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vladex

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Everything posted by vladex

  1. i actually see no diference ... after i compiled with the patch +other addons , maybie the others disabled it ? or overwritten it ?
  2. can you update it for rev 9613 or higher please ?
  3. Exelent work ! i hope mangos will implement it soon enough
  4. yea it is not from ahbot ,tested it yersturday without ahbot and still crashes
  5. i can you make a dif one so that we cant do patch simple without git asking us about requesting files to patch ?
  6. ok i recompiled with all those addons ,disabled ahbot but still the same effect this is wierd thing in the server log file: 2010-03-23 21:45:27 ERROR:SESSION: received not allowed opcode CMSG_LFD_PLAYER_LOCK_INFO_REQUEST (0x036E)
  7. still the same freeze, client meaning... i deleted my cache but the same results
  8. testing in a few minutes and ill tell you guys the result
  9. Right, i have it compiled like this: mangos core last rev + playerbot + detection.patch + get.patch + vehicle(last update) + ahbot + dual spec and it somehow freezes ... dont know why , probably from the ahbot but im not sure
  10. exelent work,just in time, ill test it right now
  11. remove the percentage of orange items,yellow that is located in your characters database
  12. Blueboy,here is another suggestion for the bot repair system: Case I : Invite the bots into a party,when you repair ,they repair too,if they have money. Case II(similar with case I): when the player repairs they repair 2 if they have money, without partying , they repair because your character repairs so it is somehow like a selection from the "human character" and then from the "computer players" Sorry for overloading with suggestions, i would love to help unfortunetly i have no one to actually teach me gaming programming.
  13. actualy the command for scanning objects is /w (botname) survey i actually invented scan for scanning objects contained in THE Object he is using .....
  14. you could make the bots not to teleport and it should do
  15. can bots use items contained in objects ? Here is a demo as i was thinking: /w (botname) survey He reports (for example): [Milly's Harvest] then i do /w (botname) find [Milly's Harvest] after he goes to that object , i do /w (botname) use then he reports something like this : [Milly's Harvest] , then i do /w (botname) take [Milly's Harvest] hope it can be done without problems
  16. i have no compile errors on the core + lastest scriptdev2
  17. Hey guys,i just tested the "detection" patch and it works ok with rev 9608 , sorry blueboy for the delayed response ,my lcd monitor had some problems so i had to go fix it out
  18. i dont see any table named itemset_extra maybie he told you this for an another emu....
  19. you have to execute all those sql's in the world database v01_vehicle_data v02_vehicle_seat_data v03_creature_addon_tables v10_vehicle_test_data
  20. Damn...,it worked with 9608 without problems.. now its broken again
  21. thanks, ill test it as soon as possible
  22. yes you will.. but i thought the repo is working ...again its not updated
  23. i see some conflicts : remote: Counting objects: 1173, done. remote: Compressing objects: 100% (533/533), done. remote: Total 882 (delta 798), reused 412 (delta 349)Receiving objects: 94% (83 Receiving objects: 95% (838/882) Receiving objects: 100% (882/882), 256.77 KiB, done. Resolving deltas: 100% (798/798), completed with 117 local objects. From git://github.com/Tasssadar/Valhalla-Project * branch vehicle -> FETCH_HEAD Auto-merging src/game/Chat.cpp Auto-merging src/game/Chat.h Auto-merging src/game/Creature.h Auto-merging src/game/GroupHandler.cpp Auto-merging src/game/Object.cpp Auto-merging src/game/Player.cpp CONFLICT (content): Merge conflict in src/game/Player.cpp Auto-merging src/game/Player.h Auto-merging src/game/QuestHandler.cpp Auto-merging src/game/SpellAuras.cpp CONFLICT (content): Merge conflict in src/game/SpellAuras.cpp Automatic merge failed; fix conflicts and then commit the result.
  24. just search for <<<< ctrl+f there are 2 lines that have to be removed ,you will see them
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