vladex
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Posts posted by vladex
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NIce thanks wow4
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can you update it for rev 9613 or higher please ?
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Exelent work ! i hope mangos will implement it soon enough
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yea it is not from ahbot ,tested it yersturday without ahbot and still crashes
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i can you make a dif one so that we cant do patch simple without git asking us about requesting files to patch ?
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ok i recompiled with all those addons ,disabled ahbot but still the same effect
this is wierd thing in the server log file:
2010-03-23 21:45:27 ERROR:SESSION: received not allowed opcode CMSG_LFD_PLAYER_LOCK_INFO_REQUEST (0x036E)
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still the same freeze, client meaning... i deleted my cache but the same results
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testing in a few minutes and ill tell you guys the result
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Right, i have it compiled like this: mangos core last rev + playerbot + detection.patch + get.patch + vehicle(last update) + ahbot + dual spec and it somehow freezes ... dont know why , probably from the ahbot but im not sure
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exelent work,just in time, ill test it right now
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remove the percentage of orange items,yellow that is located in your characters database
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Blueboy,here is another suggestion for the bot repair system:
Case I : Invite the bots into a party,when you repair ,they repair too,if they have money.
Case II(similar with case I): when the player repairs they repair 2 if they have money, without partying , they repair because your character repairs so it is somehow like a selection from the "human character" and then from the "computer players"
Sorry for overloading with suggestions, i would love to help unfortunetly i have no one to actually teach me gaming programming.
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actualy the command for scanning objects is /w (botname) survey
i actually invented scan for scanning objects contained in THE Object he is using .....
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you could make the bots not to teleport and it should do
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can bots use items contained in objects ?
Here is a demo as i was thinking:
/w (botname) survey He reports (for example): [Milly's Harvest]
then i do /w (botname) find [Milly's Harvest] after he goes to that object , i do /w (botname) use
then he reports something like this : [Milly's Harvest] , then i do /w (botname) take [Milly's Harvest]
hope it can be done without problems
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i have no compile errors on the core + lastest scriptdev2
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Hey guys,i just tested the "detection" patch and it works ok with rev 9608 , sorry blueboy for the delayed response ,my lcd monitor had some problems so i had to go fix it out
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i dont see any table named itemset_extra maybie he told you this for an another emu....
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you have to execute all those sql's in the world database
v01_vehicle_data
v02_vehicle_seat_data
v03_creature_addon_tables
v10_vehicle_test_data
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Damn...,it worked with 9608 without problems.. now its broken again
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thanks, ill test it as soon as possible
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yes you will.. but i thought the repo is working ...again its not updated
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i see some conflicts :
remote: Counting objects: 1173, done.
remote: Compressing objects: 100% (533/533), done.
remote: Total 882 (delta 798), reused 412 (delta 349)Receiving objects: 94% (83
Receiving objects: 95% (838/882)
Receiving objects: 100% (882/882), 256.77 KiB, done.
Resolving deltas: 100% (798/798), completed with 117 local objects.
From git://github.com/Tasssadar/Valhalla-Project
* branch vehicle -> FETCH_HEAD
Auto-merging src/game/Chat.cpp
Auto-merging src/game/Chat.h
Auto-merging src/game/Creature.h
Auto-merging src/game/GroupHandler.cpp
Auto-merging src/game/Object.cpp
Auto-merging src/game/Player.cpp
CONFLICT (content): Merge conflict in src/game/Player.cpp
Auto-merging src/game/Player.h
Auto-merging src/game/QuestHandler.cpp
Auto-merging src/game/SpellAuras.cpp
CONFLICT (content): Merge conflict in src/game/SpellAuras.cpp
Automatic merge failed; fix conflicts and then commit the result.
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just search for <<<< ctrl+f
there are 2 lines that have to be removed ,you will see them
MoveMaps
in OldCore modifications
Posted
i actually see no diference ... after i compiled with the patch +other addons , maybie the others disabled it ? or overwritten it ?