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Talendrys

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Bug Comments posted by Talendrys

  1. [quote=Xenithar]So you can loot the same chest with two players at the same time?
    [/quote]

    Yes.

    [quote=Xenithar]Are the contents of the chest the same for both players?
    [/quote]

    No.

    [quote=Xenithar]This sounds like something I should play with this weekend when I have some time![/quote]

    To be honest, I wouldn't.. being 2 to work on such basic issue is too much.

    Worflow: players are casting spell 3365 to open the chest (spell_cast_failed to notify that other have it open), then player::sendloot is actually generating the loots (if required) and setting the permissions, dolootrelease actually close the chest.

    Remaining to do: Show open chest to other players than the one opening it.

  2. [quote=Xenithar]If group loot works, does setting the loot level for rolling work? In other words, if I set group loot and choose blue or better, will greens be rotated like whites as it should be, or will we still have to roll on greens?[/quote]

    Yes it should. I did test with blue and epic.

    [quote=Xenithar]
    Also, does any of this fix the "never happened in a million years in official" issue where if I open a chest, the entire group must roll on items? Normally the group would do "/roll 100" and whomever had the highest roll got to open and loot the chest. However, in R19 (not sure about R20 yet) when I open a chest, my entire group gets to roll and win the items inside. Not Blizzlike at all.[/quote]

    Didn't test that, only focused on creatures. Must give a try.

  3. The part telling that everybody should be able to loot a corpse and get the view on items higher than the quality has not been implemented because we don't think it was the blizzlike way to do it.

    Other issues have been fixed with commits:

    [URL="https://github.com/mangoszero/server/commit/abaf96b6aeaa068c910cd30e4c12788b4debf516"]https://github.com/mangoszero/server/commit/abaf96b6aeaa068c910cd30e4c12788b4debf516[/URL]
    [URL="https://github.com/mangoszero/server/commit/a17fabbf4da5624396c19f0bbd2646b7eb5dec15"]https://github.com/mangoszero/server/commit/a17fabbf4da5624396c19f0bbd2646b7eb5dec15[/URL]
    [URL="https://github.com/mangoszero/server/commit/10f4de8495a9d41d22707971f23684f1f8b9fa32"]https://github.com/mangoszero/server/commit/10f4de8495a9d41d22707971f23684f1f8b9fa32[/URL]
    [URL="https://github.com/mangoszero/server/commit/b8e91f1f87f675882fb1774c41abbca65bed2401"]https://github.com/mangoszero/server/commit/b8e91f1f87f675882fb1774c41abbca65bed2401[/URL]
    [URL="https://github.com/mangoszero/server/commit/588d766c5704d02e06f6cb02906bcf2164d12086"]https://github.com/mangoszero/server/commit/588d766c5704d02e06f6cb02906bcf2164d12086[/URL]
    [URL="https://github.com/mangoszero/server/commit/1fd8f4a8623dfbbabbdebd41dc0bd04b091612a9"]https://github.com/mangoszero/server/commit/1fd8f4a8623dfbbabbdebd41dc0bd04b091612a9[/URL]

  4. Hello Xenithar,

    For Zero (Rel20), group loot methods have been reworked and must be more blizzlike. If it's convenient for everybody, this can be ported to one and maybe two.

    (don't forget to clone submodules while cloning again the sources)

    [URL="https://github.com/mangoszero/server/commit/abaf96b6aeaa068c910cd30e4c12788b4debf516"]https://github.com/mangoszero/server/commit/abaf96b6aeaa068c910cd30e4c12788b4debf516[/URL]
    [URL="https://github.com/mangoszero/server/commit/a17fabbf4da5624396c19f0bbd2646b7eb5dec15"]https://github.com/mangoszero/server/commit/a17fabbf4da5624396c19f0bbd2646b7eb5dec15[/URL]
    [URL="https://github.com/mangoszero/server/commit/10f4de8495a9d41d22707971f23684f1f8b9fa32"]https://github.com/mangoszero/server/commit/10f4de8495a9d41d22707971f23684f1f8b9fa32[/URL]
    [URL="https://github.com/mangoszero/server/commit/b8e91f1f87f675882fb1774c41abbca65bed2401"]https://github.com/mangoszero/server/commit/b8e91f1f87f675882fb1774c41abbca65bed2401[/URL]
    [URL="https://github.com/mangoszero/server/commit/588d766c5704d02e06f6cb02906bcf2164d12086"]https://github.com/mangoszero/server/commit/588d766c5704d02e06f6cb02906bcf2164d12086[/URL]
    [URL="https://github.com/mangoszero/server/commit/1fd8f4a8623dfbbabbdebd41dc0bd04b091612a9"]https://github.com/mangoszero/server/commit/1fd8f4a8623dfbbabbdebd41dc0bd04b091612a9[/URL]

  5. Hello cabfever,

    Many improvements have been done since your creation of this issue to all group loot methods. Various core crashes have also been fixed which will let you clone the last Rel20 and compile it to enjoy it. :-)

    Let us know if you find any weird behavior with this or confirm if things are blizzlike.

    Thanks !

    [URL="https://github.com/mangoszero/server/commit/abaf96b6aeaa068c910cd30e4c12788b4debf516"]https://github.com/mangoszero/server/commit/abaf96b6aeaa068c910cd30e4c12788b4debf516[/URL]
    [URL="https://github.com/mangoszero/server/commit/a17fabbf4da5624396c19f0bbd2646b7eb5dec15"]https://github.com/mangoszero/server/commit/a17fabbf4da5624396c19f0bbd2646b7eb5dec15[/URL]
    [URL="https://github.com/mangoszero/server/commit/10f4de8495a9d41d22707971f23684f1f8b9fa32"]https://github.com/mangoszero/server/commit/10f4de8495a9d41d22707971f23684f1f8b9fa32[/URL]
    [URL="https://github.com/mangoszero/server/commit/b8e91f1f87f675882fb1774c41abbca65bed2401"]https://github.com/mangoszero/server/commit/b8e91f1f87f675882fb1774c41abbca65bed2401[/URL]
    [URL="https://github.com/mangoszero/server/commit/588d766c5704d02e06f6cb02906bcf2164d12086"]https://github.com/mangoszero/server/commit/588d766c5704d02e06f6cb02906bcf2164d12086[/URL]
    [URL="https://github.com/mangoszero/server/commit/1fd8f4a8623dfbbabbdebd41dc0bd04b091612a9"]https://github.com/mangoszero/server/commit/1fd8f4a8623dfbbabbdebd41dc0bd04b091612a9[/URL]

  6. Ok, just analysed the issue, 3 commands where found, only 2 were implemented:

    - server exit (stops the server now)
    - server shutdown (stops the server when idle - means no players connected anymore)
    - server idleshutdown (not implemented)

    My last PR, merged by Antz, must solve this issue, now:

    - server exit (stops the server now)
    - server shutdown (stops the server after X seconds, players gets message and are saved on stop)
    - server idleshutdown (stops the server after X seconds or more if there're remaining players in game)

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