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vladex

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Posts posted by vladex

  1. Blueboy,here is another suggestion for the bot repair system:

    Case I : Invite the bots into a party,when you repair ,they repair too,if they have money.

    Case II(similar with case I): when the player repairs they repair 2 if they have money, without partying , they repair because your character repairs so it is somehow like a selection from the "human character" and then from the "computer players"

    Sorry for overloading with suggestions, i would love to help unfortunetly i have no one to actually teach me gaming programming.

  2. can bots use items contained in objects ?

    Here is a demo as i was thinking:

    /w (botname) survey He reports (for example): [Milly's Harvest]

    then i do /w (botname) find [Milly's Harvest] after he goes to that object , i do /w (botname) use

    then he reports something like this : [Milly's Harvest] , then i do /w (botname) take [Milly's Harvest]

    hope it can be done without problems

  3. i see some conflicts :

    remote: Counting objects: 1173, done.

    remote: Compressing objects: 100% (533/533), done.

    remote: Total 882 (delta 798), reused 412 (delta 349)Receiving objects: 94% (83

    Receiving objects: 95% (838/882)

    Receiving objects: 100% (882/882), 256.77 KiB, done.

    Resolving deltas: 100% (798/798), completed with 117 local objects.

    From git://github.com/Tasssadar/Valhalla-Project

    * branch vehicle -> FETCH_HEAD

    Auto-merging src/game/Chat.cpp

    Auto-merging src/game/Chat.h

    Auto-merging src/game/Creature.h

    Auto-merging src/game/GroupHandler.cpp

    Auto-merging src/game/Object.cpp

    Auto-merging src/game/Player.cpp

    CONFLICT (content): Merge conflict in src/game/Player.cpp

    Auto-merging src/game/Player.h

    Auto-merging src/game/QuestHandler.cpp

    Auto-merging src/game/SpellAuras.cpp

    CONFLICT (content): Merge conflict in src/game/SpellAuras.cpp

    Automatic merge failed; fix conflicts and then commit the result.

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