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Talendrys

getMaNGOS Staff
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Everything posted by Talendrys

  1. We may update the existing server shutdown command with a flag at the end representing a standard type message. I would prefer that one rather than duplicating again and again shutdown commands. Would you define them ?
  2. Yeah, sorry, forgot to tell you Evildead. I guess my fix is what you intended to do. ;-)
  3. We just isolated that situation Xen'. Basically, it may happen with any creature attacking any other creature in some conditions.
  4. Commands are in the database or in ChatHandler ;-) also typing server in console will give you the options.
  5. Sorry Xen' but I don't understand what you mean. On Zero, I've compared master, Rel19 and Rel20, it's impossible that "server shutdown" may have working in its actual state if players are connected.
  6. Ok, just analysed the issue, 3 commands where found, only 2 were implemented: - server exit (stops the server now) - server shutdown (stops the server when idle - means no players connected anymore) - server idleshutdown (not implemented) My last PR, merged by Antz, must solve this issue, now: - server exit (stops the server now) - server shutdown (stops the server after X seconds, players gets message and are saved on stop) - server idleshutdown (stops the server after X seconds or more if there're remaining players in game)
  7. Hello, my last pr bas been merged. Group loot should be fixed properly. Master loot still suffers some issues. :-)
  8. All of this has already be done. Just few things that were forgotten by the previous reworking :)
  9. Yes. I will release it tonight or tomorrow depending on my workload.
  10. Possible source of the issue: [url]https://github.com/mangoszero/server/commit/4b8f4ed226ed37d4e945b5e33ff18d1025fec85e[/url] To be validated.
  11. Closed, duplicate: [url]https://www.getmangos.eu/issue.php?issueid=358[/url]
  12. That's true, I always forget that SpawnType :)
  13. Le Froid, your script looks ok but I don't think the NPC will despawn afterwards. Did you test it ?
  14. Solved by commit [url]https://github.com/Warkdev/server/commit/91e62528226c7ecb38ed2d4152a9d8956827df6e[/url] Adding pCaster pointer in SpellBonusWithCoeffs signature to determine the source caster (Unit or not) and apply correct coefficient.
  15. Can you please give me the exact test procedure you're doing here ? I've done 2 tickets in-game and it's working properly (Notifications and .ticket command) Can you please give me the exact output of .ticket command ?
  16. Scripting of Area: Eastern Plaguelands Hello, Just set-up a new task for Eluna scripting. Area of this task: Eastern Plaguelands' scripts. This post has to be updated with all new scripts found or implemented (link to dedicated tasks).
  17. Scripting of Area: Tirisfal Glades Hello, Just set-up a new task for Eluna scripting. Area of this task: Tirisfal Glades' scripts. This post has to be updated with all new scripts found or implemented (link to dedicated tasks).
  18. Scripting of Area: Alterac Mountains Hello, Just set-up a new task for Eluna scripting. Area of this task: Alterac Mountains' scripts. This post has to be updated with all new scripts found or implemented (link to dedicated tasks).
  19. Scripting of Area: Silverpine Forest Hello, Just set-up a new task for Eluna scripting. Area of this task: Silverpine Forest's scripts. This post has to be updated with all new scripts found or implemented (link to dedicated tasks).
  20. Scripting of Area: Hinterlands Hello, Just set-up a new task for Eluna scripting. Area of this task: Hinterlands' scripts. This post has to be updated with all new scripts found or implemented (link to dedicated tasks).
  21. Scripting of Area: Hillsbrad Foothills Hello, Just set-up a new task for Eluna scripting. Area of this task: Hillsbrad Foothills' scripts. This post has to be updated with all new scripts found or implemented (link to dedicated tasks).
  22. Scripting of Area: Arathi Highlands Hello, Just set-up a new task for Eluna scripting. Area of this task: Arathi Highlands' scripts. This post has to be updated with all new scripts found or implemented (link to dedicated tasks).
  23. Scripting of Area: Wetlands Hello, Just set-up a new task for Eluna scripting. Area of this task: Wetlands' scripts. This post has to be updated with all new scripts found or implemented (link to dedicated tasks).
  24. Scripting of Area: Loch Modan Hello, Just set-up a new task for Eluna scripting. Area of this task: Loch Modan's scripts. This post has to be updated with all new scripts found or implemented (link to dedicated tasks).
  25. Scripting of Area: Dun Morogh Hello, Just set-up a new task for Eluna scripting. Area of this task: Dun Morogh's scripts. This post has to be updated with all new scripts found or implemented (link to dedicated tasks).
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