Talendrys
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Everything posted by Talendrys
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Scripting of Area: Winterspring Hello, Just set-up a new task for Eluna scripting. Area of this task: Winterspring's scripts. This post has to be updated with all new scripts found or implemented (link to dedicated tasks).
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Scripting of Area: Azshara Hello, Just set-up a new task for Eluna scripting. Area of this task: Azshara's scripts. This post has to be updated with all new scripts found or implemented (link to dedicated tasks).
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Scripting of Area: Durotar Hello, Just set-up a new task for Eluna scripting. Area of this task: Durotar's scripts.
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Hunter Trap -Frost trap
Talendrys commented on Talendrys's bug in Archived Reports (Zero)(Resolved issues)
No, was just reporting issue from github. I can close it if it's confirmed it's working :) -
Retribution Aura + Seal of the Crusader There are a couple of problems involved with this scenario: 1. Retribution aura is supposed to deal 5 holy damage upon being hit and is only showing up as white damage. Not holy damage. 2. The Holy damage that should be delivered to the enemy upon striking me should be increased by using Seal of the Crusader: "Unleashing this Seal's energy will judge an enemy for 10 sec. increasing Holy damage taken by up to X."
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Stitches (412) improperly spawning During the Bride of the Embalmer (253) quest chain, everything works perfectly up until you complete Note to the Mayor (id#26681). Accepting the quest Bride of the Embalmer (id#253) incorrectly spawns Stitches (id#412) at Eliza's Grave behind Abercrombie (id#289) in the Raven Hill Cemetery. Stitches is supposed to spawn only after you have killed Eliza (id#45801), taken The Embalmers Heart (2382), and turned the quest in at Darkshire.
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npc 9816 problem you can't summon Pyroguard Emberseer and attack him
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Judgement of Command Normally this Spell make on not Stuned Mobs 150 Damage and on Stuned Mobs 350 Damage. At my Testserver this spell make always 350 Damage.
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Area bug... Alright, I was playing with my friend in Silithus and we had gathered some dust and turned in. After a while our bags became full of green or better items so we went to Thunderbluff to sell our goods on the auction house. When we returned however, Silithus was back to default. All of our dust gathering was gone. Apparently when the area unloads it resets scores. This is not how it was on official, though I imagine they didn't unload the areas either. We need a mechanism of storing current world event data until said events are supposed to expire or reset.
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Arcane Shot is not spell damage based As you can see I have high-end spell damage gear on and still it does not affect my arcane shot damage. I know this is really minor but in order to play hunter properly with t2.5 set for instance (which has spell damage on it) it should be fixed. :)
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Pressence of mind Sometimes it works sometimes it doesn't. most of the time when you use the spell it auto cancels itself and doesn't give you the instant cast effect
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Silithus - wind stones Wind stones are bugged if you click them they just say greetings "name" with or without the set on.
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Warchief Rend Blackhand corpse problem when Warchief Rend Blackhand be killed ,there is no corpse, can't abtain his loot item sorry for my english.
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quest 'In Dreams" can't complete In this quest, you meet up with Taelen within Hearthglen. When you handin the quest to him and he gives you 'In dreams' he should then proceed to walk all the way to the tower outside hearthglen, where a scene occurs, none of this is working he doesnt attempt to move or be escorted.
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Change dungeon level requirements? As a level 53 paladin, I am unable to enter Blackrock Depths. When I attempt to do so it says I must be level 60, which is an inaccuracy. Additionally, when I attempt to enter, it freezes my location to party members until I relog. Upon logging back in, the game places me outside the portal to Molten Core, as if I had logged out while inside MC. Is there a method of changing the level requirements of the dungeons?
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Feign Death and Scatter Shot If (hunter has a pet. hunter and his pet in creature‘s Aggro. hunter cast Scatter Shot to creature, at the same time cast Feign Death) when the Scatter Shot's aura remove from the creature, the creature will stop attack,only to follow the pet,only follow; Not only Scatter Shot(confuse), Polymorph and Fear too.
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Mobs not swimming Ive noticed that the mobs are walking at the bottom of the whaters when they aggro, is there someway to fix this issue? In earlyer tests the pets does also walk on the bottom, and does not swim. Hmm.. I've never found any creature that was swimming when i had Mmaps enabled.. Most of the mobs was humanoid tho. And the pets for hunters/warlocks does not swim aswell. EDIT: darkshore threshers does not swim while mmaps are enables, neither does school of fish, they are all "walking" in the bottom of tha ocean/lake.
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GM Channel Options GameMasters should have control over zone/global chat channels. I suggest that the following commands / abilities be added under a command .channel .channel username (Lists user created channels for the username) .channel select - Selects a channel for below commands. For alliance trade chat it could be "tradealliance" .channel mute - Mutes the channel (No one can speak except a GM with level 1 or above). .channel mutewarn x - Sets a message repeated every x minutes that the channel is muted. .channel mutetime - Same as mute except unmutes once the timer runs out .channel disable (The channel is muted, all users are removed, channel is passworded. And the server takes ownership. Might be useful for spammer channels? Bad addon channels? .channel delete - Removes all channel characters and deletes it .channel ban username - Bans a user from the channel .channel ban userID channelname- Bans account by ID preventing any of their characters from using the channel. For such a system to work for channels like Trade we would have to have an internal identifier so a command like ".channel ban madmax tradealliance" would work in banning a character called madmax from alliance trade chat.
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General Pathfinding Issue Charging the NPC Grawmug as a warrior causes you to go through the ground and end up in the Uldaman instance or another zone completely. This NPC can be found in Loch modan, stonesplinter valley. As GM you can just use ".go cre grawmug" NPCs can also been seen falling from above into the cave at times around Grawmug.
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GM mode breaks right clicking / inspecting When GM mode is on you cannot right click on other players portraits. Not those in group or as current target. It seems you can open the right click menu on other GMs. Non-GM players the right click is bugged/broken. The command /inspect does not work on Non-GM characters when you have GM mode on.
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Remote administration When connecting to remote administration over putty it does not always authenticate. It acts as if the user does not exist. However if you go to the server console and type: "account set password username newpass newpass" and then reconnect over putty it works flawlessly. So looks like its not checking the password in the database and just refusing outright? Note: Putty has to be set to passive currently for any connection to work, the default "active" in putty does not work for authentication at all currently.
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Master Looter icon shown by default When creating a group by default the loot is group loot however the master looter icon is shown (normally on the group leader). Below screenshot shows the master looter icon on me when master looter has not even been touched. [IMG]https://camo.githubusercontent.com/4efd8ce5bde99cefa62d04924bbc4ab2f95798aa/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f343533333939332f3930363738332f38613364343230322d666364622d313165322d396239392d3139643566383038623933312e6a7067[/IMG] Shows master looter off after changing the looting twice. [IMG]https://camo.githubusercontent.com/b60b9dd9b69cbd500dc130a9cf20a3a17d57b37e/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f343533333939332f3930363738342f39656262616236302d666364622d313165322d383861352d3033313039373862313030322e6a7067[/IMG]
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