeingMovementGenerator<T>' being compiled
10> with
10> [
10> T=Player
10> ]
10>..\\..\\src\\game\\FleeingMovementGenerator.cpp(151) : error C2668: 'Map::IsInWater' : ambiguous call to overloaded function
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(308): could be 'bool Map::IsInWater(float,float,float) const'
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(307): or 'bool Map::IsInWater(float,float,float,LiquidData *) const'
10> while trying to match the argument list '(float, float, float)'
10>..\\..\\src\\game\\FleeingMovementGenerator.cpp(162) : error C2668: 'Map::IsInWater' : ambiguous call to overloaded function
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(308): could be 'bool Map::IsInWater(float,float,float) const'
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(307): or 'bool Map::IsInWater(float,float,float,LiquidData *) const'
10> while trying to match the argument list '(float, float, float)'
10>DestinationHolder.cpp
10>ConfusedMovementGenerator.cpp
10>World.cpp
10>..\\..\\src\\game\\ConfusedMovementGenerator.cpp(54) : error C2668: 'Map::IsInWater' : ambiguous call to overloaded function
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(308): could be 'bool Map::IsInWater(float,float,float) const'
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(307): or 'bool Map::IsInWater(float,float,float,LiquidData *) const'
10> while trying to match the argument list '(float, float, float)'
10> ..\\..\\src\\game\\ConfusedMovementGenerator.cpp(28) : while compiling class template member function 'void ConfusedMovementGenerator<T>::Initialize(T &)'
10> with
10> [
10> T=Creature
10> ]
10> ..\\..\\src\\game\\ConfusedMovementGenerator.cpp(72) : see reference to class template instantiation 'ConfusedMovementGenerator<T>' being compiled
10> with
10> [
10> T=Creature
10> ]
10>..\\..\\src\\game\\ConfusedMovementGenerator.cpp(54) : error C2668: 'Map::IsInWater' : ambiguous call to overloaded function
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(308): could be 'bool Map::IsInWater(float,float,float) const'
10> c:\\documents and settings\\vlad\\desktop\\mangos\\mangos\\src\\game\\Map.h(307): or 'bool Map::IsInWater(float,float,float,LiquidData *) const'
10> while trying to match the argument list '(float, float, float)'
10> ..\\..\\src\\game\\ConfusedMovementGenerator.cpp(28) : while compiling class template member function 'void ConfusedMovementGenerator<T>::Initialize(T &)'
10> with
10> [
10> T=Player
10> ]
10> ..\\..\\src\\game\\ConfusedMovementGenerator.cpp(82) : see reference to class template instantiation 'ConfusedMovementGenerator<T>' being compiled
10> with
10> [
10> T=Player
10> ]
Here are a part of those errors executed by my compiler (VC90) , with no mods except the mangos clear repo + faramir's mmaps + vmap_rewrite repo ,also i resolved the conflict in Map.h file by removing the <<< lines ,hope you can solve this soon!
thanks in advance
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i don't know why but i recive errors on merging the mangos repo with your vmap_rewrite branch and mmaps repo , can someone resolve this please ?
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it works ok with the lastest rev
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yeah,an update would be nice for now
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not the right place to ask, go search the udb forums on google , after your on theyre forums you can download everything you need.
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use the patch till the author of the vehicles branch updates it
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i was reffering at updatig the mmaps patch or branch to the lastest rev
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can someone please update this ?
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just apply the updates to your mangosd database from the 'mangos core' folder in sql/updates/ and find 9794_02_mangos_command and apply updates from there to the lastest rev
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thank you blueboy!
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UDB and YTDB are the databases for mangos ,use what do you want
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cataclysm is in an alpha stage as i see there , so i is for testing ... not stable enough is suppose
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what do you mean ? is wow now version 4.0.0 ? (sorry if it is , i never keep to much track of these things )
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excellent work dude! thanks ,i can really count on playerbot and mangos
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warrior ranged ?? it should be melee
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or just use VS 2008 , its much much better
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well if you can give us the error log probably will resolve something
Vehicles (Dev)
in OldCore modifications
Posted
taking this from traponinet (credits to him):open Spell.cpp and find case TARGET_AREAEFFECT_CUSTOM2:
just change to case TARGET_AREAEFFECT_CUSTOM_2:
it should compile without errors