Talendrys
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Everything posted by Talendrys
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What about glance ?
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UPDATE creature_template, creature_template_classlevelstats SET PowerMultiplier = MinLevelMana/BaseMana WHERE creature_template_classlevelstats.Level = MinLevel and BaseMana != 0; UPDATE creature_template, creature_template_classlevelstats SET HealthMultiplier = MinLevelHealth/BaseHealthExp0 WHERE creature_template_classlevelstats.Level = MinLevel; It was something like this for health/mana.
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Don't rewrite the wheel... This has been already analyzed and the issue was because everything to make calculation about monster hp/mana is ready within the DB but not populated (so basically they all have the same multiplier). Just update your DB with the correct SQL query and that will be solved. (Unfortunately, I don't remind it by heart... maybe someone can find it back since I posted it on Skype channel).
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NPC: General Marcus Jonathan | Entry: 466 / GUID: 79677
Talendrys commented on madmax's bug in Mangos Zero
Shockwave in Vanilla ? Surprising. -
Corpses despawn instantly...
Talendrys commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
I don't think it has been added. I think the default parameter may have been corrected somehow. -
Corpses despawn instantly...
Talendrys commented on Xenithar's bug in Archived Reports (Zero)(Resolved issues)
Do you have Rate.Corpse.Decay.Looted = 0 in mangosd.conf ? If yes, change it for another value. :-) -
Group loot doesnt work correctly
Talendrys commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
New commit: [url]https://github.com/Warkdev/server/commit/5bd920fc573f94f56c39a8e99b4ee284cdd52e62[/url] -
[url]https://github.com/Warkdev/server/commit/5b808e63aa265f394cd1d62610581f77c78edbca[/url]
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That was really simple. When you've sources, it goes quick, when you don't, you waste time. :-) Don't hesitate to report any other bug related to looting system, now I'm used to it.
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All of mine do have names, so I guess it is. :-) In fact, it solves all creatures types error, I removed by mistake a DBC load in a previous commit, all creatures in the game were humanoid then.
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Commit has been identified and corrected: [url]https://github.com/Warkdev/server/commit/df9f84740bb57b3cc6847b6c0716aba90ac44cfd[/url]. Pets are back again ! However, don't forget to clean-up the WDB folder.
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Group loot doesnt work correctly
Talendrys commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Adding a commit: [url]https://github.com/Warkdev/server/commit/9c95b4271669bcd48a1836124c945194b821a560[/url] Please let me know. -
Hello, Should be fixed by this commit for both chest and group loot: [url]https://github.com/Warkdev/server/commit/9c95b4271669bcd48a1836124c945194b821a560[/url]
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[quote=Xenithar]So you can loot the same chest with two players at the same time? [/quote] Yes. [quote=Xenithar]Are the contents of the chest the same for both players? [/quote] No. [quote=Xenithar]This sounds like something I should play with this weekend when I have some time![/quote] To be honest, I wouldn't.. being 2 to work on such basic issue is too much. Worflow: players are casting spell 3365 to open the chest (spell_cast_failed to notify that other have it open), then player::sendloot is actually generating the loots (if required) and setting the permissions, dolootrelease actually close the chest. Remaining to do: Show open chest to other players than the one opening it.
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Thats the visible part. For me visual and looting a chest that other player is already looting are also bugged.
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Well, either you say that you fix things, either you dont. But if you do, i think you must do it properly. Chests are not blizzlike actually. Working on it. And Im not an IT geek... I only have one standard computer, one screen and some times between activities...
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[quote=Xenithar]How will you validate it without a group? Is there a way we can test group things solo? I have never tried so forgive my ignorance.[/quote] I launch 2 clients with 2 accounts and I group them. I'm not fixing things and hopping it will work, I test quite some scenario's. ;-)
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I will validate it. Just need to pop a chest btw :)
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[quote=Xenithar]If group loot works, does setting the loot level for rolling work? In other words, if I set group loot and choose blue or better, will greens be rotated like whites as it should be, or will we still have to roll on greens?[/quote] Yes it should. I did test with blue and epic. [quote=Xenithar] Also, does any of this fix the "never happened in a million years in official" issue where if I open a chest, the entire group must roll on items? Normally the group would do "/roll 100" and whomever had the highest roll got to open and loot the chest. However, in R19 (not sure about R20 yet) when I open a chest, my entire group gets to roll and win the items inside. Not Blizzlike at all.[/quote] Didn't test that, only focused on creatures. Must give a try.
