Talendrys
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Bug Comments posted by Talendrys
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Yes. I will release it tonight or tomorrow depending on my workload.
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Possible source of the issue: [url]https://github.com/mangoszero/server/commit/4b8f4ed226ed37d4e945b5e33ff18d1025fec85e[/url]
To be validated. -
Closed, duplicate: [url]https://www.getmangos.eu/issue.php?issueid=358[/url]
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That's true, I always forget that SpawnType :)
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Le Froid, your script looks ok but I don't think the NPC will despawn afterwards. Did you test it ?
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Solved by commit [url]https://github.com/Warkdev/server/commit/91e62528226c7ecb38ed2d4152a9d8956827df6e[/url]
Adding pCaster pointer in SpellBonusWithCoeffs signature to determine the source caster (Unit or not) and apply correct coefficient. -
Can you please give me the exact test procedure you're doing here ?
I've done 2 tickets in-game and it's working properly (Notifications and .ticket command)
Can you please give me the exact output of .ticket command ? -
No, was just reporting issue from github. I can close it if it's confirmed it's working :)
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Linked issue: [url]https://github.com/mangoszero/server/issues/26[/url]
I confirm that on retail, it was divided by 2 on both PvE and PvP. -
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Hi Titan, can you try this bug fix and provides feedback ? :-)
[url]https://github.com/Warkdev/server/commit/69982e8767d9f65d60e0bc8a2b85cb48f21a8ae3[/url]
Thanks. -
Since you've confirmed that this is reproducible on REL19 and REL20. I could have a look.
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Titan, aside the error, if you want to pay somebody, give it to the Mangos project :-)
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My bad, this is working as it should. Sorry.
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My bad. This is working as it should. Sorry.
Loot issue...
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in Archived Reports (Zero)(Resolved issues)
Posted
All of this has already be done. Just few things that were forgotten by the previous reworking :)