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michalpolko

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Everything posted by michalpolko

  1. " i dont know which table is for which database" example: 11774_01_mangos_spell_proc_event.sql
  2. Because You have different goals than mangos team and it is always easier to do own stuff than review somebody's code.
  3. Project mangos is not about players' gameplay experiences
  4. So as custom fix for setting this in database: add own extra flag and on updating Unit object basing on flags_extra from DB add UNIT_STAT_IGNORE_PATHFINDING to the Unit and voila ;p
  5. Yeah, this flag would be very good until mmaps handling on gameobjects is implemented. Lich King is falling down the frozen throne, which is a gameobject (works without using mmaps) ;<
  6. If something is working then it is usually left like it is.
  7. Same problem with Wyvern Sting (hunter spell)?
  8. add -50% casting speed from some debuff and voila ;P nevermind ^^
  9. So if my spell's casting time is longer than 5s then I can't compute it in my Recount addon to check how much dps I am doing? I personally have no idea how it should work.
  10. Maybe I'm not up to date. Is https://github.com/mangos/mangos/tree/feature/movement_maps the official mmaps implementation to test?
  11. Fear/Blind etc. (and charging) above tunnel often results in falling down to the tunnel.
  12. Developing of multithreading has been started long time ago.
  13. After some research I updated the report, problem is only in Icecrown Citadel raid map.
  14. Mangos Version: 11781 Custom Patches: none SD2 Version: not using Database Name and Version : clean db built from mangos repository files plus some single data for creatures etc. from YTDB database rev. 400+ or something... How it SHOULD work: There should be only 10/25 raid difficulties instanced maps for Icecrown Citadel map, there shouldn't be an instantiated map for heroic difficulties, switching to heroic must apply to currently selected raid difficulty (so 10 or 25) and only update entries of boss creatures in that map. Instance ID should be only for 10 or 25 man version. Players should be able to access raid difficulty switching from portrait menu while in Icecorwn Citadel map. Icecrown Citadel raid heroic difficulty should be only available if any of raid members has ever killed Lich King (last boss in that instance) on normal difficulty in the difficulty for which the player tries to enable heroic difficulty (so kill Lich King on 25 normal to enable 25 heroic, after killing on 10normal only 10heroic should be available). So there should be a check implemented for heroic difficulties. How it DOES work: Players can enter heroic difficulty maps of Icecrown Citadel as separate instanced maps with separate raid lock ID. There is no check if raid leader has the achievement for killing Lich King on given difficulty. Players can't access raid difficulty switching from portrait menu while in Icecorwn Citadel map. Refering to experiences and relations of WoW players and http://www.wowwiki.com/Heroic_mode#Wrath_of_the_Lich_King
  15. Probably, there is something to add pvp flag to a minion/pet or something like that ;P
  16. Need to add proc event for the aura.
  17. Intervene not dropping charges now. Wrong proc_ex for spell 3411 set?
  18. Handling this by scripts didn't always work for me, often creatures had max health increased but current health wasn't always maxed. I hope fixing in core solves this
  19. Crashes in RFD stopped for me after updating my fork (both, mangosR2/mangos fork and mangos/mangos, so I don't know for sure what caused the problem and what fixed it).
  20. Confirmed, I enter Razorfen Downs and it is ok. I attack first creature in the instance, I get "enter combat" and right after it "leaving combat", creature doesn't even move and server crashes.
  21. Such long pastes should be linked (use pastebin or something)... Anybody knows what is this? I have those crashes as well.
  22. I think the most developed vehicles implementation is in mangosR2 (link in my signature) but I may be wrong ;P But there is no pure vehicle patch branch afaik...
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