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Talendrys

getMaNGOS Staff
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Everything posted by Talendrys

  1. [Icon overload] Rend and Gouge and Brain Damage Hello, These spells overload each other while they shouldn't. You can reproduce this bug using the following commands: .aura 24388 .aura 11286 .aura 13318
  2. [Icon overload] Battle shout and Mithril Insignia Hello, These spells are overloading each other while they shouldn't. You can reproduce this bug using the following commands: .aura 12733 .aura 6673
  3. [Icon overload] Scare Beast and deserter Hello, These spells are overloading each other while they shouldn't. Remarks : Scare Beast ranks must still overload each others. To reproduce this bug, use the following commands: .aura 26013 .aura 1513
  4. [Icon overload] Ancestral Fortitude and Fengus' ferocity Hello, These spells are overloading each other while they shouldn't. Remark: Ranks of Ancestral Fortitude have to overload each other. To reproduce this bug, use these commands: .aura 22817 .aura 16177
  5. [Icon overload] Ephemeral Power and Songflower Serenade Hello, Ephemeral power and songflower serenade are overloading each other while they shouldn't. You can reproduce the bug using the following commands: .aura 23271 .aura 15366
  6. [Icon overload] Noggenfogger Elixir and Will of forsaken Hello, Noggenfogger Elixir and Will of Forsaken are overloading each other while they shouldn't. You can reproduce the bug using the following commands: .aura 23271 .aura 7744
  7. [Icon overload] Unstable power and Spell Blasting Hello, Spells Unstable power and Spell Blasting are overloading each other while they shouldn't. .aura 24658 .aura 25907
  8. [Icon overload] Eskhandar's Rake - Flurry (Warrior) - Flurry (Shaman) Hello, There's actually an icon overload between these spells. Aside Flurry ranks which shouldn't be stackable, other aura's should be applicable to the same target without being overloaded.
  9. [Icon overload] Mighty Rage Potion and Elixir of giants Hello, There's actually a problem with these 2 buffs. They should be stackable while they are not. To reproduce this bug: .aura 11405 .aura 17528
  10. [Duel] Range too small Hello, The duel range is too small (40-50 in the actual setup). This range must be included between 70-80 as it was the case on official. I don't have any text source for this, it must be checked/compared from the actual behavior and the screenshots below.
  11. [Transport] Client WoW-Error while being removed/added to world because of teleporation Hello, Actually, it's possible to get an annoying WoW-Error at client side while being in raid on a transport (boat, zeppelin). The actual cause is on client side handling and would be quite hard to fix. Actual suggested workaround: [url]https://www.getmangos.eu/server/9971-transport-causing-wow-error-raid-mode.html[/url]
  12. [Warrior] Execute not working properly Hi, Just reporting a known Mangos-Zero (and I think Mangos-One too but didn't validate) bug. When warrior is using execute, it can be that the animation is done, rage is taken (partially) but nothing appear on the client as it should. In practice, this behavior results from a miss/parry/avoid while processing the original spell sent by the client. To display properly the result on the client, it's expecting spell id 20647 to be returned to it. Also, fixing the above reveals another bug then, because spell 20647 is also processed, you can actually miss/parry/avoid it as well meaning there's 2 roll for the same spell (and I don't think it's the goal of it) creating a situation even worse: all the rage is gone, animation started, nothing displayed. After analyzing the spells in DBC, I've found out that Initial spell Id's get an EquippedClassItems property while the spell id 20647 doesn't have such property and it makes hit calculation different than for the initial spell id. Therefore, I propose to update spell 20647 at start-up to never miss the target. Impacted spell id's: - 5308 - 20658 - 20660 - 20661 - 20662 - 20647 I'm filling this bug to "normalize" the situation of my pull request: [url]https://github.com/mangoszero/server/commit/cda3ebf959502147601f2b31fc9410c00e49e62f[/url] Ps : If not clear enough, will make a drawing to show how it works actually and how I think it should work.
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