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vladex

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Posts posted by vladex

  1. i have errors compiling the vmap_assembler in maptree.obj:

    MapTree.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: char const * __thiscall ACE_Stack_Trace::c_str(void)const " (__imp_?c_str@ACE_Stack_Trace@@QBEPBDXZ) referenced in function "public: bool __thiscall VMAP::StaticMapTree::isInLineOfSight(class G3D::Vector3 const &,class G3D::Vector3 const &)const " (?isInLineOfSight@StaticMapTree@VMAP@@QBE_NABVVector3@G3D@@0@Z)

    3>MapTree.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall ACE_Stack_Trace::ACE_Stack_Trace(int,unsigned int)" (__imp_??0ACE_Stack_Trace@@QAE@HI@Z) referenced in function "public: bool __thiscall VMAP::StaticMapTree::isInLineOfSight(class G3D::Vector3 const &,class G3D::Vector3 const &)const " (?isInLineOfSight@StaticMapTree@VMAP@@QBE_NABVVector3@G3D@@0@Z)

    also errors in bulding movemapgenerator:

    1>MapTree.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: char const * __thiscall ACE_Stack_Trace::c_str(void)const " (__imp_?c_str@ACE_Stack_Trace@@QBEPBDXZ)

    1>MapTree.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall ACE_Stack_Trace::ACE_Stack_Trace(int,unsigned int)" (__imp_??0ACE_Stack_Trace@@QAE@HI@Z)

  2. right ,then ill recompile the maps , sorry for my confusion ill be doing it with those options enabled

    also i know how and what are the things i should do for the new mmaps , ill be posting probably tommorow to see the status.

  3. I assume you used --skipContinents true? Try building with:

    MoveMapGen.exe --skipContinents true --hiResHeightmaps false --debugOutput false 001

    In my case, it crashes after loading the heightmaps, on "[33,42]: Intersecting meshes" (~1 min).

    EDIT: Are you on Linux or Windows?

    i mentioned there that i compiled under windows 7(win7) x86

  4. an excelent idea blueboy, indeed there are not many testers,users of this addon mainly because mangos hasn't so many users , or not intrested in this feature.

    As soon as i get more ideas,suggestions, ill post them here , also ill be able to help when i get my mind clear c++ and mangos functions.It will be nice if you could start a learning program about this.

    Also, congrats for you hard work deployed on this addon ,you ressurected the "thread" and brought playerbot new options ! i wish playerbot a big good luck,also the same for you.

  5. ok, great work faramir but i seem to have an error in compiling in win32:

    1>c:\\users\\vladex\\desktop\\perfect mangos core\\mangos\\src\\shared\\pathfinding\\InputGeom.h(24) : fatal error C1083: Cannot open include file: 'Debug.h': No such file or directory

    ok i found it , ill just do include "and path" should work

    ok it did work but now i recive errors about ,something like this:

    1>InputGeom.obj : error LNK2001: unresolved external symbol "public: bool __thiscall myMeshLoaderObj::load(char const *)" (?load@myMeshLoaderObj@@QAE_NPBD@Z)

    1>InputGeom.obj : error LNK2001: unresolved external symbol "public: __thiscall myMeshLoaderObj::~myMeshLoaderObj(void)" (??1myMeshLoaderObj@@QAE@XZ)

    1>InputGeom.obj : error LNK2001: unresolved external symbol "public: __thiscall myMeshLoaderObj::myMeshLoaderObj(void)" (??0myMeshLoaderObj@@QAE@XZ)

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