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Grouploot and roll items
Talendrys commented on Talendrys's bug in Archived Reports (Zero)(Resolved issues)
The part telling that everybody should be able to loot a corpse and get the view on items higher than the quality has not been implemented because we don't think it was the blizzlike way to do it. Other issues have been fixed with commits: [URL="https://github.com/mangoszero/server/commit/abaf96b6aeaa068c910cd30e4c12788b4debf516"]https://github.com/mangoszero/server/commit/abaf96b6aeaa068c910cd30e4c12788b4debf516[/URL] [URL="https://github.com/mangoszero/server/commit/a17fabbf4da5624396c19f0bbd2646b7eb5dec15"]https://github.com/mangoszero/server/commit/a17fabbf4da5624396c19f0bbd2646b7eb5dec15[/URL] [URL="https://github.com/mangoszero/server/commit/10f4de8495a9d41d22707971f23684f1f8b9fa32"]https://github.com/mangoszero/server/commit/10f4de8495a9d41d22707971f23684f1f8b9fa32[/URL] [URL="https://github.com/mangoszero/server/commit/b8e91f1f87f675882fb1774c41abbca65bed2401"]https://github.com/mangoszero/server/commit/b8e91f1f87f675882fb1774c41abbca65bed2401[/URL] [URL="https://github.com/mangoszero/server/commit/588d766c5704d02e06f6cb02906bcf2164d12086"]https://github.com/mangoszero/server/commit/588d766c5704d02e06f6cb02906bcf2164d12086[/URL] [URL="https://github.com/mangoszero/server/commit/1fd8f4a8623dfbbabbdebd41dc0bd04b091612a9"]https://github.com/mangoszero/server/commit/1fd8f4a8623dfbbabbdebd41dc0bd04b091612a9[/URL] -
Hello Xenithar, For Zero (Rel20), group loot methods have been reworked and must be more blizzlike. If it's convenient for everybody, this can be ported to one and maybe two. (don't forget to clone submodules while cloning again the sources) [URL="https://github.com/mangoszero/server/commit/abaf96b6aeaa068c910cd30e4c12788b4debf516"]https://github.com/mangoszero/server/commit/abaf96b6aeaa068c910cd30e4c12788b4debf516[/URL] [URL="https://github.com/mangoszero/server/commit/a17fabbf4da5624396c19f0bbd2646b7eb5dec15"]https://github.com/mangoszero/server/commit/a17fabbf4da5624396c19f0bbd2646b7eb5dec15[/URL] [URL="https://github.com/mangoszero/server/commit/10f4de8495a9d41d22707971f23684f1f8b9fa32"]https://github.com/mangoszero/server/commit/10f4de8495a9d41d22707971f23684f1f8b9fa32[/URL] [URL="https://github.com/mangoszero/server/commit/b8e91f1f87f675882fb1774c41abbca65bed2401"]https://github.com/mangoszero/server/commit/b8e91f1f87f675882fb1774c41abbca65bed2401[/URL] [URL="https://github.com/mangoszero/server/commit/588d766c5704d02e06f6cb02906bcf2164d12086"]https://github.com/mangoszero/server/commit/588d766c5704d02e06f6cb02906bcf2164d12086[/URL] [URL="https://github.com/mangoszero/server/commit/1fd8f4a8623dfbbabbdebd41dc0bd04b091612a9"]https://github.com/mangoszero/server/commit/1fd8f4a8623dfbbabbdebd41dc0bd04b091612a9[/URL]
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Group loot doesnt work correctly
Talendrys commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Hello cabfever, Many improvements have been done since your creation of this issue to all group loot methods. Various core crashes have also been fixed which will let you clone the last Rel20 and compile it to enjoy it. :-) Let us know if you find any weird behavior with this or confirm if things are blizzlike. Thanks ! [URL="https://github.com/mangoszero/server/commit/abaf96b6aeaa068c910cd30e4c12788b4debf516"]https://github.com/mangoszero/server/commit/abaf96b6aeaa068c910cd30e4c12788b4debf516[/URL] [URL="https://github.com/mangoszero/server/commit/a17fabbf4da5624396c19f0bbd2646b7eb5dec15"]https://github.com/mangoszero/server/commit/a17fabbf4da5624396c19f0bbd2646b7eb5dec15[/URL] [URL="https://github.com/mangoszero/server/commit/10f4de8495a9d41d22707971f23684f1f8b9fa32"]https://github.com/mangoszero/server/commit/10f4de8495a9d41d22707971f23684f1f8b9fa32[/URL] [URL="https://github.com/mangoszero/server/commit/b8e91f1f87f675882fb1774c41abbca65bed2401"]https://github.com/mangoszero/server/commit/b8e91f1f87f675882fb1774c41abbca65bed2401[/URL] [URL="https://github.com/mangoszero/server/commit/588d766c5704d02e06f6cb02906bcf2164d12086"]https://github.com/mangoszero/server/commit/588d766c5704d02e06f6cb02906bcf2164d12086[/URL] [URL="https://github.com/mangoszero/server/commit/1fd8f4a8623dfbbabbdebd41dc0bd04b091612a9"]https://github.com/mangoszero/server/commit/1fd8f4a8623dfbbabbdebd41dc0bd04b091612a9[/URL] -
Enhance shutdown command with reason
Talendrys commented on madmax's bug in Enhancement Requests (Zero)
Then, just overload existing shutdown command to add an optional message. -
Server crash - Gossip handing - SD2
Talendrys commented on madmax's bug in Archived Reports (Zero)(Resolved issues)
Does the same with all NPC having a GossipHello defined. It's because the reference to PlayerTalkClass is lost during the method call GossipHello of SD2 (while the player isn't completely lost, at least that part is). I've not root cause, verifying each commit from 7 days ago could help a bit.
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